216 lines
6.8 KiB
C#
216 lines
6.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using GTA.Math;
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using GTA;
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using Lidgren.Network;
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namespace RageCoop.Core
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{
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internal partial class Packets
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{
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internal class PedSync : Packet
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{
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public override PacketType Type => PacketType.PedSync;
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public int ID { get; set; }
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public int OwnerID { get; set; }
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public int VehicleID { get; set; }
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public VehicleSeat Seat { get; set; }
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public PedDataFlags Flags { get; set; }
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public int Health { get; set; }
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public Vector3 Position { get; set; }
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public Vector3 Rotation { get; set; }
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public Vector3 Velocity { get; set; }
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#region RAGDOLL
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public Vector3 HeadPosition { get; set; }
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public Vector3 RightFootPosition { get; set; }
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public Vector3 LeftFootPosition { get; set; }
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#endregion
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public byte Speed { get; set; }
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public Vector3 AimCoords { get; set; }
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public float Heading { get; set; }
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#region FULL
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public int ModelHash { get; set; }
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public uint CurrentWeaponHash { get; set; }
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public byte[] Clothes { get; set; }
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public Dictionary<uint, bool> WeaponComponents { get; set; }
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public byte WeaponTint { get; set; }
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public BlipColor BlipColor { get; set; } = (BlipColor)255;
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public BlipSprite BlipSprite { get; set; } = 0;
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public float BlipScale { get; set; } = 1;
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#endregion
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public override byte[] Serialize()
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{
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List<byte> byteArray = new List<byte>();
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byteArray.AddInt(ID);
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byteArray.AddInt(OwnerID);
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byteArray.AddRange(BitConverter.GetBytes((ushort)Flags));
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byteArray.AddRange(BitConverter.GetBytes(Health));
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byteArray.Add(Speed);
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if (Flags.HasPedFlag(PedDataFlags.IsRagdoll))
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{
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byteArray.AddVector3(HeadPosition);
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byteArray.AddVector3(RightFootPosition);
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byteArray.AddVector3(LeftFootPosition);
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}
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else
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{
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if (Speed>=4)
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{
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byteArray.AddInt(VehicleID);
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byteArray.Add((byte)(Seat+3));
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}
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byteArray.AddVector3(Position);
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}
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byteArray.AddVector3(Rotation);
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byteArray.AddVector3(Velocity);
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if (Flags.HasPedFlag(PedDataFlags.IsAiming))
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{
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byteArray.AddVector3(AimCoords);
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}
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byteArray.AddFloat(Heading);
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if (Flags.HasPedFlag(PedDataFlags.IsFullSync))
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{
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byteArray.AddInt(ModelHash);
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byteArray.AddUint(CurrentWeaponHash);
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byteArray.AddRange(Clothes);
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if (WeaponComponents != null)
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{
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byteArray.Add(0x01);
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byteArray.AddRange(BitConverter.GetBytes((ushort)WeaponComponents.Count));
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foreach (KeyValuePair<uint, bool> component in WeaponComponents)
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{
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byteArray.AddRange(BitConverter.GetBytes(component.Key));
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byteArray.AddRange(BitConverter.GetBytes(component.Value));
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}
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}
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else
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{
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// Player weapon doesn't have any components
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byteArray.Add(0x00);
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}
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byteArray.Add(WeaponTint);
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byteArray.Add((byte)BlipColor);
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if ((byte)BlipColor!=255)
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{
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byteArray.AddUshort((ushort)BlipSprite);
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byteArray.AddFloat(BlipScale);
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}
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}
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return byteArray.ToArray();
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}
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public override void Deserialize(byte[] array)
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{
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#region NetIncomingMessageToPacket
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BitReader reader = new BitReader(array);
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ID = reader.ReadInt32();
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OwnerID=reader.ReadInt32();
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Flags = (PedDataFlags)reader.ReadUInt16();
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Health = reader.ReadInt32();
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Speed = reader.ReadByte();
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if (Flags.HasPedFlag(PedDataFlags.IsRagdoll))
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{
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HeadPosition=reader.ReadVector3();
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RightFootPosition=reader.ReadVector3();
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LeftFootPosition=reader.ReadVector3();
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Position=HeadPosition;
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}
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else
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{
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// Vehicle related
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if (Speed>=4)
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{
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VehicleID=reader.ReadInt32();
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Seat=(VehicleSeat)(reader.ReadByte()-3);
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}
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// Read player position
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Position = reader.ReadVector3();
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}
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Rotation = reader.ReadVector3();
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Velocity = reader.ReadVector3();
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if (Flags.HasPedFlag(PedDataFlags.IsAiming))
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{
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// Read player aim coords
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AimCoords = reader.ReadVector3();
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}
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Heading=reader.ReadSingle();
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if (Flags.HasPedFlag(PedDataFlags.IsFullSync))
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{
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// Read player model hash
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ModelHash = reader.ReadInt32();
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// Read player weapon hash
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CurrentWeaponHash = reader.ReadUInt32();
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// Read player clothes
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Clothes =reader.ReadBytes(36);
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// Read player weapon components
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if (reader.ReadBoolean())
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{
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WeaponComponents = new Dictionary<uint, bool>();
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ushort comCount = reader.ReadUInt16();
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for (ushort i = 0; i < comCount; i++)
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{
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WeaponComponents.Add(reader.ReadUInt32(), reader.ReadBoolean());
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}
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}
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WeaponTint=reader.ReadByte();
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BlipColor=(BlipColor)reader.ReadByte();
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if ((byte)BlipColor!=255)
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{
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BlipSprite=(BlipSprite)reader.ReadUInt16();
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BlipScale=reader.ReadSingle();
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}
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}
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#endregion
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}
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}
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}
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}
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