2022-08-14 02:26:59 +02:00

125 lines
5.3 KiB
C#

using GTA;
using LemonUI.Menus;
using System;
using System.Drawing;
using System.Windows.Forms;
namespace RageCoop.Client.Menus
{
internal static class SettingsMenu
{
public static NativeMenu Menu = new NativeMenu("RAGECOOP", "Settings", "Go to the settings")
{
UseMouse = false,
Alignment = Main.Settings.FlipMenu ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left
};
private static readonly NativeCheckboxItem _disableTrafficItem = new NativeCheckboxItem("Disable Traffic (NPCs/Vehicles)", "Local traffic only", Main.Settings.DisableTraffic);
private static readonly NativeCheckboxItem _flipMenuItem = new NativeCheckboxItem("Flip menu", Main.Settings.FlipMenu);
private static readonly NativeCheckboxItem _disablePauseAlt = new NativeCheckboxItem("Disable Alternate Pause", "Don't freeze game time when Esc pressed", Main.Settings.DisableTraffic);
private static readonly NativeCheckboxItem _disableVoice = new NativeCheckboxItem("Enable voice", "Check your GTA:V settings to find the right key on your keyboard for PushToTalk and talk to your friends", Main.Settings.Voice);
private static NativeItem _menuKey = new NativeItem("Menu Key", "The key to open menu", Main.Settings.MenuKey.ToString());
private static NativeItem _passengerKey = new NativeItem("Passenger Key", "The key to enter a vehicle as passenger", Main.Settings.PassengerKey.ToString());
private static NativeItem _vehicleSoftLimit = new NativeItem("Vehicle limit (soft)", "The game won't spawn more NPC traffic if the limit is exceeded. \n-1 for unlimited (not recommended).", Main.Settings.WorldVehicleSoftLimit.ToString());
static SettingsMenu()
{
Menu.Banner.Color = Color.FromArgb(225, 0, 0, 0);
Menu.Title.Color = Color.FromArgb(255, 165, 0);
_disableTrafficItem.CheckboxChanged += DisableTrafficCheckboxChanged;
_disablePauseAlt.CheckboxChanged+= DisablePauseAltCheckboxChanged;
_disableVoice.CheckboxChanged += DisableVoiceCheckboxChanged;
_flipMenuItem.CheckboxChanged += FlipMenuCheckboxChanged;
_menuKey.Activated+= ChaneMenuKey;
_passengerKey.Activated+= ChangePassengerKey;
_vehicleSoftLimit.Activated+= VehicleSoftLimitActivated;
Menu.Add(_disableTrafficItem);
Menu.Add(_disablePauseAlt);
Menu.Add(_flipMenuItem);
Menu.Add(_disableVoice);
Menu.Add(_menuKey);
Menu.Add(_passengerKey);
Menu.Add(_vehicleSoftLimit);
}
private static void DisableVoiceCheckboxChanged(object sender, EventArgs e)
{
if (_disableVoice.Checked)
{
if (Networking.IsOnServer && !Sync.Voice.WasInitialized())
{
Sync.Voice.Init();
}
} else {
Sync.Voice.ClearAll();
}
Main.Settings.Voice = _disableVoice.Checked;
Util.SaveSettings();
}
private static void DisablePauseAltCheckboxChanged(object sender, EventArgs e)
{
Main.Settings.DisableAlternatePause=_disablePauseAlt.Checked;
Util.SaveSettings();
}
private static void VehicleSoftLimitActivated(object sender, EventArgs e)
{
try
{
Main.Settings.WorldVehicleSoftLimit =int.Parse(
Game.GetUserInput(WindowTitle.EnterMessage20,
Main.Settings.WorldVehicleSoftLimit.ToString(), 20));
_menuKey.AltTitle=Main.Settings.WorldVehicleSoftLimit.ToString();
Util.SaveSettings();
}
catch { }
}
private static void ChaneMenuKey(object sender, EventArgs e)
{
try
{
Main.Settings.MenuKey =(Keys)Enum.Parse(
typeof(Keys),
Game.GetUserInput(WindowTitle.EnterMessage20,
Main.Settings.MenuKey.ToString(), 20));
_menuKey.AltTitle=Main.Settings.MenuKey.ToString();
Util.SaveSettings();
}
catch { }
}
private static void ChangePassengerKey(object sender, EventArgs e)
{
try
{
Main.Settings.PassengerKey =(Keys)Enum.Parse(
typeof(Keys),
Game.GetUserInput(WindowTitle.EnterMessage20,
Main.Settings.PassengerKey.ToString(), 20));
_passengerKey.AltTitle=Main.Settings.PassengerKey.ToString();
Util.SaveSettings();
}
catch { }
}
public static void DisableTrafficCheckboxChanged(object a, System.EventArgs b)
{
Main.Settings.DisableTraffic = _disableTrafficItem.Checked;
Util.SaveSettings();
}
public static void FlipMenuCheckboxChanged(object a, System.EventArgs b)
{
CoopMenu.Menu.Alignment = _flipMenuItem.Checked ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left;
Menu.Alignment = _flipMenuItem.Checked ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left;
Main.Settings.FlipMenu = _flipMenuItem.Checked;
Util.SaveSettings();
}
}
}