48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
using CoopServer;
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using CoopServer.Entities;
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using System.Timers;
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namespace FirstGameMode
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{
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public class Main : ServerScript
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{
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private static readonly Timer RunningSinceTimer = new() { Interval = 1000 };
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private static int RunningSince = 0;
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public override void Start()
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{
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RunningSinceTimer.Start();
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RunningSinceTimer.Elapsed += new ElapsedEventHandler((sender, e) => RunningSince += 1);
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RegisterCommand("running", RunningCommand);
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RegisterCommands<Commands>();
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}
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public static void RunningCommand(CommandContext ctx)
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{
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SendChatMessageToPlayer(ctx.Player.Username, "Server has been running for: " + RunningSince + " seconds!");
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}
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public override void OnPlayerConnect(EntitiesPlayer client)
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{
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SendChatMessageToAll("Player " + client.Username + " connected!");
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}
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public override void OnPlayerDisconnect(EntitiesPlayer player, string reason)
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{
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SendChatMessageToAll(player.Username + " left the server, reason: " + reason);
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}
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public override bool OnChatMessage(string username, string message)
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{
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if (message.StartsWith("EASTEREGG"))
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{
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SendChatMessageToPlayer(username, "You found the EASTEREGG! *-*");
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return true;
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}
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return false;
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}
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}
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}
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