RAGECOOP-V/RageCoop.Server/ServerEntities.cs
2022-07-02 12:39:50 +08:00

241 lines
6.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RageCoop.Core;
using GTA.Math;
using GTA;
namespace RageCoop.Server
{
/// <summary>
/// Represents a ped from a client
/// </summary>
public class ServerPed
{
/// <summary>
/// The <see cref="Client"/> that is responsible synchronizing for this ped.
/// </summary>
public Client Owner { get; internal set; }
/// <summary>
/// The ped's network ID (not handle!).
/// </summary>
public int ID { get; internal set; }
/// <summary>
/// Whether this ped is a player.
/// </summary>
public bool IsPlayer { get { return Owner?.Player==this; } }
/// <summary>
/// The ped's last vehicle.
/// </summary>
public ServerVehicle LastVehicle { get; internal set; }
/// <summary>
/// Position of this ped
/// </summary>
public Vector3 Position { get; internal set; }
/// <summary>
/// Gets or sets this ped's rotation
/// </summary>
public Vector3 Rotation { get; internal set; }
/// <summary>
/// Health
/// </summary>
public int Health { get; internal set; }
}
/// <summary>
/// Represents a vehicle from a client
/// </summary>
public class ServerVehicle
{
/// <summary>
/// The <see cref="Client"/> that is responsible synchronizing for this vehicle.
/// </summary>
public Client Owner { get; internal set; }
/// <summary>
/// The vehicle's network ID (not handle!).
/// </summary>
public int ID { get; internal set; }
/// <summary>
/// Position of this vehicle
/// </summary>
public Vector3 Position { get; internal set; }
/// <summary>
/// Gets or sets this vehicle's quaternion
/// </summary>
public Quaternion Quaternion { get; internal set; }
}
/// <summary>
/// Represents an object owned by server.
/// </summary>
public class ServerObject
{
internal ServerObject()
{
}
/// <summary>
/// The object's model
/// </summary>
public Model Model { get; internal set; }
/// <summary>
/// Gets or sets this object's position
/// </summary>
public Vector3 Position { get;set; }
/// <summary>
/// Gets or sets this object's quaternion
/// </summary>
public Quaternion Quaternion { get; set; }
/// <summary>
/// Whether this object is invincible
/// </summary>
public bool IsInvincible { get; set; }
}
/// <summary>
/// Manipulate entities from the server
/// </summary>
public class ServerEntities
{
private readonly Server Server;
internal ServerEntities(Server server)
{
Server = server;
}
internal Dictionary<int, ServerPed> Peds { get; set; } = new();
internal Dictionary<int, ServerVehicle> Vehicles { get; set; } = new();
internal Dictionary<int,ServerObject> ServerObjects { get; set; }=new();
/// <summary>
/// Get all peds on this server
/// </summary>
/// <returns></returns>
public ServerPed[] GetAllPeds()
{
return Peds.Values.ToArray();
}
/// <summary>
/// Get all vehicles on this server
/// </summary>
/// <returns></returns>
public ServerVehicle[] GetAllVehicle()
{
return Vehicles.Values.ToArray();
}
/// <summary>
/// Get all static objects owned by server
/// </summary>
/// <returns></returns>
public ServerObject[] GetAllObjects()
{
return ServerObjects.Values.ToArray();
}
/// <summary>
/// Not thread safe
/// </summary>
internal void Update(Packets.PedSync p,Client sender)
{
ServerPed ped;
if(!Peds.TryGetValue(p.ID,out ped))
{
Peds.Add(p.ID,ped=new ServerPed());
ped.ID=p.ID;
}
ped.Position = p.Position;
ped.Owner=sender;
ped.Health=p.Health;
ped.Rotation=p.Rotation;
ped.Owner=sender;
}
internal void Update(Packets.VehicleSync p, Client sender)
{
ServerVehicle veh;
if (!Vehicles.TryGetValue(p.ID, out veh))
{
Vehicles.Add(p.ID, veh=new ServerVehicle());
veh.ID=p.ID;
}
veh.Position = p.Position;
veh.Owner=sender;
veh.Quaternion=p.Quaternion;
}
internal void Update(Packets.VehicleStateSync p, Client sender)
{
ServerVehicle veh;
if (!Vehicles.TryGetValue(p.ID, out veh))
{
Vehicles.Add(p.ID, veh=new ServerVehicle());
veh.ID=p.ID;
}
foreach(var pair in p.Passengers)
{
if(Peds.TryGetValue(pair.Value,out var ped))
{
ped.LastVehicle=veh;
}
}
}
internal void CleanUp(Client left)
{
Server.Logger?.Trace("Removing all entities from: "+left.Username);
foreach (var pair in Peds)
{
if (pair.Value.Owner==left)
{
Server.QueueJob(()=>Peds.Remove(pair.Key));
}
}
foreach (var pair in Vehicles)
{
if (pair.Value.Owner==left)
{
Server.QueueJob(() => Vehicles.Remove(pair.Key));
}
}
Server.QueueJob(() =>
Server.Logger?.Trace("Remaining entities: "+(Peds.Count+Vehicles.Count)));
}
internal void RemoveVehicle(int id)
{
// Server.Logger?.Trace($"Removing vehicle:{id}");
if (Vehicles.ContainsKey(id)) { Vehicles.Remove(id); }
}
internal void RemovePed(int id)
{
// Server.Logger?.Trace($"Removing ped:{id}");
if (Peds.ContainsKey(id)) { Peds.Remove(id); }
}
internal void Add(ServerPed ped)
{
if (Peds.ContainsKey(ped.ID))
{
Peds[ped.ID]=ped;
}
else
{
Peds.Add(ped.ID, ped);
}
}
}
}