92 lines
3.1 KiB
C#
92 lines
3.1 KiB
C#
using System;
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using System.ComponentModel;
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using System.Timers;
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using System.Linq;
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using CoopServer;
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namespace FirstGameMode
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{
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[Serializable]
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public class SetPlayerTime
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{
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public int Hours { get; set; }
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public int Minutes { get; set; }
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public int Seconds { get; set; }
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}
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public class Main : ServerScript
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{
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private static readonly Timer RunningSinceTimer = new() { Interval = 1000 };
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private static int RunningSince = 0;
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public Main()
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{
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RunningSinceTimer.Start();
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RunningSinceTimer.Elapsed += new ElapsedEventHandler((sender, e) => RunningSince += 1);
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API.OnPlayerConnected += OnPlayerConnected;
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API.OnPlayerDisconnected += OnPlayerDisconnected;
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API.OnChatMessage += OnChatMessage;
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API.OnModPacketReceived += OnModPacketReceived;
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API.RegisterCommand("running", RunningCommand);
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API.RegisterCommands<Commands>();
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}
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private void OnModPacketReceived(long from, long target, string mod, byte customID, byte[] bytes, CancelEventArgs args)
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{
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if (mod != "FirstScript" || customID != 1)
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{
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return;
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}
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args.Cancel = true;
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// Get data from bytes
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SetPlayerTime setPlayerTime = bytes.CDeserialize<SetPlayerTime>();
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// Find the client by 'from' and send the time back as a nativecall
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//API.GetAllClients().Find(x => x.ID == from).SendNativeCall(0x47C3B5848C3E45D8, setPlayerTime.Hours, setPlayerTime.Minutes, setPlayerTime.Seconds);
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// Find the client by 'target' and send the time back as a nativecall
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Client targetClient = API.GetAllClients().FirstOrDefault(x => x.ID == target);
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targetClient.SendChatMessage($"New modpacket nativecall from \"{API.GetAllClients().FirstOrDefault(x => x.ID == from)?.Player.Username}\"");
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targetClient.SendNativeCall(0x47C3B5848C3E45D8, setPlayerTime.Hours, setPlayerTime.Minutes, setPlayerTime.Seconds);
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}
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public static void RunningCommand(CommandContext ctx)
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{
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ctx.Client.SendChatMessage("Server has been running for: " + RunningSince + " seconds!");
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}
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public static void OnPlayerConnected(Client client)
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{
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API.SendChatMessageToAll("Player " + client.Player.Username + " connected!");
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}
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public static void OnPlayerDisconnected(Client client)
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{
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API.SendChatMessageToAll("Player " + client.Player.Username + " disconnected!");
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}
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public static void OnChatMessage(string username, string message, CancelEventArgs e)
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{
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e.Cancel = true;
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if (message.StartsWith("EASTEREGG"))
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{
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Client client;
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if ((client = API.GetClientByUsername(username)) != null)
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{
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client.SendChatMessage("You found the EASTEREGG! *-*");
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}
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return;
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}
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API.SendChatMessageToAll(message, username);
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}
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}
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}
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