2022-07-17 12:22:11 +08:00

216 lines
6.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using GTA.Math;
using GTA;
using Lidgren.Network;
namespace RageCoop.Core
{
internal partial class Packets
{
internal class PedSync : Packet
{
public int ID { get; set; }
public int OwnerID { get; set; }
public PedDataFlags Flags { get; set; }
public int Health { get; set; }
public Vector3 Position { get; set; }
public Vector3 Rotation { get; set; }
public Vector3 Velocity { get; set; }
// public Vector3 RotationVelocity { get; set; }
public byte Speed { get; set; }
public Vector3 AimCoords { get; set; }
public uint CurrentWeaponHash { get; set; }
public float Heading { get; set; }
#region FULL
public int ModelHash { get; set; }
public byte[] Clothes { get; set; }
public Dictionary<uint, bool> WeaponComponents { get; set; }
public byte WeaponTint { get; set; }
public BlipColor BlipColor { get; set; } = (BlipColor)255;
public BlipSprite BlipSprite { get; set; } = 0;
public float BlipScale { get; set; } = 1;
#endregion
public override void Pack(NetOutgoingMessage message)
{
#region PacketToNetOutGoingMessage
message.Write((byte)PacketType.PedSync);
List<byte> byteArray = new List<byte>();
// Write ped ID
byteArray.AddInt(ID);
// Write OwnerID
byteArray.AddInt(OwnerID);
// Write ped flags
byteArray.AddRange(BitConverter.GetBytes((ushort)Flags));
// Write ped health
byteArray.AddRange(BitConverter.GetBytes(Health));
// Write ped position
byteArray.AddVector3(Position);
// Write ped rotation
byteArray.AddVector3(Rotation);
// Write ped velocity
byteArray.AddVector3(Velocity);
// Write ped speed
byteArray.Add(Speed);
// Write ped weapon hash
byteArray.AddRange(BitConverter.GetBytes(CurrentWeaponHash));
if (Flags.HasPedFlag(PedDataFlags.IsAiming))
{
// Write ped aim coords
byteArray.AddVector3(AimCoords);
}
byteArray.AddFloat(Heading);
if (Flags.HasPedFlag(PedDataFlags.IsFullSync))
{
// Write model hash
byteArray.AddInt(ModelHash);
byteArray.AddRange(Clothes);
// Write player weapon components
if (WeaponComponents != null)
{
byteArray.Add(0x01);
byteArray.AddRange(BitConverter.GetBytes((ushort)WeaponComponents.Count));
foreach (KeyValuePair<uint, bool> component in WeaponComponents)
{
byteArray.AddRange(BitConverter.GetBytes(component.Key));
byteArray.AddRange(BitConverter.GetBytes(component.Value));
}
}
else
{
// Player weapon doesn't have any components
byteArray.Add(0x00);
}
byteArray.Add(WeaponTint);
byteArray.Add((byte)BlipColor);
if ((byte)BlipColor!=255)
{
byteArray.AddUshort((ushort)BlipSprite);
byteArray.AddFloat(BlipScale);
}
}
byte[] result = byteArray.ToArray();
message.Write(result.Length);
message.Write(result);
#endregion
}
public override void Unpack(byte[] array)
{
#region NetIncomingMessageToPacket
BitReader reader = new BitReader(array);
// Read player netHandle
ID = reader.ReadInt();
OwnerID=reader.ReadInt();
// Read player flags
Flags = (PedDataFlags)reader.ReadUShort();
// Read player health
Health = reader.ReadInt();
// Read player position
Position = reader.ReadVector3();
// Read player rotation
Rotation = reader.ReadVector3();
// Read player velocity
Velocity = reader.ReadVector3();
// Read player speed
Speed = reader.ReadByte();
// Read player weapon hash
CurrentWeaponHash = reader.ReadUInt();
// Try to read aim coords
if (Flags.HasPedFlag(PedDataFlags.IsAiming))
{
// Read player aim coords
AimCoords = reader.ReadVector3();
}
Heading=reader.ReadFloat();
if (Flags.HasPedFlag(PedDataFlags.IsFullSync))
{
// Read player model hash
ModelHash = reader.ReadInt();
// Read player clothes
Clothes =reader.ReadByteArray(36);
// Read player weapon components
if (reader.ReadBool())
{
WeaponComponents = new Dictionary<uint, bool>();
ushort comCount = reader.ReadUShort();
for (ushort i = 0; i < comCount; i++)
{
WeaponComponents.Add(reader.ReadUInt(), reader.ReadBool());
}
}
WeaponTint=reader.ReadByte();
BlipColor=(BlipColor)reader.ReadByte();
if ((byte)BlipColor!=255)
{
BlipSprite=(BlipSprite)reader.ReadUShort();
BlipScale=reader.ReadFloat();
}
}
#endregion
}
}
}
}