393 lines
13 KiB
C#
393 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using GTA;
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using GTA.Native;
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using GTA.Math;
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namespace CoopClient.Entities.Player
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{
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public partial class EntitiesPlayer
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{
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#region -- ON FOOT --
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/// <summary>
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/// The latest character rotation (may not have been applied yet)
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/// </summary>
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public Vector3 Rotation { get; internal set; }
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/// <summary>
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/// The latest character velocity (may not have been applied yet)
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/// </summary>
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public Vector3 Velocity { get; internal set; }
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internal byte Speed { get; set; }
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private bool LastIsJumping = false;
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internal bool IsJumping { get; set; }
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internal bool IsOnLadder { get; set; }
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internal bool IsVaulting { get; set; }
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internal bool IsInParachuteFreeFall { get; set; }
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internal bool IsRagdoll { get; set; }
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internal bool IsOnFire { get; set; }
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internal bool IsAiming { get; set; }
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internal bool IsShooting { get; set; }
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internal bool IsReloading { get; set; }
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internal uint CurrentWeaponHash { get; set; }
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private Dictionary<uint, bool> LastWeaponComponents = null;
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internal Dictionary<uint, bool> WeaponComponents { get; set; } = null;
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private int LastWeaponObj = 0;
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#endregion
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private bool IsPlayingAnimation = false;
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private string[] CurrentAnimation = new string[2] { "", ""};
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private float AnimationStopTime = 0;
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private void DisplayOnFoot()
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{
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if (Character.IsInVehicle())
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{
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Character.Task.LeaveVehicle();
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}
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if (MainVehicle != null)
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{
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MainVehicle = null;
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}
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if (IsInParachuteFreeFall)
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{
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if (!Character.IsInParachuteFreeFall)
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{
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Function.Call(Hash.TASK_SKY_DIVE, Character.Handle);
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}
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UpdateOnFootPosition(true, true, false);
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return;
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}
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if (IsOnLadder)
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{
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if (!Function.Call<bool>(Hash.GET_IS_TASK_ACTIVE, Character.Handle, ETasks.CLIMB_LADDER))
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{
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Character.Task.ClimbLadder();
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}
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UpdateOnFootPosition(true, true, false);
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return;
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}
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else if (!IsOnLadder && Function.Call<bool>(Hash.GET_IS_TASK_ACTIVE, Character.Handle, ETasks.CLIMB_LADDER))
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{
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Character.Task.ClearAllImmediately();
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}
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if (IsVaulting)
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{
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if (!Character.IsVaulting)
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{
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Character.Task.Climb();
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}
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UpdateOnFootPosition(true, true, false);
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return;
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}
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else if (!IsVaulting && Character.IsVaulting)
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{
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Character.Task.ClearAllImmediately();
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}
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if (IsOnFire && !Character.IsOnFire)
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{
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Character.IsInvincible = false;
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Function.Call(Hash.START_ENTITY_FIRE, Character.Handle);
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}
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else if (!IsOnFire && Character.IsOnFire)
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{
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Function.Call(Hash.STOP_ENTITY_FIRE, Character.Handle);
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Character.IsInvincible = true;
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if (Character.IsDead)
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{
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Character.Resurrect();
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}
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}
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if (IsJumping)
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{
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if (!LastIsJumping)
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{
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LastIsJumping = true;
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Character.Task.Jump();
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}
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UpdateOnFootPosition(true, true, false);
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return;
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}
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LastIsJumping = false;
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if (IsRagdoll)
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{
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if (!Character.IsRagdoll)
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{
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// CanRagdoll = true, inside this function
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//Character.Ragdoll();
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Character.CanRagdoll = true;
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Function.Call(Hash.SET_PED_TO_RAGDOLL, Character.Handle, 50000, 60000, 0, 1, 1, 1);
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}
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UpdateOnFootPosition(false, false, true);
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return;
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}
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else if (!IsRagdoll && Character.IsRagdoll)
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{
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Character.CanRagdoll = false;
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Character.Task.ClearAllImmediately();
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IsPlayingAnimation = true;
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CurrentAnimation = new string[2] { "anim@sports@ballgame@handball@", "ball_get_up" };
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AnimationStopTime = 0.7f;
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Function.Call(Hash.TASK_PLAY_ANIM, Character.Handle, LoadAnim("anim@sports@ballgame@handball@"), "ball_get_up", 12f, 12f, -1, 0, -10f, 1, 1, 1);
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return;
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}
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if (!StopAnimation())
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{
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return;
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}
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if (IsReloading)
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{
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if (!Character.IsReloading)
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{
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Character.Task.ClearAll();
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Character.Task.ReloadWeapon();
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}
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UpdateOnFootPosition();
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return;
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}
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CheckCurrentWeapon();
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if (IsShooting)
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{
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DisplayShooting();
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}
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else if (IsAiming)
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{
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DisplayAiming();
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}
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else
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{
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WalkTo();
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}
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}
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#region WEAPON
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private void CheckCurrentWeapon()
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{
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if (Character.Weapons.Current.Hash != (WeaponHash)CurrentWeaponHash || !WeaponComponents.Compare(LastWeaponComponents))
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{
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Character.Weapons.RemoveAll();
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if (CurrentWeaponHash != (uint)WeaponHash.Unarmed)
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{
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if (WeaponComponents == null || WeaponComponents.Count == 0)
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{
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Character.Weapons.Give((WeaponHash)CurrentWeaponHash, -1, true, true);
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}
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else
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{
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LastWeaponObj = Function.Call<int>(Hash.CREATE_WEAPON_OBJECT, CurrentWeaponHash, -1, Position.X, Position.Y, Position.Z, true, 0, 0);
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foreach (KeyValuePair<uint, bool> comp in WeaponComponents)
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{
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if (comp.Value)
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{
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Function.Call(Hash.GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT, LastWeaponObj, comp.Key);
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}
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}
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Function.Call(Hash.GIVE_WEAPON_OBJECT_TO_PED, LastWeaponObj, Character.Handle);
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}
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}
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LastWeaponComponents = WeaponComponents;
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}
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}
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private void DisplayShooting()
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{
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if (!Character.IsInRange(Position, 0.5f))
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{
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Function.Call(Hash.TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD, Character.Handle, Position.X, Position.Y,
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Position.Z, AimCoords.X, AimCoords.Y, AimCoords.Z, 3f, true, 2.0f, 0.5f, false, 0, false,
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unchecked((uint)FiringPattern.FullAuto));
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UpdateOnFootPosition();
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}
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else
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{
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Function.Call(Hash.TASK_SHOOT_AT_COORD, Character.Handle, AimCoords.X, AimCoords.Y, AimCoords.Z, 1500, unchecked((uint)FiringPattern.FullAuto));
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}
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}
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private void DisplayAiming()
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{
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if (!Character.IsInRange(Position, 0.5f))
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{
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Function.Call(Hash.TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD, Character.Handle, Position.X, Position.Y,
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Position.Z, AimCoords.X, AimCoords.Y, AimCoords.Z, 3f, false, 0x3F000000, 0x40800000, false, 512, false, 0);
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UpdateOnFootPosition();
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}
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else
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{
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Character.Task.AimAt(AimCoords, 100);
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}
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}
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#endregion
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private bool StopAnimation()
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{
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if (!IsPlayingAnimation)
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{
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return true;
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}
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switch (CurrentAnimation[0])
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{
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case "anim@sports@ballgame@handball@":
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UpdateOnFootPosition(true, true, false);
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float currentTime = Function.Call<float>(Hash.GET_ENTITY_ANIM_CURRENT_TIME, Character.Handle, "anim@sports@ballgame@handball@", CurrentAnimation[1]);
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if (currentTime < AnimationStopTime)
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{
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return false;
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}
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break;
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}
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Character.Task.ClearAnimation(CurrentAnimation[0], CurrentAnimation[1]);
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Character.Task.ClearAll();
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IsPlayingAnimation = false;
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CurrentAnimation = new string[2] { "", "" };
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AnimationStopTime = 0;
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return true;
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}
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private bool LastMoving;
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private void WalkTo()
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{
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Vector3 predictPosition = Position + (Position - Character.Position) + Velocity;
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float range = predictPosition.DistanceToSquared(Character.Position);
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switch (Speed)
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{
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case 1:
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if (!Character.IsWalking || range > 0.25f)
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{
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float nrange = range * 2;
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if (nrange > 1.0f)
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{
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nrange = 1.0f;
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}
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Character.Task.GoStraightTo(predictPosition);
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Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, Character.Handle, nrange);
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}
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LastMoving = true;
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break;
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case 2:
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if (!Character.IsRunning || range > 0.50f)
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{
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Character.Task.RunTo(predictPosition, true);
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Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, Character.Handle, 1.0f);
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}
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LastMoving = true;
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break;
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case 3:
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if (!Character.IsSprinting || range > 0.75f)
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{
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Function.Call(Hash.TASK_GO_STRAIGHT_TO_COORD, Character.Handle, predictPosition.X, predictPosition.Y, predictPosition.Z, 3.0f, -1, 0.0f, 0.0f);
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Function.Call(Hash.SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER, Character.Handle, 1.49f);
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Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, Character.Handle, 1.0f);
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}
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LastMoving = true;
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break;
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default:
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if (LastMoving)
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{
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Character.Task.StandStill(2000);
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LastMoving = false;
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}
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break;
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}
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UpdateOnFootPosition();
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}
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private byte LastStuckCount = 0;
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private ulong LastStuckTime;
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private void UpdateOnFootPosition(bool updatePosition = true, bool updateRotation = true, bool updateVelocity = true)
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{
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if (Character.Position.DistanceTo(Position) > 5f)
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{
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if (Util.GetTickCount64() - LastStuckTime < 1000)
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{
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LastStuckCount = 0;
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}
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++LastStuckCount;
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if (LastStuckCount >= 5)
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{
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Character.Position = Position;
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LastStuckCount = 0;
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}
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LastStuckTime = Util.GetTickCount64();
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}
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if (updatePosition)
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{
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float lerpValue = ((int)((Latency * 1000 / 2) + Main.MainNetworking.Latency * 1000 / 2)) * 2 / 50000f;
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Vector2 biDimensionalPos = Vector2.Lerp(new Vector2(Character.Position.X, Character.Position.Y), new Vector2(Position.X + (Velocity.X / 5), Position.Y + (Velocity.Y / 5)), lerpValue);
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float zPos = Util.Lerp(Character.Position.Z, Position.Z, 0.1f);
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Character.PositionNoOffset = new Vector3(biDimensionalPos.X, biDimensionalPos.Y, zPos);
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}
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if (updateRotation)
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{
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// You can find the ToQuaternion() for Rotation inside the VectorExtensions
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Character.Quaternion = Quaternion.Lerp(Character.Quaternion, Rotation.ToQuaternion(), 0.10f);
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}
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if (updateVelocity)
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{
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Character.Velocity = Velocity;
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}
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}
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private string LoadAnim(string anim)
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{
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ulong startTime = Util.GetTickCount64();
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while (!Function.Call<bool>(Hash.HAS_ANIM_DICT_LOADED, anim))
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{
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Script.Yield();
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Function.Call(Hash.REQUEST_ANIM_DICT, anim);
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if (Util.GetTickCount64() - startTime >= 1000)
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{
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break;
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}
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}
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return anim;
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}
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}
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}
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