431 lines
15 KiB
C#
431 lines
15 KiB
C#
using System;
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using System.Security.Cryptography;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using GTA;
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using GTA.Native;
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using GTA.Math;
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using RageCoop.Core;
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namespace RageCoop.Client
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{
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/// <summary>
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/// A synchronized vehicle instance
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/// </summary>
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public class SyncedVehicle : SyncedEntity
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{
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#region -- CONSTRUCTORS --
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/// <summary>
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/// Create a local entity (outgoing sync)
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/// </summary>
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/// <param name="v"></param>
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internal SyncedVehicle(Vehicle v)
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{
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ID=EntityPool.RequestNewID();
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MainVehicle=v;
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MainVehicle.CanPretendOccupants=false;
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OwnerID=Main.LocalPlayerID;
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}
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/// <summary>
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/// Create an empty VehicleEntity
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/// </summary>
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internal SyncedVehicle()
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{
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}
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internal SyncedVehicle(int id)
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{
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ID=id;
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LastSynced=Main.Ticked;
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}
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#endregion
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/// <summary>
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/// VehicleSeat,ID
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/// </summary>
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public Vehicle MainVehicle { get;internal set; }
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#region LAST STATE
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private byte[] _lastVehicleColors = new byte[] { 0, 0 };
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private Dictionary<int, int> _lastVehicleMods = new Dictionary<int, int>();
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#endregion
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#region -- CRITICAL STUFF --
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internal Vector3 RotationVelocity { get; set; }
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internal float SteeringAngle { get; set; }
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internal float ThrottlePower { get; set; }
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internal float BrakePower { get; set; }
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internal float DeluxoWingRatio { get; set; } = -1;
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internal bool IsFlipped
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{
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get
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{
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return (Quaternion*Vector3.RelativeTop).Z <(Quaternion*Vector3.RelativeBottom).Z;
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}
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}
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#endregion
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#region -- VEHICLE STATE --
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internal VehicleDataFlags Flags { get; set; }
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internal bool EngineRunning { get; set; }
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private bool _lastTransformed = false;
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internal bool Transformed { get; set; }
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private bool _lastHornActive = false;
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internal bool HornActive { get; set; }
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internal bool LightsOn { get; set; }
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internal bool BrakeLightsOn { get; set; } = false;
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internal bool HighBeamsOn { get; set; }
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internal byte LandingGear { get; set; }
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internal VehicleRoofState RoofState { get; set; }
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internal bool SireneActive { get; set; }
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internal VehicleDamageModel DamageModel { get; set; }
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internal byte[] Colors { get; set; }
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internal Dictionary<int, int> Mods { get; set; }
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internal bool IsDead { get; set; }
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internal float EngineHealth { get; set; }
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internal VehicleLockStatus LockStatus{get;set;}
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/// <summary>
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/// VehicleSeat,PedID
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/// </summary>
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internal Dictionary<VehicleSeat, SyncedPed> Passengers { get; set; }
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internal byte RadioStation = 255;
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internal string LicensePlate { get; set; }
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#endregion
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internal override void Update()
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{
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#region -- INITIAL CHECK --
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// Check if all data avalible
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if(!IsReady) { return; }
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// Skip update if no new sync message has arrived.
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if (!NeedUpdate) { return; }
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#endregion
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#region -- CHECK EXISTENCE --
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if ((MainVehicle == null) || (!MainVehicle.Exists()) || (MainVehicle.Model.Hash != ModelHash))
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{
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CreateVehicle();
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return;
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}
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#endregion
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#region -- SYNC CRITICAL --
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if (SteeringAngle != MainVehicle.SteeringAngle)
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{
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MainVehicle.CustomSteeringAngle((float)(Math.PI / 180) * SteeringAngle);
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}
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if (MainVehicle.ThrottlePower!=ThrottlePower)
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{
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MainVehicle.ThrottlePower=ThrottlePower;
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}
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if (MainVehicle.BrakePower!=BrakePower)
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{
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MainVehicle.BrakePower=BrakePower;
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}
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if (IsFrozen != _lastFrozen)
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{
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MainVehicle.SetFrozen(IsFrozen);
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_lastFrozen=IsFrozen;
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}
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else if (MainVehicle.Position.DistanceTo(Position)<5)
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{
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MainVehicle.Velocity = Velocity+5*(Position+Velocity*SyncParameters.PositioinPredictionDefault - MainVehicle.Position);
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if (IsFlipped)
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{
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MainVehicle.Quaternion=Quaternion.Slerp(MainVehicle.Quaternion, Quaternion, 0.5f);
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MainVehicle.RotationVelocity=RotationVelocity;
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}
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else
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{
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Vector3 cali = GetCalibrationRotation();
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if (cali.Length()<50)
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{
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MainVehicle.RotationVelocity = RotationVelocity+cali*0.2f;
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}
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else
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{
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MainVehicle.Quaternion=Quaternion;
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MainVehicle.RotationVelocity=RotationVelocity;
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}
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}
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}
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else
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{
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MainVehicle.Position=Position;
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MainVehicle.Velocity=Velocity;
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MainVehicle.Quaternion=Quaternion;
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}
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if (DeluxoWingRatio!=-1)
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{
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MainVehicle.SetDeluxoWingRatio(DeluxoWingRatio);
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}
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#endregion
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if (LastStateSynced>LastUpdated)
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{
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#region -- SYNC STATE --
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#region -- PASSENGER SYNC --
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// check passengers (and driver).
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var currentPassengers = MainVehicle.GetPassengers();
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lock (Passengers)
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{
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for (int i = -1; i<MainVehicle.PassengerCapacity; i++)
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{
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VehicleSeat seat = (VehicleSeat)i;
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if (Passengers.ContainsKey(seat))
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{
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SyncedPed c = Passengers[seat];
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if (c?.ID==Main.LocalPlayerID && (RadioStation!=Function.Call<int>(Hash.GET_PLAYER_RADIO_STATION_INDEX)))
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{
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Util.SetPlayerRadioIndex(RadioStation);
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}
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if (c?.MainPed!=null&&(!currentPassengers.ContainsKey(i))&&(!c.MainPed.IsBeingJacked)&&(!c.MainPed.IsTaskActive(TaskType.CTaskExitVehicleSeat))) {
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Passengers[seat].MainPed.SetIntoVehicle(MainVehicle, seat);
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}
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}
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else if (!MainVehicle.IsSeatFree(seat))
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{
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if (seat==VehicleSeat.Driver &&MainVehicle.Driver.IsSittingInVehicle())
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{
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MainVehicle.Driver.Task.WarpOutOfVehicle(MainVehicle);
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}
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else
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{
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var p = MainVehicle.Passengers.Where(x => x.SeatIndex==seat).FirstOrDefault();
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if ((p!=null)&&p.IsSittingInVehicle())
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{
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p.Task.WarpOutOfVehicle(MainVehicle);
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}
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}
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}
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}
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}
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#endregion
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if (Colors != null && Colors != _lastVehicleColors)
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{
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Function.Call(Hash.SET_VEHICLE_COLOURS, MainVehicle, Colors[0], Colors[1]);
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_lastVehicleColors = Colors;
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}
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MainVehicle.EngineHealth=EngineHealth;
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if (Mods != null && !Mods.Compare(_lastVehicleMods))
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{
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Function.Call(Hash.SET_VEHICLE_MOD_KIT, MainVehicle, 0);
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foreach (KeyValuePair<int, int> mod in Mods)
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{
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MainVehicle.Mods[(VehicleModType)mod.Key].Index = mod.Value;
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}
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_lastVehicleMods = Mods;
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}
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if (IsDead)
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{
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if (MainVehicle.IsDead)
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{
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return;
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}
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else
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{
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MainVehicle.Explode();
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}
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}
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else
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{
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if (MainVehicle.IsDead)
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{
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MainVehicle.Repair();
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}
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}
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if (EngineRunning != MainVehicle.IsEngineRunning)
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{
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MainVehicle.IsEngineRunning = EngineRunning;
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}
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if (LightsOn != MainVehicle.AreLightsOn)
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{
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MainVehicle.AreLightsOn = LightsOn;
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}
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if (HighBeamsOn != MainVehicle.AreHighBeamsOn)
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{
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MainVehicle.AreHighBeamsOn = HighBeamsOn;
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}
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if (MainVehicle.IsSubmarineCar)
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{
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if (Transformed)
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{
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if (!_lastTransformed)
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{
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_lastTransformed = true;
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Function.Call(Hash._TRANSFORM_VEHICLE_TO_SUBMARINE, MainVehicle.Handle, false);
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}
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}
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else if (_lastTransformed)
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{
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_lastTransformed = false;
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Function.Call(Hash._TRANSFORM_SUBMARINE_TO_VEHICLE, MainVehicle.Handle, false);
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}
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}
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if (MainVehicle.IsAircraft)
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{
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if (LandingGear != (byte)MainVehicle.LandingGearState)
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{
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MainVehicle.LandingGearState = (VehicleLandingGearState)LandingGear;
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}
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}
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else
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{
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if (MainVehicle.HasSiren && SireneActive != MainVehicle.IsSirenActive)
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{
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MainVehicle.IsSirenActive = SireneActive;
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}
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if (HornActive)
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{
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if (!_lastHornActive)
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{
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_lastHornActive = true;
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MainVehicle.SoundHorn(99999);
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}
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}
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else if (_lastHornActive)
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{
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_lastHornActive = false;
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MainVehicle.SoundHorn(1);
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}
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if (MainVehicle.HasRoof && MainVehicle.RoofState!=RoofState)
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{
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MainVehicle.RoofState=RoofState;
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}
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Function.Call(Hash.SET_VEHICLE_BRAKE_LIGHTS, MainVehicle.Handle, BrakeLightsOn);
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MainVehicle.SetDamageModel(DamageModel);
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}
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MainVehicle.LockStatus=LockStatus;
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if (Flags.HasVehFlag(VehicleDataFlags.IsDeluxoHovering))
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{
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if (!MainVehicle.IsDeluxoHovering())
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{
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MainVehicle.SetDeluxoHoverState(true);
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}
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}
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else if(ModelHash==1483171323)
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{
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if (MainVehicle.IsDeluxoHovering())
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{
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MainVehicle.SetDeluxoHoverState(false);
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}
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}
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if (Function.Call<string>(Hash.GET_VEHICLE_NUMBER_PLATE_TEXT, MainVehicle)!=LicensePlate)
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{
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Function.Call(Hash.SET_VEHICLE_NUMBER_PLATE_TEXT,MainVehicle,LicensePlate);
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}
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#endregion
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}
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LastUpdated=Main.Ticked;
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}
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private Vector3 GetCalibrationRotation()
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{
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var rot=Quaternion.LookRotation(Quaternion*Vector3.RelativeFront, Quaternion*Vector3.RelativeTop).ToEulerAngles();
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var curRot=Quaternion.LookRotation(MainVehicle.Quaternion*Vector3.RelativeFront, MainVehicle.Quaternion*Vector3.RelativeTop).ToEulerAngles();
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var r = (rot-curRot).ToDegree();
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if (r.X>180) { r.X=r.X-360; }
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else if(r.X<-180) { r.X=360+r.X; }
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if (r.Y>180) { r.Y=r.Y-360; }
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else if (r.Y<-180) { r.Y=360+r.Y; }
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if (r.Z>180) { r.Z=r.Z-360; }
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else if (r.Z<-180) { r.Z=360+r.Z; }
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return r;
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}
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private void CreateVehicle()
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{
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MainVehicle?.Delete();
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Model vehicleModel = ModelHash.ModelRequest();
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if (vehicleModel == null)
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{
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//GTA.UI.Notification.Show($"~r~(Vehicle)Model ({CurrentVehicleModelHash}) cannot be loaded!");
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return;
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}
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MainVehicle = World.CreateVehicle(vehicleModel, Position);
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lock (EntityPool.VehiclesLock)
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{
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EntityPool.Add( this);
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}
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MainVehicle.Quaternion = Quaternion;
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if (MainVehicle.HasRoof)
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{
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MainVehicle.RoofState=RoofState;
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}
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if (IsInvincible) { MainVehicle.IsInvincible=true; }
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vehicleModel.MarkAsNoLongerNeeded();
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}
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#region -- PEDALING --
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/*
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* Thanks to @oldnapalm.
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*/
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private string PedalingAnimDict()
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{
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switch ((VehicleHash)ModelHash)
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{
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case VehicleHash.Bmx:
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return "veh@bicycle@bmx@front@base";
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case VehicleHash.Cruiser:
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return "veh@bicycle@cruiserfront@base";
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case VehicleHash.Scorcher:
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return "veh@bicycle@mountainfront@base";
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default:
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return "veh@bicycle@roadfront@base";
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}
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}
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private string PedalingAnimName(bool fast)
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{
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return fast ? "fast_pedal_char" : "cruise_pedal_char";
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}
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private void StartPedalingAnim(bool fast)
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{
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MainVehicle.Driver?.Task.PlayAnimation(PedalingAnimDict(), PedalingAnimName(fast), 8.0f, -8.0f, -1, AnimationFlags.Loop | AnimationFlags.AllowRotation, 1.0f);
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}
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private void StopPedalingAnim(bool fast)
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{
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MainVehicle.Driver.Task.ClearAnimation(PedalingAnimDict(), PedalingAnimName(fast));
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}
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#endregion
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#region OUTGOING
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internal float LastNozzleAngle { get; set; }
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#endregion
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}
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}
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