282 lines
8.4 KiB
C#
282 lines
8.4 KiB
C#
using GTA;
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using GTA.Native;
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using RageCoop.Core;
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using System;
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using System.Collections.Generic;
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namespace RageCoop.Client
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{
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internal static class VehicleExtensions
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{
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#region VEHICLE
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public static VehicleDataFlags GetVehicleFlags(this Vehicle veh)
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{
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VehicleDataFlags flags = 0;
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if (veh.IsEngineRunning)
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{
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flags |= VehicleDataFlags.IsEngineRunning;
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}
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if (veh.AreLightsOn)
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{
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flags |= VehicleDataFlags.AreLightsOn;
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}
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if (veh.BrakePower >= 0.01f)
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{
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flags |= VehicleDataFlags.AreBrakeLightsOn;
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}
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if (veh.AreHighBeamsOn)
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{
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flags |= VehicleDataFlags.AreHighBeamsOn;
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}
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if (veh.IsSirenActive)
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{
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flags |= VehicleDataFlags.IsSirenActive;
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}
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if (veh.IsDead)
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{
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flags |= VehicleDataFlags.IsDead;
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}
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if (Function.Call<bool>(Hash.IS_HORN_ACTIVE, veh.Handle))
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{
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flags |= VehicleDataFlags.IsHornActive;
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}
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if (veh.IsSubmarineCar && Function.Call<bool>(Hash._GET_IS_SUBMARINE_VEHICLE_TRANSFORMED, veh.Handle))
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{
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flags |= VehicleDataFlags.IsTransformed;
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}
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if (veh.IsAircraft)
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{
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flags |= VehicleDataFlags.IsAircraft;
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}
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if (veh.Model.Hash==1483171323 && veh.IsDeluxoHovering())
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{
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flags|= VehicleDataFlags.IsDeluxoHovering;
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}
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if (veh.HasRoof)
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{
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flags|=VehicleDataFlags.HasRoof;
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}
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if (veh.IsRocketBoostActive())
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{
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flags|=VehicleDataFlags.IsRocketBoostActive;
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}
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if (veh.IsOnFire)
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{
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flags|=VehicleDataFlags.IsOnFire;
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}
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return flags;
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}
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public static bool IsRocketBoostActive(this Vehicle veh)
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{
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return Function.Call<bool>(Hash._IS_VEHICLE_ROCKET_BOOST_ACTIVE,veh);
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}
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public static void SetRocketBoostActive(this Vehicle veh,bool toggle)
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{
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Function.Call(Hash._SET_VEHICLE_ROCKET_BOOST_ACTIVE,veh,toggle);
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}
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public static Dictionary<int, int> GetVehicleMods(this VehicleModCollection mods)
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{
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Dictionary<int, int> result = new Dictionary<int, int>();
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foreach (VehicleMod mod in mods.ToArray())
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{
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result.Add((int)mod.Type, mod.Index);
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}
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return result;
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}
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public static VehicleDamageModel GetVehicleDamageModel(this Vehicle veh)
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{
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// Broken windows
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byte brokenWindows = 0;
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for (int i = 0; i < 8; i++)
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{
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if (!veh.Windows[(VehicleWindowIndex)i].IsIntact)
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{
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brokenWindows |= (byte)(1 << i);
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}
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}
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// Broken doors
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byte brokenDoors = 0;
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byte openedDoors = 0;
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foreach (VehicleDoor door in veh.Doors)
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{
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if (door.IsBroken)
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{
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brokenDoors |= (byte)(1 << (byte)door.Index);
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}
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else if (door.IsOpen)
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{
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openedDoors |= (byte)(1 << (byte)door.Index);
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}
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}
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// Bursted tires
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short burstedTires = 0;
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foreach (VehicleWheel wheel in veh.Wheels.GetAllWheels())
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{
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if (wheel.IsBursted)
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{
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burstedTires |= (short)(1 << (int)wheel.BoneId);
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}
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}
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return new VehicleDamageModel()
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{
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BrokenDoors = brokenDoors,
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OpenedDoors = openedDoors,
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BrokenWindows = brokenWindows,
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BurstedTires = burstedTires,
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LeftHeadLightBroken = (byte)(veh.IsLeftHeadLightBroken ? 1 : 0),
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RightHeadLightBroken = (byte)(veh.IsRightHeadLightBroken ? 1 : 0)
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};
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}
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public static void SetDamageModel(this Vehicle veh, VehicleDamageModel model, bool leavedoors = true)
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{
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for (int i = 0; i < 8; i++)
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{
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var door = veh.Doors[(VehicleDoorIndex)i];
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if ((model.BrokenDoors & (byte)(1 << i)) != 0)
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{
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if (!door.IsBroken)
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{
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door.Break(leavedoors);
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}
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continue;
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}
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else if (door.IsBroken)
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{
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// The vehicle can only fix a door if the vehicle was completely fixed
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veh.Repair();
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return;
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}
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if ((model.OpenedDoors & (byte)(1 << i)) != 0)
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{
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if ((!door.IsOpen)&&(!door.IsBroken))
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{
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door.Open();
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}
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}
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else if (door.IsOpen)
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{
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if (!door.IsBroken) { door.Close(); }
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}
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if ((model.BrokenWindows & (byte)(1 << i)) != 0)
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{
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veh.Windows[(VehicleWindowIndex)i].Smash();
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}
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else if (!veh.Windows[(VehicleWindowIndex)i].IsIntact)
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{
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veh.Windows[(VehicleWindowIndex)i].Repair();
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}
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}
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foreach (VehicleWheel wheel in veh.Wheels)
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{
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if ((model.BurstedTires & (short)(1 << (int)wheel.BoneId)) != 0)
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{
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if (!wheel.IsBursted)
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{
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wheel.Puncture();
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wheel.Burst();
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}
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}
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else if (wheel.IsBursted)
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{
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wheel.Fix();
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}
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}
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veh.IsLeftHeadLightBroken = model.LeftHeadLightBroken > 0;
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veh.IsRightHeadLightBroken = model.RightHeadLightBroken > 0;
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}
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public static Dictionary<int, int> GetPassengers(this Vehicle veh)
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{
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Dictionary<int, int> ps = new Dictionary<int, int>();
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var d = veh.Driver;
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if (d!=null&&d.IsSittingInVehicle())
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{
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ps.Add(-1, d.GetSyncEntity().ID);
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}
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foreach (Ped p in veh.Passengers)
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{
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if (p.IsSittingInVehicle())
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{
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ps.Add((int)p.SeatIndex, (int)p.GetSyncEntity().ID);
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}
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}
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return ps;
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}
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public static void SetDeluxoHoverState(this Vehicle deluxo, bool hover)
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{
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Function.Call(Hash._SET_VEHICLE_HOVER_TRANSFORM_PERCENTAGE, deluxo, hover ? 1f : 0f);
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}
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public static bool IsDeluxoHovering(this Vehicle deluxo)
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{
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return Math.Abs(deluxo.Bones[27].ForwardVector.GetCosTheta(deluxo.ForwardVector)-1)>0.05;
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}
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public static void SetDeluxoWingRatio(this Vehicle v, float ratio)
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{
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Function.Call(Hash._SET_SPECIALFLIGHT_WING_RATIO, v, ratio);
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}
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public static float GetDeluxoWingRatio(this Vehicle v)
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{
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return v.Bones[99].Position.DistanceTo(v.Bones[92].Position)-1.43f;
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}
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public static float GetNozzleAngel(this Vehicle plane)
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{
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return Function.Call<float>(Hash._GET_VEHICLE_FLIGHT_NOZZLE_POSITION, plane);
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}
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public static bool HasNozzle(this Vehicle v)
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{
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switch (v.Model.Hash)
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{
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// Hydra
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case 970385471:
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return true;
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// Avenger
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case -2118308144:
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return true;
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// Tula
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case 1043222410:
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return true;
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// Avenger
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case 408970549:
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return true;
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}
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return false;
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}
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public static void SetNozzleAngel(this Vehicle plane, float ratio)
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{
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Function.Call(Hash.SET_VEHICLE_FLIGHT_NOZZLE_POSITION, plane, ratio);
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}
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#endregion
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}
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}
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