45 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GTA.Native;
using GTA;
namespace RageCoop.Client
{
/// <summary>
/// Synchronized prop, mostly owned by server
/// </summary>
public class SyncedProp : SyncedEntity
{
internal SyncedProp(int id)
{
ID= id;
}
/// <summary>
/// The real entity
/// </summary>
public Prop MainProp { get; set; }
internal new int OwnerID { get
{
// alwayse owned by server
return 0;
} }
internal override void Update()
{
if (!NeedUpdate) { return; }
if (MainProp== null || !MainProp.Exists())
{
MainProp=World.CreateProp(Model,Position,Rotation,false,false);
MainProp.IsInvincible=true;
}
MainProp.Position=Position;
MainProp.Rotation=Rotation;
MainProp.SetFrozen(true);
LastUpdated=Main.Ticked;
}
}
}