RAGECOOP-V/Client/Sync/Entities/SyncedEntity.cs
2022-06-03 14:40:41 +08:00

69 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GTA;
using GTA.Math;
namespace RageCoop.Client
{
internal abstract class SyncedEntity
{
/// <summary>
/// Indicates whether the current player is responsible for syncing this entity.
/// </summary>
public bool IsMine
{
get
{
return OwnerID==Main.LocalPlayerID;
}
}
public int ID { get; set; }
public int OwnerID { get;set; }
public bool IsOutOfSync
{
get
{
return Main.Ticked-LastSynced>200;
}
}
public bool IsReady
{
get {return !(LastSynced==0||LastStateSynced==0);}
}
public bool NeedUpdate
{
get { return LastSynced>LastUpdated; }
}
#region LAST STATE
/// <summary>
/// Last time a new sync message arrived.
/// </summary>
public ulong LastSynced { get; set; } = 0;
/// <summary>
/// Last time a new sync message arrived.
/// </summary>
public ulong LastStateSynced { get; internal set; } = 0;
/// <summary>
/// Last time the local entity has been updated,
/// </summary>
public ulong LastUpdated { get; set; } = 0;
#endregion
public Vector3 Position { get; set; }
public Vector3 Rotation { get; set; }
public Quaternion Quaternion { get; set; }
public Vector3 Velocity { get; set; }
public abstract void Update();
public void PauseUpdate(ulong frames)
{
LastUpdated=Main.Ticked+frames;
}
}
}