RAGECOOP-V/RageCoop.Core/Packets/PlayerPackets.cs
2022-08-06 12:32:04 +08:00

245 lines
6.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
namespace RageCoop.Core
{
internal partial class Packets
{
internal class Handshake : Packet
{
public override PacketType Type => PacketType.Handshake;
public int PedID { get; set; }
public string Username { get; set; }
public string ModVersion { get; set; }
/// <summary>
/// The asymetrically crypted Aes key
/// </summary>
public byte[] AesKeyCrypted;
/// <summary>
/// The asymetrically crypted Aes IV
/// </summary>
public byte[] AesIVCrypted;
/// <summary>
/// The password hash with client Aes
/// </summary>
public byte[] PasswordEncrypted { get; set; }
public IPEndPoint InternalEndPoint { get; set; }
public override byte[] Serialize()
{
List<byte> byteArray = new List<byte>();
// Write Player Ped ID
byteArray.AddRange(BitConverter.GetBytes(PedID));
// Write Username
byte[] usernameBytes = Encoding.UTF8.GetBytes(Username);
byteArray.AddRange(BitConverter.GetBytes(usernameBytes.Length));
byteArray.AddRange(usernameBytes);
// Write ModVersion
byte[] modVersionBytes = Encoding.UTF8.GetBytes(ModVersion);
byteArray.AddRange(BitConverter.GetBytes(modVersionBytes.Length));
byteArray.AddRange(modVersionBytes);
byteArray.AddString(InternalEndPoint.ToString());
// Write AesKeyCrypted
byteArray.AddArray(AesKeyCrypted);
// Write AesIVCrypted
byteArray.AddArray(AesIVCrypted);
// Write PassHash
byteArray.AddArray(PasswordEncrypted);
return byteArray.ToArray();
}
public override void Deserialize(byte[] array)
{
#region NetIncomingMessageToPacket
BitReader reader = new BitReader(array);
// Read player netHandle
PedID = reader.ReadInt32();
// Read Username
Username = reader.ReadString();
// Read ModVersion
ModVersion = reader.ReadString();
InternalEndPoint=CoreUtils.StringToEndPoint(reader.ReadString());
AesKeyCrypted=reader.ReadByteArray();
AesIVCrypted=reader.ReadByteArray();
PasswordEncrypted=reader.ReadByteArray();
#endregion
}
}
public class PlayerConnect : Packet
{
public override PacketType Type => PacketType.PlayerConnect;
public int PedID { get; set; }
public string Username { get; set; }
public override byte[] Serialize()
{
List<byte> byteArray = new List<byte>();
// Write NetHandle
byteArray.AddRange(BitConverter.GetBytes(PedID));
// Get Username bytes
byte[] usernameBytes = Encoding.UTF8.GetBytes(Username);
// Write UsernameLength
byteArray.AddRange(BitConverter.GetBytes(usernameBytes.Length));
// Write Username
byteArray.AddRange(usernameBytes);
return byteArray.ToArray();
}
public override void Deserialize(byte[] array)
{
#region NetIncomingMessageToPacket
BitReader reader = new BitReader(array);
// Read player netHandle
PedID = reader.ReadInt32();
// Read Username
Username = reader.ReadString();
#endregion
}
}
public class PlayerDisconnect : Packet
{
public override PacketType Type => PacketType.PlayerDisconnect;
public int PedID { get; set; }
public override byte[] Serialize()
{
List<byte> byteArray = new List<byte>();
byteArray.AddRange(BitConverter.GetBytes(PedID));
return byteArray.ToArray();
}
public override void Deserialize(byte[] array)
{
#region NetIncomingMessageToPacket
BitReader reader = new BitReader(array);
PedID = reader.ReadInt32();
#endregion
}
}
public class PlayerInfoUpdate : Packet
{
public override PacketType Type => PacketType.PlayerInfoUpdate;
/// <summary>
/// Ped ID for this Player
/// </summary>
public int PedID { get; set; }
public string Username { get; set; }
public float Latency { get; set; }
public override byte[] Serialize()
{
List<byte> byteArray = new List<byte>();
// Write ID
byteArray.AddRange(BitConverter.GetBytes(PedID));
// Get Username bytes
byte[] usernameBytes = Encoding.UTF8.GetBytes(Username);
// Write UsernameLength
byteArray.AddRange(BitConverter.GetBytes(usernameBytes.Length));
// Write Username
byteArray.AddRange(usernameBytes);
// Write Latency
byteArray.AddFloat(Latency);
return byteArray.ToArray();
}
public override void Deserialize(byte[] array)
{
BitReader reader = new BitReader(array);
// Read player ID
PedID = reader.ReadInt32();
// Read Username
Username = reader.ReadString();
Latency=reader.ReadSingle();
}
}
public class PublicKeyResponse : Packet
{
public override PacketType Type => PacketType.PublicKeyResponse;
public byte[] Modulus;
public byte[] Exponent;
public override byte[] Serialize()
{
List<byte> byteArray = new List<byte>();
byteArray.AddArray(Modulus);
byteArray.AddArray(Exponent);
return byteArray.ToArray();
}
public override void Deserialize(byte[] array)
{
#region NetIncomingMessageToPacket
var reader=new BitReader(array);
Modulus=reader.ReadByteArray();
Exponent=reader.ReadByteArray();
#endregion
}
}
public class PublicKeyRequest : Packet
{
public override PacketType Type => PacketType.PublicKeyRequest;
}
}
}