176 lines
5.9 KiB
C#
176 lines
5.9 KiB
C#
using System;
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using System.Linq;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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using Lidgren.Network;
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using RageCoop.Core;
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using GTA;
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using GTA.Native;
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using GTA.Math;
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namespace RageCoop.Client
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{
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internal static partial class Networking
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{
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#region -- SEND --
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/// <summary>
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/// Pack the packet then send to server.
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/// </summary>
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/// <param name="p"></param>
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/// <param name="channel"></param>
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/// <param name="method"></param>
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public static void Send(Packet p, ConnectionChannel channel = ConnectionChannel.Default, NetDeliveryMethod method = NetDeliveryMethod.UnreliableSequenced)
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{
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NetOutgoingMessage outgoingMessage = Client.CreateMessage();
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p.Pack(outgoingMessage);
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Client.SendMessage(outgoingMessage, method, (int)channel);
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}
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public static void SendPed(SyncedPed c)
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{
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Ped p = c.MainPed;
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var packet=new Packets.PedSync()
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{
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ID =c.ID,
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Health = p.Health,
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Position = p.Position,
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Rotation = p.Rotation,
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Velocity = p.Velocity,
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Speed = p.GetPedSpeed(),
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CurrentWeaponHash = (uint)p.Weapons.Current.Hash,
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Flag = p.GetPedFlags(),
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Heading=p.Heading,
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};
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if (packet.Flag.HasFlag(PedDataFlags.IsAiming))
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{
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packet.AimCoords = p.GetAimCoord();
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}
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if (packet.Flag.HasFlag(PedDataFlags.IsRagdoll))
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{
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packet.RotationVelocity=p.RotationVelocity;
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}
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Send(packet, ConnectionChannel.PedSync);
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}
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public static void SendPedState(SyncedPed c)
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{
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Ped p = c.MainPed;
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var packet=new Packets.PedStateSync()
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{
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ID = c.ID,
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OwnerID=c.OwnerID,
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Clothes=p.GetPedClothes(),
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ModelHash=p.Model.Hash,
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WeaponComponents=p.Weapons.Current.GetWeaponComponents(),
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};
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Send(packet, ConnectionChannel.PedSync);
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}
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public static void SendVehicle(SyncedVehicle v)
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{
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Vehicle veh = v.MainVehicle;
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var packet = new Packets.VehicleSync()
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{
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ID =v.ID,
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SteeringAngle = veh.SteeringAngle,
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Position = veh.PredictPosition(),
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Quaternion=veh.Quaternion,
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// Rotation = veh.Rotation,
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Velocity = veh.Velocity,
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RotationVelocity=veh.RotationVelocity,
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ThrottlePower = veh.ThrottlePower,
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BrakePower = veh.BrakePower,
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};
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if (v.MainVehicle.Model.Hash==1483171323) { packet.DeluxoWingRatio=v.MainVehicle.GetDeluxoWingRatio(); }
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Send(packet,ConnectionChannel.VehicleSync);
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}
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public static void SendVehicleState(SyncedVehicle v)
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{
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Vehicle veh = v.MainVehicle;
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byte primaryColor = 0;
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byte secondaryColor = 0;
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unsafe
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{
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Function.Call<byte>(Hash.GET_VEHICLE_COLOURS, veh, &primaryColor, &secondaryColor);
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}
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var packet=new Packets.VehicleStateSync()
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{
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ID =v.ID,
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OwnerID = v.OwnerID,
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Flag = veh.GetVehicleFlags(),
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Colors=new byte[] { primaryColor, secondaryColor },
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DamageModel=veh.GetVehicleDamageModel(),
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LandingGear = veh.IsAircraft ? (byte)veh.LandingGearState : (byte)0,
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Mods = veh.Mods.GetVehicleMods(),
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ModelHash=veh.Model.Hash,
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EngineHealth=veh.EngineHealth,
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Passengers=veh.GetPassengers(),
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LockStatus=veh.LockStatus,
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};
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if (v.MainVehicle==Game.Player.LastVehicle)
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{
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packet.RadioStation=Util.GetPlayerRadioIndex();
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}
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Send(packet, ConnectionChannel.VehicleSync);
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}
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public static void SendProjectile(SyncedProjectile sp)
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{
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var p = sp.MainProjectile;
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var packet = new Packets.ProjectileSync()
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{
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ID =sp.ID,
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ShooterID=sp.ShooterID,
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Position=p.Position,
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Rotation=p.Rotation,
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Velocity=p.Velocity,
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WeaponHash=(uint)p.WeaponHash,
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Exploded=p.IsDead
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};
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if (p.IsDead) { EntityPool.RemoveProjectile(sp.ID,"Dead"); }
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Send(packet, ConnectionChannel.ProjectileSync);
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}
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#region SYNC EVENTS
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public static void SendBulletShot(Vector3 start,Vector3 end,uint weapon,int ownerID)
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{
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Send(new Packets.BulletShot()
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{
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StartPosition = start,
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EndPosition = end,
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OwnerID = ownerID,
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WeaponHash=weapon,
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}, ConnectionChannel.SyncEvents);
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}
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#endregion
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public static void SendChatMessage(string message)
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{
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NetOutgoingMessage outgoingMessage = Client.CreateMessage();
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new Packets.ChatMessage() { Username = Main.Settings.Username, Message = message }.Pack(outgoingMessage);
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Client.SendMessage(outgoingMessage, NetDeliveryMethod.ReliableOrdered, (byte)ConnectionChannel.Chat);
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Client.FlushSendQueue();
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#if DEBUG
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#endif
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}
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public static void SendDownloadFinish(int id)
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{
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NetOutgoingMessage outgoingMessage = Client.CreateMessage();
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new Packets.FileTransferComplete() { ID = id }.Pack(outgoingMessage);
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Client.SendMessage(outgoingMessage, NetDeliveryMethod.ReliableOrdered, (byte)ConnectionChannel.File);
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Client.FlushSendQueue();
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#if DEBUG
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#endif
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}
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#endregion
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}
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}
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