RAGECOOP-V/Client/Interface.cs
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2021-09-29 14:34:22 +02:00

108 lines
3.0 KiB
C#

using System;
using System.ComponentModel;
namespace CoopClient
{
public static class Interface
{
#region DELEGATES
public delegate void ConnectEvent(bool connected, string reason = null);
public delegate void ChatMessage(string from, string message, CancelEventArgs args);
public delegate void ModEvent(long from, string mod, byte customID, byte[] bytes);
#endregion
#region EVENTS
public static event ConnectEvent OnConnection;
public static event ChatMessage OnChatMessage;
public static event ModEvent OnModPacketReceived;
internal static void Connected()
{
OnConnection?.Invoke(true);
}
internal static void Disconnected(string reason)
{
OnConnection?.Invoke(false, reason);
}
internal static void ModPacketReceived(long from, string mod, byte customID, byte[] bytes)
{
OnModPacketReceived?.Invoke(from, mod, customID, bytes);
}
internal static bool ChatMessageReceived(string from, string message)
{
CancelEventArgs args = new CancelEventArgs(false);
OnChatMessage?.Invoke(from, message, args);
return args.Cancel;
}
#endregion
public static void SendChatMessage(string from, string message)
{
Main.MainChat.AddMessage(from, message);
}
public static void Connect(string serverAddress)
{
Main.MainNetworking.DisConnectFromServer(serverAddress);
}
public static void Disconnect()
{
Main.MainNetworking.DisConnectFromServer(null);
}
public static bool IsOnServer()
{
return Main.MainNetworking.IsOnServer();
}
public static long GetLocalID()
{
return Main.LocalClientID;
}
public static bool IsMenuVisible()
{
#if NON_INTERACTIVE
return false;
#else
return Main.MainMenu.MenuPool.AreAnyVisible;
#endif
}
public static bool IsChatFocused()
{
return Main.MainChat.Focused;
}
public static bool IsPlayerListVisible()
{
return Environment.TickCount - PlayerList.Pressed < 5000;
}
public static string GetCurrentVersion()
{
return Main.CurrentVersion;
}
// Send bytes to all players
public static void SendDataToAll(string mod, byte customID, byte[] bytes)
{
Main.MainNetworking.SendModData(mod, customID, bytes);
}
public static void Configure(string playerName, bool shareNpcsWithPlayers, int streamedNpcs, bool debug = false)
{
Main.MainSettings.Username = playerName;
Main.ShareNpcsWithPlayers = shareNpcsWithPlayers;
Main.MainSettings.StreamedNpc = streamedNpcs;
#if DEBUG
Main.UseDebug = debug;
#endif
}
}
}