93 lines
3.3 KiB
C#
93 lines
3.3 KiB
C#
namespace LemonUI.Scaleform
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{
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/// <summary>
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/// Loading screen like the transition between story mode and online.
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/// </summary>
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public class LoadingScreen : BaseScaleform
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{
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#region Public Properties
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/// <summary>
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/// The title of the loading screen.
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/// </summary>
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public string Title { get; set; }
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/// <summary>
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/// The subtitle of the loading screen.
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/// </summary>
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public string Subtitle { get; set; }
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/// <summary>
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/// The description of the loading screen.
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/// </summary>
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public string Description { get; set; }
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/// <summary>
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/// The Texture Dictionary (TXD) where the texture is loaded.
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/// </summary>
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public string Dictionary { get; private set; }
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/// <summary>
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/// The texture in the dictionary.
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/// </summary>
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public string Texture { get; private set; }
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#endregion
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#region Constructors
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/// <summary>
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/// Creates a new GTA Online like loading screen with no image.
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/// </summary>
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/// <param name="title">The title of the screen.</param>
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/// <param name="subtitle">The subtitle of the screen.</param>
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/// <param name="description">The description of the screen.</param>
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public LoadingScreen(string title, string subtitle, string description) : this(title, subtitle, description, string.Empty, string.Empty)
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{
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}
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/// <summary>
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/// Creates a new GTA Online like loading screen with a custom texture.
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/// </summary>
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/// <param name="title">The title of the screen.</param>
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/// <param name="subtitle">The subtitle of the screen.</param>
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/// <param name="description">The description of the screen.</param>
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/// <param name="dictionary">The dictionary where the texture is located.</param>
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/// <param name="texture">The texture to use on the right.</param>
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public LoadingScreen(string title, string subtitle, string description, string dictionary, string texture) : base("GTAV_ONLINE")
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{
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// Tell the Scaleform to use the online loading screen
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CallFunction("HIDE_ONLINE_LOGO");
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CallFunction("SETUP_BIGFEED", false);
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// Save the values
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Title = title;
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Subtitle = subtitle;
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Description = description;
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Dictionary = dictionary;
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Texture = texture;
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// And send them back to the scaleform
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Update();
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}
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#endregion
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#region Public Functions
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/// <summary>
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/// Changes the texture shown on the loading screen.
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/// </summary>
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/// <param name="dictionary">The Texture Dictionary or TXD.</param>
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/// <param name="texture">The Texture name.</param>
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public void ChangeTexture(string dictionary, string texture)
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{
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Dictionary = dictionary;
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Texture = texture;
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Update();
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}
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/// <summary>
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/// Updates the Title, Description and Image of the loading screen.
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/// </summary>
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public override void Update()
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{
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CallFunction("SET_BIGFEED_INFO", "footerStr", Description, 0, Dictionary, Texture, Subtitle, "urlDeprecated", Title);
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}
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#endregion
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}
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}
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