164 lines
5.1 KiB
C#
164 lines
5.1 KiB
C#
using LemonUI.Elements;
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using System.Drawing;
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namespace LemonUI.Menus
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{
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/// <summary>
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/// Dynamic Items allow you to dynamically change the item shown to the user.
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/// </summary>
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/// <typeparam name="T">The type of item.</typeparam>
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public class NativeDynamicItem<T> : NativeSlidableItem
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{
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#region Fields
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private readonly ScaledText text = new ScaledText(PointF.Empty, string.Empty, 0.35f);
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private T item = default;
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#endregion
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#region Properties
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/// <summary>
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/// The currently selected item.
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/// </summary>
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public T SelectedItem
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{
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get => item;
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set
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{
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item = value;
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}
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}
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#endregion
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#region Events
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/// <summary>
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/// Event triggered when the user has changed the item.
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/// </summary>
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public event ItemChangedEventHandler<T> ItemChanged;
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#endregion
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#region Constructor
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/// <summary>
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/// Creates a new Dynamic List Item.
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/// </summary>
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/// <param name="title">The Title of the item.</param>
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public NativeDynamicItem(string title) : this(title, string.Empty, default)
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{
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}
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/// <summary>
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/// Creates a new Dynamic List Item.
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/// </summary>
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/// <param name="title">The Title of the item.</param>
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/// <param name="item">The Item to set.</param>
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public NativeDynamicItem(string title, T item) : this(title, string.Empty, item)
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{
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}
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/// <summary>
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/// Creates a new Dynamic List Item.
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/// </summary>
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/// <param name="title">The Title of the item.</param>
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/// <param name="description">The Description of the item.</param>
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public NativeDynamicItem(string title, string description) : this(title, description, default)
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{
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}
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/// <summary>
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/// Creates a new Dynamic List Item.
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/// </summary>
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/// <param name="title">The Title of the item.</param>
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/// <param name="description">The Description of the item.</param>
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/// <param name="item">The Item to set.</param>
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public NativeDynamicItem(string title, string description, T item) : base(title, description)
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{
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this.item = item;
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}
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#endregion
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#region Functions
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/// <summary>
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/// Updates the currently selected item based on the index.
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/// </summary>
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private void UpdateItemName()
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{
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// This is the SAME as the normal NativeListItem
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text.Text = !SelectedItem.Equals(default) ? SelectedItem.ToString() : string.Empty;
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text.Position = new PointF(RightArrow.Position.X - text.Width + 3, text.Position.Y);
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LeftArrow.Position = new PointF(text.Position.X - LeftArrow.Size.Width, LeftArrow.Position.Y);
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}
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/// <summary>
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/// Gets the previous item.
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/// </summary>
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public override void GoLeft()
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{
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ItemChangedEventArgs<T> arguments = new ItemChangedEventArgs<T>(item, -1, Direction.Left);
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ItemChanged?.Invoke(this, arguments);
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SelectedItem = arguments.Object;
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UpdateItemName();
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}
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/// <summary>
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/// Gets the next item.
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/// </summary>
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public override void GoRight()
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{
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ItemChangedEventArgs<T> arguments = new ItemChangedEventArgs<T>(item, -1, Direction.Right);
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ItemChanged?.Invoke(this, arguments);
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SelectedItem = arguments.Object;
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UpdateItemName();
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}
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/// <summary>
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/// Recalculates the position of the current List Item.
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/// </summary>
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/// <param name="pos">The new position of the item.</param>
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/// <param name="size">The Size of the item.</param>
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/// <param name="selected">If the item is selected or not.</param>
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public override void Recalculate(PointF pos, SizeF size, bool selected)
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{
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// This is the SAME as the normal NativeListItem
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base.Recalculate(pos, size, selected);
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float textWidth = RightArrow.Size.Width;
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text.Position = new PointF(pos.X + size.Width - textWidth - 1 - text.Width, pos.Y + 3);
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LeftArrow.Position = new PointF(text.Position.X - LeftArrow.Size.Width, pos.Y + 4);
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UpdateItemName();
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}
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/// <summary>
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/// Draws the List on the screen.
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/// </summary>
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public override void Draw()
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{
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base.Draw(); // Arrows, Title and Left Badge
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text.Draw();
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}
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/// <inheritdoc/>
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public override void UpdateColors()
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{
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base.UpdateColors();
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if (!Enabled)
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{
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text.Color = Colors.TitleDisabled;
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}
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else if (lastSelected)
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{
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text.Color = Colors.TitleHovered;
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}
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else
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{
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text.Color = Colors.TitleNormal;
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}
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}
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#endregion
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}
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}
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