484 lines
16 KiB
C#
484 lines
16 KiB
C#
using System;
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using System.Drawing;
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using System.Collections.Generic;
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using System.Linq;
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using GTA;
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using GTA.Native;
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using GTA.Math;
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using LemonUI.Elements;
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namespace CoopClient
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{
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public class EntitiesPed
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{
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private bool AllDataAvailable = false;
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public bool LastSyncWasFull { get; set; } = false;
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public Ped Character { get; set; }
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public int Health { get; set; }
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private int LastModelHash = 0;
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public int ModelHash { get; set; }
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private Dictionary<int, int> LastProps = new Dictionary<int, int>();
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public Dictionary<int, int> Props { get; set; }
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public Vector3 Position { get; set; }
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#region -- ON FOOT --
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public Vector3 Rotation { get; set; }
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public Vector3 Velocity { get; set; }
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public byte Speed { get; set; }
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private bool LastIsJumping = false;
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public bool IsJumping { get; set; }
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public bool IsRagdoll { get; set; }
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public bool IsOnFire { get; set; }
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public Vector3 AimCoords { get; set; }
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public bool IsAiming { get; set; }
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public bool IsShooting { get; set; }
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public bool IsReloading { get; set; }
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public int CurrentWeaponHash { get; set; }
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#endregion
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public Blip PedBlip;
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#region -- IN VEHICLE --
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public bool IsInVehicle { get; set; }
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public int VehicleModelHash { get; set; }
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public int VehicleSeatIndex { get; set; }
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public Vehicle MainVehicle { get; set; }
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public Vector3 VehiclePosition { get; set; }
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public Quaternion VehicleRotation { get; set; }
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public Vector3 VehicleVelocity { get; set; }
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public float VehicleSpeed { get; set; }
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public float VehicleSteeringAngle { get; set; }
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private bool LastVehIsEngineRunning { get; set; }
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private bool CurrentVehIsEngineRunning { get; set; }
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public bool VehIsEngineRunning
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{
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set
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{
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LastVehIsEngineRunning = CurrentVehIsEngineRunning;
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CurrentVehIsEngineRunning = value;
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}
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}
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private bool LastVehAreLightsOn { get; set; }
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private bool CurrentVehAreLightsOn { get; set; }
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public bool VehAreLightsOn
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{
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set
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{
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LastVehAreLightsOn = CurrentVehAreLightsOn;
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CurrentVehAreLightsOn = value;
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}
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}
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private bool LastVehAreHighBeamsOn { get; set; }
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private bool CurrentVehAreHighBeamsOn { get; set; }
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public bool VehAreHighBeamsOn
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{
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set
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{
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LastVehAreHighBeamsOn = CurrentVehAreHighBeamsOn;
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CurrentVehAreHighBeamsOn = value;
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}
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}
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#endregion
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public void DisplayLocally(string username)
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{
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/*
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* username: string
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* string: null
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* ped: npc
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* string: value
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* ped: player
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*/
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// Check beforehand whether ped has all the required data
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if (!AllDataAvailable)
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{
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if (!LastSyncWasFull)
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{
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return;
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}
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AllDataAvailable = true;
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}
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#region NOT_IN_RANGE
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if (!Game.Player.Character.IsInRange(Position, 250f))
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{
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if (MainVehicle != null && MainVehicle.Exists() && MainVehicle.PassengerCount <= 1)
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{
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MainVehicle.Delete();
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MainVehicle = null;
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}
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if (Character != null && Character.Exists())
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{
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Character.Kill();
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Character.Delete();
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}
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if (username != null)
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{
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if (PedBlip == null || !PedBlip.Exists())
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{
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PedBlip = World.CreateBlip(Position);
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PedBlip.Color = BlipColor.White;
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PedBlip.Scale = 0.8f;
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PedBlip.Name = username;
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}
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else
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{
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PedBlip.Position = Position;
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}
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}
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return;
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}
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#endregion
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#region IS_IN_RANGE
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if (PedBlip != null && PedBlip.Exists())
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{
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PedBlip.Delete();
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}
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bool characterExist = Character != null && Character.Exists();
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if (!characterExist)
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{
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CreateCharacter(username);
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}
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else if (LastSyncWasFull)
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{
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if (ModelHash != LastModelHash)
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{
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if (characterExist)
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{
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Character.Kill();
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Character.Delete();
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}
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CreateCharacter(username);
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}
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else if (Props != LastProps)
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{
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foreach (KeyValuePair<int, int> prop in Props)
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{
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Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Character.Handle, prop.Key, prop.Value, 0, 0);
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}
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LastProps = Props;
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}
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}
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if (username != null && Character.IsVisible && Character.IsInRange(Game.Player.Character.Position, 20f))
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{
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float sizeOffset;
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if (GameplayCamera.IsFirstPersonAimCamActive)
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{
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Vector3 targetPos = Character.Bones[Bone.IKHead].Position + new Vector3(0, 0, 0.10f) + (Character.Velocity / Game.FPS);
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Function.Call(Hash.SET_DRAW_ORIGIN, targetPos.X, targetPos.Y, targetPos.Z, 0);
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sizeOffset = Math.Max(1f - ((GameplayCamera.Position - Character.Position).Length() / 30f), 0.30f);
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}
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else
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{
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Vector3 targetPos = Character.Bones[Bone.IKHead].Position + new Vector3(0, 0, 0.35f) + (Character.Velocity / Game.FPS);
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Function.Call(Hash.SET_DRAW_ORIGIN, targetPos.X, targetPos.Y, targetPos.Z, 0);
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sizeOffset = Math.Max(1f - ((GameplayCamera.Position - Character.Position).Length() / 25f), 0.25f);
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}
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new ScaledText(new PointF(0, 0), username, 0.4f * sizeOffset, GTA.UI.Font.ChaletLondon)
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{
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Outline = true,
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Alignment = GTA.UI.Alignment.Center
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}.Draw();
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Function.Call(Hash.CLEAR_DRAW_ORIGIN);
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}
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if (Character.IsDead)
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{
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if (Health <= 0)
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{
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return;
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}
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Character.IsInvincible = true;
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Character.Resurrect();
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}
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else if (Character.Health != Health)
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{
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Character.Health = Health;
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if (Health <= 0 && !Character.IsDead)
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{
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Character.IsInvincible = false;
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Character.Kill();
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return;
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}
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}
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if (IsInVehicle)
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{
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DisplayInVehicle();
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}
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else
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{
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DisplayOnFoot();
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}
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#endregion
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}
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private void DisplayInVehicle()
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{
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if (MainVehicle == null || !MainVehicle.Exists() || MainVehicle.Model.Hash != VehicleModelHash)
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{
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List<Vehicle> vehs = World.GetNearbyVehicles(Character, 3f, new Model[] { VehicleModelHash }).OrderBy(v => (v.Position - Character.Position).Length()).Take(3).ToList();
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if (vehs.Count == 0 || !vehs[0].IsSeatFree((VehicleSeat)VehicleSeatIndex))
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{
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MainVehicle = World.CreateVehicle(new Model(VehicleModelHash), VehiclePosition, VehicleRotation.Z);
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}
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else
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{
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MainVehicle = vehs[0];
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}
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}
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if (!Character.IsInVehicle() || (int)Character.SeatIndex != VehicleSeatIndex)
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{
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Character.Task.WarpIntoVehicle(MainVehicle, (VehicleSeat)VehicleSeatIndex);
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Character.IsVisible = true;
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}
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#region -- VEHICLE SYNC --
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if (CurrentVehIsEngineRunning != LastVehIsEngineRunning)
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{
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MainVehicle.IsEngineRunning = CurrentVehIsEngineRunning;
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}
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if (CurrentVehAreLightsOn != LastVehAreLightsOn)
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{
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MainVehicle.AreLightsOn = CurrentVehAreLightsOn;
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}
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if (CurrentVehAreHighBeamsOn != LastVehAreHighBeamsOn)
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{
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MainVehicle.AreHighBeamsOn = CurrentVehAreHighBeamsOn;
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}
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MainVehicle.SteeringAngle = VehicleSteeringAngle;
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if (VehicleSpeed > 0.2f)
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{
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MainVehicle.Velocity = VehicleVelocity + (VehiclePosition - MainVehicle.Position);
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}
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else
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{
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MainVehicle.Position = VehiclePosition;
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}
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MainVehicle.Quaternion = VehicleRotation;
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#endregion
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}
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private void DisplayOnFoot()
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{
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if (Character.IsInVehicle())
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{
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Character.Task.LeaveVehicle();
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}
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if (IsOnFire && !Character.IsOnFire)
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{
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Character.IsInvincible = false;
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Function.Call(Hash.START_ENTITY_FIRE, Character.Handle);
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return;
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}
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else if (!IsOnFire && Character.IsOnFire)
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{
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Function.Call(Hash.STOP_ENTITY_FIRE, Character.Handle);
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Character.IsInvincible = true;
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if (Character.IsDead)
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{
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Character.Resurrect();
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}
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}
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if (IsJumping && !LastIsJumping)
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{
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Character.Task.Jump();
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}
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LastIsJumping = IsJumping;
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if (IsRagdoll && !Character.IsRagdoll)
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{
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Character.CanRagdoll = true;
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Character.Ragdoll();
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return;
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}
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else if (!IsRagdoll && Character.IsRagdoll)
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{
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Character.CancelRagdoll();
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Character.CanRagdoll = false;
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}
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if (IsJumping || IsOnFire)
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{
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return;
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}
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if (IsReloading && !Character.IsReloading)
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{
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Character.Task.ClearAll();
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Character.Task.ReloadWeapon();
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}
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if (IsReloading)
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{
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return;
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}
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if (Character.Weapons.Current.Hash != (WeaponHash)CurrentWeaponHash)
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{
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Character.Weapons.RemoveAll();
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Character.Weapons.Give((WeaponHash)CurrentWeaponHash, -1, true, true);
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}
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if (IsShooting)
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{
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if (!Character.IsInRange(Position, 0.5f))
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{
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Function.Call(Hash.TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD, Character.Handle, Position.X, Position.Y,
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Position.Z, AimCoords.X, AimCoords.Y, AimCoords.Z, Speed == 3 ? 3f : 2.5f, true, 0x3F000000, 0x40800000, false, 0, false,
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unchecked((int)FiringPattern.FullAuto));
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}
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else
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{
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Function.Call(Hash.TASK_SHOOT_AT_COORD, Character.Handle, AimCoords.X, AimCoords.Y, AimCoords.Z, 1500, unchecked((int)FiringPattern.FullAuto));
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}
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}
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else if (IsAiming)
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{
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if (!Character.IsInRange(Position, 0.5f))
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{
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Function.Call(Hash.TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD, Character.Handle, Position.X, Position.Y,
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Position.Z, AimCoords.X, AimCoords.Y, AimCoords.Z, Speed == 3 ? 3f : 2.5f, false, 0x3F000000, 0x40800000, false, 512, false,
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unchecked((int)FiringPattern.FullAuto));
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}
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else
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{
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Character.Task.AimAt(AimCoords, 100);
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}
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}
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else
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{
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WalkTo();
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}
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}
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private void CreateCharacter(string username)
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{
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LastModelHash = ModelHash;
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LastProps = Props;
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Character = World.CreatePed(new Model(ModelHash), Position, Rotation.Z);
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Character.RelationshipGroup = Main.RelationshipGroup;
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if (IsInVehicle)
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{
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Character.IsVisible = false;
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}
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Character.BlockPermanentEvents = true;
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Character.CanRagdoll = false;
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Character.IsInvincible = true;
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Character.Health = Health;
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if (username != null)
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{
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// Add a new blip for the ped
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Character.AddBlip();
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Character.AttachedBlip.Color = BlipColor.White;
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Character.AttachedBlip.Scale = 0.8f;
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Character.AttachedBlip.Name = username;
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Function.Call(Hash.SET_PED_CAN_EVASIVE_DIVE, Character.Handle, false);
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Function.Call(Hash.SET_PED_GET_OUT_UPSIDE_DOWN_VEHICLE, Character.Handle, false);
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}
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foreach (KeyValuePair<int, int> prop in Props)
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{
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Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Character.Handle, prop.Key, prop.Value, 0, 0);
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}
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}
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private bool LastMoving;
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private void WalkTo()
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{
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if (!Character.IsInRange(Position, 7.0f) && (LastMoving = true))
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{
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Character.Position = Position;
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Character.Rotation = Rotation;
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}
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else
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{
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Vector3 predictPosition = Position + (Position - Character.Position) + Velocity;
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float range = predictPosition.DistanceToSquared(Character.Position);
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switch (Speed)
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{
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case 1:
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if ((!Character.IsWalking || range > 0.25f) && (LastMoving = true))
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{
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float nrange = range * 2;
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if (nrange > 1.0f)
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{
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nrange = 1.0f;
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}
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Character.Task.GoStraightTo(predictPosition);
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Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, Character.Handle, nrange);
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}
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break;
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case 2:
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if ((!Character.IsRunning || range > 0.50f) && (LastMoving = true))
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{
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Character.Task.RunTo(predictPosition, true);
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Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, Character.Handle, 1.0f);
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}
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break;
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case 3:
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if ((!Character.IsSprinting || range > 0.75f) && (LastMoving = true))
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{
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Function.Call(Hash.TASK_GO_STRAIGHT_TO_COORD, Character.Handle, predictPosition.X, predictPosition.Y, predictPosition.Z, 3.0f, -1, 0.0f, 0.0f);
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Function.Call(Hash.SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER, Character.Handle, 1.49f);
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Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, Character.Handle, 1.0f);
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}
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break;
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default:
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if (!Character.IsInRange(Position, 0.5f))
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{
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Character.Task.RunTo(Position, true, 500);
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}
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else if (LastMoving && (LastMoving = false))
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{
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Character.Task.StandStill(2000);
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}
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break;
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}
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}
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}
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}
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}
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