Sardelka9515 4fbdd86566 Use struct to serialize vehicle data
This gonna reduce the tedious work needed to add a new sync, also beings a performance boost
Ped, projectile sync will be updated later
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🌐 RAGECOOP

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🧠 That's it

RAGECOOP brings multiplayer experience to the story mode, you can complete missions together with your friends, use mods without any restriction/getting banned, or just mess around with your fella!

👁 Requirements

  • ScriptHookV
  • ScriptHookVDotNet 3.5.1 or later
  • .NET Framework 4.8 Runtime or SDK

📋 Building the project

You'll need:

  • .NET 6.0 SDK
  • .NET Framework 4.8 SDK

Recommended IDE:

  • Visual Studio Code
  • Visul Studio 2022

Then run dotnet build in the solution directory, built binaries are in the bin folder

📚 Third-party libraries

👋 Features

  1. Synchronized bullets
  2. Synchronized vehicle/player/NPC
  3. Synchronized projectiles
  4. Simple ragdoll sync
  5. Decent compatibility with other mods, set up a private modded server to have some fun!
  6. Weaponized vehicle sync(WIP).
  7. Optimization for high-Ping condition, play with friends around the world!
  8. Powerful scripting API and resource system, easily add multiplayer functionality to your mod.

⚠ Known issues

See Bugs

🔫 Installation

Refer to the wiki

🧨 Downloads

Download latest release here

You can also download nightly builds here, which includes latest features and bug-fixes, but has not been thoroughly tested.

Please note that this is incompatible with all previous versions of ragecoop, remove old files before installing.

🦆 Special thanks to

  • Makinolo, oldnapalm
    • For testing, ideas, contributions and the first modification with the API
  • crosire
    • For the extensive work in ScriptHookVDotNet
  • justalemon
    • For the extensive work in LemonUI

📝 License

This project is licensed under MIT license

Description
Drive around the interstate with your buddy, enjoy GTAs environment, make own missions and events or just chill in Grove Street! 🌐
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