using System; using System.IO; using System.Xml.Serialization; using System.Linq; using System.Collections.Generic; using Lidgren.Network; namespace CoopServer { class Util { public static List ParseNativeArguments(params object[] args) { List result = new(); foreach (object arg in args) { Type typeOf = arg.GetType(); if (typeOf == typeof(int)) { result.Add(new IntArgument() { Data = (int)arg }); } else if (typeOf == typeof(bool)) { result.Add(new BoolArgument() { Data = (bool)arg }); } else if (typeOf == typeof(float)) { result.Add(new FloatArgument() { Data = (float)arg }); } else if (typeOf == typeof(string)) { result.Add(new StringArgument() { Data = (string)arg }); } else if (typeOf == typeof(LVector3)) { result.Add(new LVector3Argument() { Data = (LVector3)arg }); } else { Logging.Error("[Util->ParseNativeArguments(params object[] args)]: Type of argument not found!"); return null; } } return result; } public static NetConnection GetConnectionByUsername(string username) { long clientID; if ((clientID = Server.Clients.FirstOrDefault(x => x.Player.Username == username).ID) == default) { return null; } return Server.MainNetServer.Connections.FirstOrDefault(x => x.RemoteUniqueIdentifier == clientID); } // Return a list of all connections but not the local connection public static List FilterAllLocal(NetConnection local) { return new(Server.MainNetServer.Connections.Where(e => e != local)); } public static List FilterAllLocal(long local) { return new(Server.MainNetServer.Connections.Where(e => e.RemoteUniqueIdentifier != local)); } // Return a list of players within range of ... public static List GetAllInRange(LVector3 position, float range) { return new(Server.MainNetServer.Connections.FindAll(e => Server.Clients.First(x => x.ID == e.RemoteUniqueIdentifier).Player.IsInRangeOf(position, range))); } // Return a list of players within range of ... but not the local one public static List GetAllInRange(LVector3 position, float range, NetConnection local) { return new(Server.MainNetServer.Connections.Where(e => e != local && Server.Clients.First(x => x.ID == e.RemoteUniqueIdentifier).Player.IsInRangeOf(position, range))); } public static T Read(string file) where T : new() { XmlSerializer ser = new(typeof(T)); string path = AppContext.BaseDirectory + file; T data; if (File.Exists(path)) { using (FileStream stream = File.OpenRead(path)) { data = (T)ser.Deserialize(stream); } using (FileStream stream = new(path, File.Exists(path) ? FileMode.Truncate : FileMode.Create, FileAccess.ReadWrite)) { ser.Serialize(stream, data); } } else { using FileStream stream = File.OpenWrite(path); ser.Serialize(stream, data = new T()); } return data; } } }