using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GTA; namespace RageCoop.Client { public class SyncedEntity { /// /// Indicates whether the current player is responsible for syncing this entity. /// public bool IsMine { get { return OwnerID==Main.MyPlayerID; } } public int ID { get; set; } public int OwnerID { get;set; } public bool IsOutOfSync { get { return Main.Ticked-LastSynced>200; } } #region LAST STATE /// /// Last time a new sync message arrived. /// public ulong LastSynced { get; set; } = 0; /// /// Last time a new sync message arrived. /// public ulong LastStateSynced { get; internal set; } = 0; /// /// Last time the local entity has been updated, /// public ulong LastUpdated { get; set; } = 0; #endregion } }