using System;
using System.Collections.Generic;
using System.Linq;
using GTA;
namespace CoopClient.Entities
{
///
/// Don't use it!
///
public class EntitiesThread : Script
{
///
/// Don't use it!
///
public EntitiesThread()
{
Tick += OnTick;
Interval = Util.GetGameMs();
}
private void OnTick(object sender, EventArgs e)
{
if (Game.IsLoading || !Main.MainNetworking.IsOnServer() || !Main.NpcsAllowed)
{
return;
}
Dictionary localNpcs = null;
lock (Main.Npcs)
{
localNpcs = new Dictionary(Main.Npcs);
ulong tickCount = Util.GetTickCount64();
foreach (KeyValuePair npc in new Dictionary(localNpcs))
{
if ((tickCount - npc.Value.LastUpdateReceived) > 3000)
{
if (npc.Value.Character != null && npc.Value.Character.Exists() && npc.Value.Health > 0)
{
npc.Value.Character.Kill();
npc.Value.Character.MarkAsNoLongerNeeded();
npc.Value.Character.Delete();
}
if (npc.Value.MainVehicle != null && npc.Value.MainVehicle.Exists() && npc.Value.MainVehicle.IsSeatFree(VehicleSeat.Driver) && npc.Value.MainVehicle.PassengerCount == 0)
{
npc.Value.MainVehicle.MarkAsNoLongerNeeded();
npc.Value.MainVehicle.Delete();
}
localNpcs.Remove(npc.Key);
Main.Npcs.Remove(npc.Key);
}
}
}
foreach (EntitiesNpc npc in localNpcs.Values)
{
npc.DisplayLocally(null);
}
// Only if that player wants to share his NPCs with others
if (Main.ShareNpcsWithPlayers)
{
// Send all npcs from the current player
foreach (Ped ped in World.GetNearbyPeds(Game.Player.Character.Position, 150f)
.Where(p => p.Handle != Game.Player.Character.Handle && !p.IsDead && p.RelationshipGroup != Main.RelationshipGroup)
.OrderBy(p => (p.Position - Game.Player.Character.Position).Length())
.Take((Main.MainSettings.StreamedNPCs > 30 || Main.MainSettings.StreamedNPCs < 0) ? 0 : Main.MainSettings.StreamedNPCs))
{
Main.MainNetworking.SendNpcData(ped);
}
}
}
}
}