using System; using System.Collections.Generic; using System.Linq; using GTA; namespace CoopClient.Entities { /// /// Don't use it! /// public class EntitiesThread : Script { /// /// Don't use it! /// public EntitiesThread() { Tick += OnTick; Interval = Util.GetGameMs(); } private void OnTick(object sender, EventArgs e) { if (Game.IsLoading || !Main.MainNetworking.IsOnServer() || !Main.NpcsAllowed) { return; } Dictionary localNpcs = null; lock (Main.Npcs) { localNpcs = new Dictionary(Main.Npcs); ulong tickCount = Util.GetTickCount64(); foreach (KeyValuePair npc in new Dictionary(localNpcs)) { if ((tickCount - npc.Value.LastUpdateReceived) > 3000) { if (npc.Value.Character != null && npc.Value.Character.Exists() && npc.Value.Health > 0) { npc.Value.Character.Kill(); npc.Value.Character.MarkAsNoLongerNeeded(); npc.Value.Character.Delete(); } if (npc.Value.MainVehicle != null && npc.Value.MainVehicle.Exists() && npc.Value.MainVehicle.IsSeatFree(VehicleSeat.Driver) && npc.Value.MainVehicle.PassengerCount == 0) { npc.Value.MainVehicle.MarkAsNoLongerNeeded(); npc.Value.MainVehicle.Delete(); } localNpcs.Remove(npc.Key); Main.Npcs.Remove(npc.Key); } } } foreach (EntitiesNpc npc in localNpcs.Values) { npc.DisplayLocally(null); } // Only if that player wants to share his NPCs with others if (Main.ShareNpcsWithPlayers) { // Send all npcs from the current player foreach (Ped ped in World.GetNearbyPeds(Game.Player.Character.Position, 150f) .Where(p => p.Handle != Game.Player.Character.Handle && !p.IsDead && p.RelationshipGroup != Main.RelationshipGroup) .OrderBy(p => (p.Position - Game.Player.Character.Position).Length()) .Take((Main.MainSettings.StreamedNPCs > 30 || Main.MainSettings.StreamedNPCs < 0) ? 0 : Main.MainSettings.StreamedNPCs)) { Main.MainNetworking.SendNpcData(ped); } } } } }