using GTA;
using GTA.Math;
using GTA.Native;
using Lidgren.Network;
using RageCoop.Core;
using System;
using System.Collections.Generic;
namespace RageCoop.Client
{
internal static partial class Networking
{
///
/// Reduce GC pressure by reusing frequently used packets
///
static class SendPackets
{
public static Packets.PedSync PedPacket = new Packets.PedSync();
public static Packets.VehicleSync VehicelPacket = new Packets.VehicleSync();
public static Packets.ProjectileSync ProjectilePacket = new Packets.ProjectileSync();
}
public static int SyncInterval = 30;
public static List Targets = new List();
public static void SendSync(Packet p, ConnectionChannel channel = ConnectionChannel.Default, NetDeliveryMethod method = NetDeliveryMethod.UnreliableSequenced)
{
Peer.SendTo(p, Targets, channel, method);
}
public static void SendPed(SyncedPed c, bool full)
{
if (c.LastSentStopWatch.ElapsedMilliseconds(Hash.GET_PED_WEAPON_TINT_INDEX, p, p.Weapons.Current.Hash);
Blip b;
if (c.IsPlayer)
{
packet.BlipColor=Scripting.API.Config.BlipColor;
packet.BlipSprite=Scripting.API.Config.BlipSprite;
packet.BlipScale=Scripting.API.Config.BlipScale;
}
else if ((b = p.AttachedBlip) !=null)
{
packet.BlipColor=b.Color;
packet.BlipSprite=b.Sprite;
if (packet.BlipSprite==BlipSprite.PoliceOfficer || packet.BlipSprite==BlipSprite.PoliceOfficer2)
{
packet.BlipScale=0.5f;
}
}
else
{
packet.BlipColor=(BlipColor)255;
}
}
SendSync(packet, ConnectionChannel.PedSync);
}
public static void SendVehicle(SyncedVehicle v, bool full)
{
if (v.LastSentStopWatch.ElapsedMilliseconds(Hash.GET_VEHICLE_COLOURS, veh, &primaryColor, &secondaryColor);
}
packet.Flags |= VehicleDataFlags.IsFullSync;
packet.Colors = new byte[] { primaryColor, secondaryColor };
packet.DamageModel=veh.GetVehicleDamageModel();
packet.LandingGear = veh.IsAircraft ? (byte)veh.LandingGearState : (byte)0;
packet.RoofState=(byte)veh.RoofState;
packet.Mods = veh.Mods.GetVehicleMods();
packet.ModelHash=veh.Model.Hash;
packet.EngineHealth=veh.EngineHealth;
packet.Passengers=veh.GetPassengers();
packet.LockStatus=veh.LockStatus;
packet.LicensePlate=Function.Call(Hash.GET_VEHICLE_NUMBER_PLATE_TEXT, veh);
packet.Livery=Function.Call(Hash.GET_VEHICLE_LIVERY, veh);
if (v.MainVehicle==Game.Player.LastVehicle)
{
packet.RadioStation=Util.GetPlayerRadioIndex();
}
if (packet.EngineHealth>v.LastEngineHealth)
{
packet.Flags |= VehicleDataFlags.Repaired;
}
v.LastEngineHealth=packet.EngineHealth;
}
SendSync(packet, ConnectionChannel.VehicleSync);
}
public static void SendProjectile(SyncedProjectile sp)
{
var p = sp.MainProjectile;
var packet = SendPackets.ProjectilePacket;
packet.ID =sp.ID;
packet.ShooterID=sp.ShooterID;
packet.Rotation=p.Rotation;
packet.Position=p.Position;
packet.Velocity=p.Velocity;
packet.WeaponHash=(uint)p.WeaponHash;
packet.Exploded=p.IsDead;
if (p.IsDead) { EntityPool.RemoveProjectile(sp.ID, "Dead"); }
SendSync(packet, ConnectionChannel.ProjectileSync);
}
#region SYNC EVENTS
public static void SendBulletShot(Vector3 start, Vector3 end, uint weapon, int ownerID)
{
SendSync(new Packets.BulletShot()
{
StartPosition = start,
EndPosition = end,
OwnerID = ownerID,
WeaponHash=weapon,
}, ConnectionChannel.SyncEvents);
}
#endregion
public static void SendChatMessage(string message)
{
Peer.SendTo(new Packets.ChatMessage(new Func((s) => Security.Encrypt(s.GetBytes())))
{ Username = Main.Settings.Username, Message = message },ServerConnection, ConnectionChannel.Chat, NetDeliveryMethod.ReliableOrdered);
Peer.FlushSendQueue();
}
public static void SendVoiceMessage(byte[] buffer, int recorded)
{
SendSync(new Packets.Voice() { Buffer = buffer, Recorded = recorded }, ConnectionChannel.Voice, NetDeliveryMethod.ReliableOrdered);
}
}
}