using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Threading; using System.Threading.Tasks; using Lidgren.Network; namespace CoopServer { public abstract class ServerScript { public API API { get; } = new(); } internal class Resource { public bool ReadyToStop = false; private static Thread _mainThread; private static Queue _actionQueue; private static ServerScript _script; public Resource(ServerScript script) { _actionQueue = Queue.Synchronized(new Queue()); _mainThread = new(ThreadLoop) { IsBackground = true }; _mainThread.Start(); lock (_actionQueue.SyncRoot) { _actionQueue.Enqueue(() => { _script = script; _script.API.InvokeStart(); }); } } private void ThreadLoop() { while (!Program.ReadyToStop) { Queue localQueue; lock (_actionQueue.SyncRoot) { localQueue = new(_actionQueue); _actionQueue.Clear(); } while (localQueue.Count > 0) { (localQueue.Dequeue() as Action)?.Invoke(); } // 16 milliseconds to sleep to reduce CPU usage Thread.Sleep(1000 / 60); } _script.API.InvokeStop(); ReadyToStop = true; } public bool InvokeModPacketReceived(long from, long target, string mod, byte customID, byte[] bytes) { Task task = new(() => _script.API.InvokeModPacketReceived(from, target, mod, customID, bytes)); task.Start(); task.Wait(5000); return task.Result; } public void InvokePlayerHandshake(Client client) { lock (_actionQueue.SyncRoot) { _actionQueue.Enqueue(new Action(() => _script.API.InvokePlayerConnected(client))); } } public void InvokePlayerConnected(Client client) { lock (_actionQueue.SyncRoot) { _actionQueue.Enqueue(new Action(() => _script.API.InvokePlayerConnected(client))); } } public void InvokePlayerDisconnected(Client client) { lock (_actionQueue.SyncRoot) { _actionQueue.Enqueue(new Action(() => _script.API.InvokePlayerDisconnected(client))); } } public bool InvokeChatMessage(string username, string message) { Task task = new(() => _script.API.InvokeChatMessage(username, message)); task.Start(); task.Wait(5000); return task.Result; } public void InvokePlayerPositionUpdate(PlayerData playerData) { lock (_actionQueue.SyncRoot) { _actionQueue.Enqueue(new Action(() => _script.API.InvokePlayerPositionUpdate(playerData))); } } public void InvokePlayerUpdate(Client client) { lock (_actionQueue.SyncRoot) { _actionQueue.Enqueue(new Action(() => _script.API.InvokePlayerUpdate(client))); } } public void InvokePlayerHealthUpdate(PlayerData playerData) { lock (_actionQueue.SyncRoot) { _actionQueue.Enqueue(new Action(() => _script.API.InvokePlayerHealthUpdate(playerData))); } } } public class API { #region DELEGATES public delegate void EmptyEvent(); public delegate void ChatEvent(string username, string message, CancelEventArgs cancel); public delegate void PlayerEvent(Client client); public delegate void ModEvent(long from, long target, string mod, byte customID, byte[] bytes, CancelEventArgs args); #endregion #region EVENTS public event EmptyEvent OnStart; public event EmptyEvent OnStop; public event ChatEvent OnChatMessage; public event PlayerEvent OnPlayerHandshake; public event PlayerEvent OnPlayerConnected; public event PlayerEvent OnPlayerDisconnected; public event PlayerEvent OnPlayerUpdate; public event PlayerEvent OnPlayerHealthUpdate; public event PlayerEvent OnPlayerPositionUpdate; public event ModEvent OnModPacketReceived; internal void InvokeStart() { OnStart?.Invoke(); } internal void InvokeStop() { OnStop?.Invoke(); } internal void InvokePlayerHandshake(Client client) { OnPlayerHandshake?.Invoke(client); } internal void InvokePlayerConnected(Client client) { OnPlayerConnected?.Invoke(client); } internal void InvokePlayerDisconnected(Client client) { OnPlayerDisconnected?.Invoke(client); } internal void InvokePlayerUpdate(Client client) { OnPlayerUpdate?.Invoke(client); } internal void InvokePlayerHealthUpdate(PlayerData playerData) { OnPlayerHealthUpdate?.Invoke(Server.Clients.First(x => x.Player.Username == playerData.Username)); } internal bool InvokeChatMessage(string username, string message) { CancelEventArgs args = new(false); OnChatMessage?.Invoke(username, message, args); return args.Cancel; } internal void InvokePlayerPositionUpdate(PlayerData playerData) { OnPlayerPositionUpdate?.Invoke(Server.Clients.First(x => x.Player.Username == playerData.Username)); } internal bool InvokeModPacketReceived(long from, long target, string mod, byte customID, byte[] bytes) { CancelEventArgs args = new(false); OnModPacketReceived?.Invoke(from, target, mod, customID, bytes, args); return args.Cancel; } #endregion #region FUNCTIONS public static void SendModPacketToAll(string mod, byte customID, byte[] bytes) { try { NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage(); new ModPacket() { ID = 0, Target = 0, Mod = mod, CustomPacketID = customID, Bytes = bytes }.PacketToNetOutGoingMessage(outgoingMessage); Server.MainNetServer.SendMessage(outgoingMessage, Server.MainNetServer.Connections, NetDeliveryMethod.ReliableOrdered, 0); Server.MainNetServer.FlushSendQueue(); } catch (Exception e) { Logging.Error($">> {e.Message} <<>> {e.Source ?? string.Empty} <<>> {e.StackTrace ?? string.Empty} <<"); } } public static void SendNativeCallToAll(ulong hash, params object[] args) { try { if (Server.MainNetServer.ConnectionsCount == 0) { return; } List arguments = Util.ParseNativeArguments(args); if (arguments == null) { Logging.Error($"[ServerScript->SendNativeCallToAll(ulong hash, params object[] args)]: One or more arguments do not exist!"); return; } NativeCallPacket packet = new() { Hash = hash, Args = arguments }; NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage(); packet.PacketToNetOutGoingMessage(outgoingMessage); Server.MainNetServer.SendMessage(outgoingMessage, Server.MainNetServer.Connections, NetDeliveryMethod.ReliableOrdered, 0); } catch (Exception e) { Logging.Error($">> {e.Message} <<>> {e.Source ?? string.Empty} <<>> {e.StackTrace ?? string.Empty} <<"); } } public static List GetAllConnections() { List result = new(); Server.MainNetServer.Connections.ForEach(x => result.Add(x.RemoteUniqueIdentifier)); return result; } public static int GetAllClientsCount() { return Server.Clients.Count; } public static List GetAllClients() { return Server.Clients; } public static Client GetClientByUsername(string username) { return Server.Clients.FirstOrDefault(x => x.Player.Username.ToLower() == username.ToLower()); } public static void SendChatMessageToAll(string message, string username = "Server") { try { if (Server.MainNetServer.ConnectionsCount == 0) { return; } NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage(); new ChatMessagePacket() { Username = username, Message = message }.PacketToNetOutGoingMessage(outgoingMessage); Server.MainNetServer.SendMessage(outgoingMessage, Server.MainNetServer.Connections, NetDeliveryMethod.ReliableOrdered, 0); } catch (Exception e) { Logging.Error($">> {e.Message} <<>> {e.Source ?? string.Empty} <<>> {e.StackTrace ?? string.Empty} <<"); } } public static void RegisterCommand(string name, string usage, short argsLength, Action callback) { Server.RegisterCommand(name, usage, argsLength, callback); } public static void RegisterCommand(string name, Action callback) { Server.RegisterCommand(name, callback); } public static void RegisterCommands() { Server.RegisterCommands(); } #endregion } [AttributeUsage(AttributeTargets.Method)] public class Command : Attribute { /// /// Sets name of the command /// public string Name { get; set; } public string Usage { get; set; } public short ArgsLength { get; set; } public Command(string name) { Name = name; } } public class CommandContext { /// /// Gets the client which executed the command /// public Client Client { get; internal set; } /// /// Gets the chatdata associated with the command /// public string[] Args { get; internal set; } } }