using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GTA.Native; using GTA; namespace RageCoop.Client { /// /// Synchronized prop, mostly owned by server /// public class SyncedProp : SyncedEntity { internal SyncedProp(int id) { ID= id; } /// /// The real entity /// public Prop MainProp { get; set; } internal new int OwnerID { get { // alwayse owned by server return 0; } } internal override void Update() { if (!NeedUpdate) { return; } if (MainProp== null || !MainProp.Exists()) { MainProp=World.CreateProp(ModelHash,Position,Rotation,false,false); MainProp.IsInvincible=true; } MainProp.Position=Position; MainProp.Rotation=Rotation; MainProp.SetFrozen(true); LastUpdated=Main.Ticked; } } }