using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RageCoop.Core; namespace RageCoop.Server { internal static class EntitiesBlah { public static Dictionary Peds=new Dictionary(); public static Dictionary Vehicles = new Dictionary(); } internal class SyncedVehicle { public long Owner { get; set; } // // public Dictionary Seats=new Dictionary(); } internal class SyncedCharacter { public long Owner { get; set; } } }