namespace RageCoop.Server { public class Settings { public int Port { get; set; } = 4499; public int MaxPlayers { get; set; } = 32; public int MaxLatency { get; set; } = 500; public string Name { get; set; } = "RAGECOOP server"; public string WelcomeMessage { get; set; } = "Welcome on this server :)"; public bool HolePunch { get; set; } = true; public bool AnnounceSelf { get; set; } = false; public string MasterServer { get; set; } = "[AUTO]"; public bool DebugMode { get; set; } = false; /// /// NPC data won't be sent to a player if their distance is greater than this value. -1 for unlimited. /// public float NpcStreamingDistance { get; set; } = 1000; /// /// Player's data won't be sent to another player if their distance is greater than this value. -1 for unlimited. /// public float PlayerStreamingDistance { get; set; } = -1; } }