using System;
using System.Collections.Generic;
using RageCoop.Core;
using Lidgren.Network;
using GTA.Math;
using RageCoop.Core.Scripting;
using System.Security.Cryptography;
namespace RageCoop.Server
{
public class ServerPed
{
///
/// The ID of the ped's last vehicle.
///
public int VehicleID { get; internal set; }
public Vector3 Position { get; internal set; }
public int Health { get; internal set; }
}
public class PlayerConfig
{
#region CLIENT
public bool EnableAutoRespawn { get; set; }=true;
#endregion
public bool ShowBlip { get; set; } = true;
public bool ShowNameTag { get; set; } = true;
public GTA.BlipColor BlipColor { get; set; } = GTA.BlipColor.White;
public PlayerConfigFlags GetFlags()
{
var flag=PlayerConfigFlags.None;
if (ShowBlip)
{
flag|= PlayerConfigFlags.ShowBlip;
}
if (ShowNameTag)
{
flag |= PlayerConfigFlags.ShowNameTag;
}
return flag;
}
}
public class Client
{
private readonly Server Server;
internal Client(Server server)
{
Server=server;
}
internal long NetID = 0;
public NetConnection Connection { get;internal set; }
public ServerPed Player { get; internal set; }
public float Latency { get; internal set; }
public int ID { get; internal set; }
private PlayerConfig _config { get; set; }=new PlayerConfig();
public PlayerConfig Config { get { return _config; }set { _config=value;Server.SendPlayerInfos(); } }
internal readonly Dictionary> Callbacks = new();
public bool IsReady { get; internal set; }=false;
public string Username { get;internal set; } = "N/A";
#region CUSTOMDATA FUNCTIONS
/*
public void SetData(string name, T data)
{
if (HasData(name))
{
_customData[name] = data;
}
else
{
_customData.Add(name, data);
}
}
public bool HasData(string name)
{
return _customData.ContainsKey(name);
}
public T GetData(string name)
{
return HasData(name) ? (T)_customData[name] : default;
}
public void RemoveData(string name)
{
if (HasData(name))
{
_customData.Remove(name);
}
}
*/
#endregion
#region FUNCTIONS
public void Kick(string reason="You have been kicked!")
{
Connection?.Disconnect(reason);
}
public void Kick(params string[] reasons)
{
Kick(string.Join(" ", reasons));
}
public void SendChatMessage(string message, string from = "Server")
{
try
{
NetConnection userConnection = Server.MainNetServer.Connections.Find(x => x.RemoteUniqueIdentifier == NetID);
if (userConnection == null)
{
return;
}
Server.SendChatMessage(from, message, userConnection);
}
catch (Exception e)
{
Server.Logger?.Error($">> {e.Message} <<>> {e.Source ?? string.Empty} <<>> {e.StackTrace ?? string.Empty} <<");
}
}
/*
///
/// Send a native call to client and ignore its return value.
///
/// The function's hash
/// Arguments
public void SendNativeCall(ulong hash, params object[] args)
{
try
{
NetConnection userConnection = Server.MainNetServer.Connections.Find(x => x.RemoteUniqueIdentifier == NetID);
if (userConnection == null)
{
Server.Logger?.Error($"[Client->SendNativeCall(ulong hash, params object[] args)]: Connection \"{NetID}\" not found!");
return;
}
if (args != null && args.Length == 0)
{
Server.Logger?.Error($"[Client->SendNativeCall(ulong hash, Dictionary args)]: Missing arguments!");
return;
}
Packets.NativeCall packet = new()
{
Hash = hash,
Args = new List