using System.Linq; namespace RageCoop.Core { public class PlayerData { public string Username { get; set; } /// /// Universal character ID. /// public int PedID { get; set; } /// /// Universal vehicle ID. /// public int VehicleID { get; set; } public bool IsInVehicle { get; internal set; } public LVector3 Position { get; set; } public int Latency { get; set; } public int Health { get; set; } public bool IsInRangeOf(LVector3 position, float distance) { return LVector3.Subtract(Position, position).Length() < distance; } } }