using System; using System.Collections.Generic; using System.Text; using Lidgren.Network; using Newtonsoft.Json; using GTA.Math; namespace RageCoop.Core { internal enum PacketType:byte { Handshake=0, PlayerConnect=1, PlayerDisconnect=2, PlayerInfoUpdate=3, PublicKeyRequest=4, PublicKeyResponse=5, Request=6, Response=7, PingPong = 8, HandshakeSuccess = 9, ChatMessage =10, FileTransferChunk=11, FileTransferRequest=12, FileTransferResponse = 13, FileTransferComplete =14, AllResourcesSent=15, CustomEvent = 16, CustomEventQueued = 17, ConnectionRequest=18, ConnectionEstablished = 19, #region Sync #region INTERVAL VehicleSync = 20, PedSync = 22, ProjectileSync=24, #endregion #region EVENT PedKilled=30, BulletShot=31, EnteringVehicle=32, LeaveVehicle = 33, EnteredVehicle=34, OwnerChanged=35, VehicleBulletShot = 36, NozzleTransform=37, #endregion #endregion Unknown=255 } internal static class PacketExtensions { internal static bool IsSyncEvent(this PacketType p) { return (30<=(byte)p)&&((byte)p<=40); } } internal enum ConnectionChannel { Default = 0, Chat = 5, Native = 6, Mod = 7, File = 8, Event = 9, RequestResponse=10, PingPong = 11, VehicleSync =20, PedSync=21, ProjectileSync = 22, SyncEvents =30, } [Flags] internal enum PedDataFlags:ushort { None=0, IsAiming = 1 << 0, IsInStealthMode = 1 << 1, IsReloading = 1 << 2, IsJumping = 1 << 3, IsRagdoll = 1 << 4, IsOnFire = 1 << 5, IsInParachuteFreeFall = 1 << 6, IsParachuteOpen = 1 << 7, IsOnLadder = 1 << 8, IsVaulting = 1 << 9, IsInCover = 1 << 10, IsInVehicle = 1 << 11, IsFullSync = 1<<12 , } #region ===== VEHICLE DATA ===== internal enum VehicleDataFlags:ushort { None=0, IsEngineRunning = 1 << 0, AreLightsOn = 1 << 1, AreBrakeLightsOn = 1 << 2, AreHighBeamsOn = 1 << 3, IsSirenActive = 1 << 4, IsDead = 1 << 5, IsHornActive = 1 << 6, IsTransformed = 1 << 7, RoofOpened = 1 << 8, OnTurretSeat = 1 << 9, IsAircraft = 1 << 10, IsDeluxoHovering=1 << 11, HasRoof=1 << 12, IsFullSync = 1<<13, IsOnFire = 1<<14, Repaired = 1<<15, } internal enum PlayerConfigFlags : byte { None = 0, ShowBlip= 1 << 0, ShowNameTag= 1 << 1 } internal struct VehicleDamageModel { public byte BrokenDoors { get; set; } public byte OpenedDoors { get; set; } public byte BrokenWindows { get; set; } public short BurstedTires { get; set; } public byte LeftHeadLightBroken { get; set; } public byte RightHeadLightBroken { get; set; } } #endregion internal interface IPacket { PacketType Type { get; } byte[] Serialize(); void Deserialize(byte[] data); } internal abstract class Packet : IPacket { public abstract PacketType Type { get; } public virtual byte[] Serialize() { return new byte[0]; } public virtual void Deserialize(byte[] array) { } public void Pack(NetOutgoingMessage message) { var d=Serialize(); message.Write((byte)Type); message.Write(d.Length); message.Write(d); } } }