using System; using GTA; using GTA.Native; using RageCoop.Core; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using System.Threading.Tasks; namespace RageCoop.Client { internal class EntityPool { public static object PedsLock = new object(); private static Dictionary ID_Peds = new Dictionary(); public static int CharactersCount { get { return ID_Peds.Count; } } private static Stopwatch PerfCounter=new Stopwatch(); /// /// Faster access to Character with Handle, but values may not equal to since Ped might not have been created. /// private static Dictionary Handle_Peds = new Dictionary(); public static object VehiclesLock = new object(); private static Dictionary ID_Vehicles = new Dictionary(); private static Dictionary Handle_Vehicles = new Dictionary(); public static void Cleanup(bool keepPlayer=true,bool keepMine=true) { foreach(int id in new List(ID_Peds.Keys)) { if (keepPlayer&&(id==Main.MyPlayerID)) { continue; } if (keepMine&&(ID_Peds[id].OwnerID==Main.MyPlayerID)) { continue; } RemovePed(id); } ID_Peds.Clear(); Handle_Peds.Clear(); foreach (int id in new List(ID_Vehicles.Keys)) { if (keepMine&&(ID_Vehicles[id].OwnerID==Main.MyPlayerID)) { continue; } RemoveVehicle(id); } ID_Vehicles.Clear(); Handle_Vehicles.Clear(); } public static SyncedPed GetPedByID(int id) { return ID_Peds.ContainsKey(id) ? ID_Peds[id] : null; } public static SyncedPed GetPedByHandle(int handle) { return Handle_Peds.ContainsKey(handle) ? Handle_Peds[handle] : null; } public static List GetPedIDs() { return new List(ID_Peds.Keys); } public static bool AddPlayer() { Ped p = Game.Player.Character; SyncedPed player = GetPedByID(Main.MyPlayerID); if (player!=null) { if (player.MainPed!=p) { // Player model changed player.MainPed = p; // Remove it from Handle_Characters var pairs=Handle_Peds.Where(x=>x.Value==player); if (pairs.Any()) { var pair=pairs.First(); // Re-add Handle_Peds.Remove(pair.Key); if (Handle_Peds.ContainsKey(p.Handle)) { RemovePed(Handle_Peds[p.Handle].ID); } Handle_Peds.Add(p.Handle, player); } } } else { Main.Logger.Debug($"Creating SyncEntity for player, handle:{p.Handle}"); SyncedPed c = new SyncedPed(p); Main.MyPlayerID=c.OwnerID=c.ID; Add(c); Main.Logger.Debug($"My player ID is:{c.ID}"); Main.MainPlayerList.SetPlayer(c.ID, Main.Settings.Username ); return true; } return false; } public static void Add(SyncedPed c) { if (ID_Peds.ContainsKey(c.ID)) { ID_Peds[c.ID]=c; } else { ID_Peds.Add(c.ID, c); } if (c.MainPed==null) { return; } if (Handle_Peds.ContainsKey(c.MainPed.Handle)) { Handle_Peds[c.MainPed.Handle]=c; } else { Handle_Peds.Add(c.MainPed.Handle, c); } } public static void RemovePed(int id,string reason="Cleanup") { if (ID_Peds.ContainsKey(id)) { SyncedPed c = ID_Peds[id]; var p = c.MainPed; if (p!=null) { if (Handle_Peds.ContainsKey(p.Handle)) { Handle_Peds.Remove(p.Handle); } Main.Logger.Debug($"Removing ped {c.ID}. Reason:{reason}"); p.AttachedBlip?.Delete(); p.Kill(); p.Delete(); } c.PedBlip?.Delete(); c.ParachuteProp?.Delete(); ID_Peds.Remove(id); } } public static SyncedVehicle GetVehicleByID(int id) { return ID_Vehicles.ContainsKey(id) ? ID_Vehicles[id] : null; } public static SyncedVehicle GetVehicleByHandle(int handle) { return Handle_Vehicles.ContainsKey(handle) ? Handle_Vehicles[handle] : null; } public static List GetVehicleIDs() { return new List(ID_Vehicles.Keys); } public static void Add(SyncedVehicle v) { if (ID_Vehicles.ContainsKey(v.ID)) { ID_Vehicles[v.ID]=v; } else { ID_Vehicles.Add(v.ID, v); } if (v.MainVehicle==null) { return; } if (Handle_Vehicles.ContainsKey(v.MainVehicle.Handle)) { Handle_Vehicles[v.MainVehicle.Handle]=v; } else { Handle_Vehicles.Add(v.MainVehicle.Handle, v); } } public static void RemoveVehicle(int id,string reason = "Cleanup") { if (ID_Vehicles.ContainsKey(id)) { SyncedVehicle v = ID_Vehicles[id]; var veh = v.MainVehicle; if (veh!=null) { if (Handle_Vehicles.ContainsKey(veh.Handle)) { Handle_Vehicles.Remove(veh.Handle); } Main.Logger.Debug($"Removing vehicle {v.ID}. Reason:{reason}"); veh.AttachedBlip?.Delete(); veh.Delete(); } ID_Vehicles.Remove(id); } } public static bool Exists(int id) { return ID_Peds.ContainsKey(id) || ID_Vehicles.ContainsKey(id); } public static void DoSync() { PerfCounter.Restart(); SyncEvents.CheckProjectiles(); Debug.TimeStamps[TimeStamp.CheckProjectiles]=PerfCounter.ElapsedTicks; var allPeds = World.GetAllPeds(); var allVehicles=World.GetAllVehicles(); if (Main.Ticked%100==0) { if (allVehicles.Length>50) { SetBudget(0); } else { SetBudget(1); } } Debug.TimeStamps[TimeStamp.GetAllEntities]=PerfCounter.ElapsedTicks; lock (EntityPool.PedsLock) { EntityPool.AddPlayer(); foreach (Ped p in allPeds) { SyncedPed c = EntityPool.GetPedByHandle(p.Handle); if (c==null && (p!=Game.Player.Character)) { Main.Logger.Trace($"Creating SyncEntity for ped, handle:{p.Handle}"); c=new SyncedPed(p); EntityPool.Add(c); } } Debug.TimeStamps[TimeStamp.AddPeds]=PerfCounter.ElapsedTicks; foreach (SyncedPed c in ID_Peds.Values.ToArray()) { if ((c.MainPed!=null)&&(!c.MainPed.Exists())) { EntityPool.RemovePed(c.ID, "non-existent"); continue; } // Outgoing sync if (c.IsMine) { // event check SyncEvents.Check(c); if (Main.Ticked%20==0) { Main.MainNetworking.SendPedState(c); } else { Main.MainNetworking.SendPed(c); } } else // Incoming sync { c.Update(); if (c.IsOutOfSync) { try { EntityPool.RemovePed(c.ID,"OutOfSync"); } catch { } } } } Debug.TimeStamps[TimeStamp.PedTotal]=PerfCounter.ElapsedTicks; } lock (EntityPool.VehiclesLock) { foreach (Vehicle veh in allVehicles) { SyncedVehicle v = EntityPool.GetVehicleByHandle(veh.Handle); if (v==null) { Main.Logger.Debug($"Creating SyncEntity for vehicle, handle:{veh.Handle}"); EntityPool.Add(new SyncedVehicle(veh)); } } Debug.TimeStamps[TimeStamp.AddVehicles]=PerfCounter.ElapsedTicks; foreach (SyncedVehicle v in ID_Vehicles.Values.ToArray()) { if ((v.MainVehicle!=null)&&(!v.MainVehicle.Exists())) { EntityPool.RemoveVehicle(v.ID,"non-existent"); continue; } // Outgoing sync if (v.IsMine) { if (Main.Ticked%20==0) { Main.MainNetworking.SendVehicleState(v); } else { Main.MainNetworking.SendVehicle(v); } } else // Incoming sync { v.Update(); if (v.IsOutOfSync) { try { EntityPool.RemoveVehicle(v.ID, "OutOfSync"); } catch { } } } } Debug.TimeStamps[TimeStamp.VehicleTotal]=PerfCounter.ElapsedTicks; } } public static void RemoveAllFromPlayer(int playerPedId) { foreach(SyncedPed p in ID_Peds.Values.ToArray()) { if (p.OwnerID==playerPedId) { RemovePed(p.ID); } } foreach (SyncedVehicle v in ID_Vehicles.Values.ToArray()) { if (v.OwnerID==playerPedId) { RemoveVehicle(v.ID); } } } private static void SetBudget(int b) { Function.Call(Hash.SET_PED_POPULATION_BUDGET, b); // 0 - 3 Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, b); // 0 - 3 } } }