using GTA; namespace RageCoop.Client { /// /// Synchronized prop, mostly owned by server /// public class SyncedProp : SyncedEntity { internal SyncedProp(int id) { ID= id; } /// /// The real entity /// public Prop MainProp { get; set; } internal new int OwnerID { get { // alwayse owned by server return 0; } } internal override void Update() { if (!NeedUpdate) { return; } if (MainProp== null || !MainProp.Exists()) { MainProp=World.CreateProp(Model, Position, Rotation, false, false); MainProp.IsInvincible=true; } MainProp.Position=Position; MainProp.Rotation=Rotation; MainProp.SetFrozen(true); LastUpdated=Main.Ticked; } } }