Lidgren.Network
Base for a non-threadsafe encryption class
Block size in bytes for this cipher
NetBlockEncryptionBase constructor
Encrypt am outgoing message with this algorithm; no writing can be done to the message after encryption, or message will be corrupted
Decrypt an incoming message encrypted with corresponding Encrypt
message to decrypt
true if successful; false if failed
Encrypt a block of bytes
Decrypt a block of bytes
Interface for an encryption algorithm
NetPeer
Constructor
Encrypt an outgoing message in place
Decrypt an incoming message in place
Example class; not very good encryption
NetXorEncryption constructor
NetXorEncryption constructor
Encrypt an outgoing message
Decrypt an incoming message
Methods to encrypt and decrypt data using the XTEA algorithm
Gets the block size for this cipher
16 byte key
16 byte key
String to hash for key
Encrypts a block of bytes
Decrypts a block of bytes
Lidgren Network Library
Big integer class based on BouncyCastle (http://www.bouncycastle.org) big integer code
Fixed size vector of booleans
Gets the number of bits/booleans stored in this vector
NetBitVector constructor
Returns true if all bits/booleans are set to zero/false
Returns the number of bits/booleans set to one/true
Shift all bits one step down, cycling the first bit to the top
Gets the first (lowest) index set to true
Gets the bit/bool at the specified index
Sets or clears the bit/bool at the specified index
Gets the bit/bool at the specified index
Sets all bits/booleans to zero/false
Returns a string that represents this object
Helper class for NetBuffer to write/read bits
Read 1-8 bits from a buffer into a byte
Read several bytes from a buffer
Write 0-8 bits of data to buffer
Write several whole bytes
Reads an unsigned 16 bit integer
Reads the specified number of bits into an UInt32
Writes an unsigned 16 bit integer
Writes the specified number of bits into a byte array
Writes the specified number of bits into a byte array
Write Base128 encoded variable sized unsigned integer
number of bytes written
Reads a UInt32 written using WriteUnsignedVarInt(); will increment offset!
Base class for NetIncomingMessage and NetOutgoingMessage
Number of bytes to overallocate for each message to avoid resizing
Gets or sets the internal data buffer
Gets or sets the length of the used portion of the buffer in bytes
Gets or sets the length of the used portion of the buffer in bits
Gets or sets the read position in the buffer, in bits (not bytes)
Gets the position in the buffer in bytes; note that the bits of the first returned byte may already have been read - check the Position property to make sure.
Gets the internal data buffer
Reads a 1-bit Boolean without advancing the read pointer
Reads a Byte without advancing the read pointer
Reads an SByte without advancing the read pointer
Reads the specified number of bits into a Byte without advancing the read pointer
Reads the specified number of bytes without advancing the read pointer
Reads the specified number of bytes without advancing the read pointer
Reads an Int16 without advancing the read pointer
Reads a UInt16 without advancing the read pointer
Reads an Int32 without advancing the read pointer
Reads the specified number of bits into an Int32 without advancing the read pointer
Reads a UInt32 without advancing the read pointer
Reads the specified number of bits into a UInt32 without advancing the read pointer
Reads a UInt64 without advancing the read pointer
Reads an Int64 without advancing the read pointer
Reads the specified number of bits into an UInt64 without advancing the read pointer
Reads the specified number of bits into an Int64 without advancing the read pointer
Reads a 32-bit Single without advancing the read pointer
Reads a 32-bit Single without advancing the read pointer
Reads a 64-bit Double without advancing the read pointer
Reads a string without advancing the read pointer
Reads a boolean value (stored as a single bit) written using Write(bool)
Reads a byte
Reads a byte and returns true or false for success
Reads a signed byte
Reads 1 to 8 bits into a byte
Reads the specified number of bytes
Reads the specified number of bytes and returns true for success
Reads the specified number of bytes into a preallocated array
The destination array
The offset where to start writing in the destination array
The number of bytes to read
Reads the specified number of bits into a preallocated array
The destination array
The offset where to start writing in the destination array
The number of bits to read
Reads a 16 bit signed integer written using Write(Int16)
Reads a 16 bit unsigned integer written using Write(UInt16)
Reads a 32 bit signed integer written using Write(Int32)
Reads a 32 bit signed integer written using Write(Int32)
Reads a signed integer stored in 1 to 32 bits, written using Write(Int32, Int32)
Reads an 32 bit unsigned integer written using Write(UInt32)
Reads an 32 bit unsigned integer written using Write(UInt32) and returns true for success
Reads an unsigned integer stored in 1 to 32 bits, written using Write(UInt32, Int32)
Reads a 64 bit unsigned integer written using Write(UInt64)
Reads a 64 bit signed integer written using Write(Int64)
Reads an unsigned integer stored in 1 to 64 bits, written using Write(UInt64, Int32)
Reads a signed integer stored in 1 to 64 bits, written using Write(Int64, Int32)
Reads a 32 bit floating point value written using Write(Single)
Reads a 32 bit floating point value written using Write(Single)
Reads a 32 bit floating point value written using Write(Single)
Reads a 64 bit floating point value written using Write(Double)
Reads a variable sized UInt32 written using WriteVariableUInt32()
Reads a variable sized UInt32 written using WriteVariableUInt32() and returns true for success
Reads a variable sized Int32 written using WriteVariableInt32()
Reads a variable sized Int64 written using WriteVariableInt64()
Reads a variable sized UInt32 written using WriteVariableInt64()
Reads a 32 bit floating point value written using WriteSignedSingle()
The number of bits used when writing the value
A floating point value larger or equal to -1 and smaller or equal to 1
Reads a 32 bit floating point value written using WriteUnitSingle()
The number of bits used when writing the value
A floating point value larger or equal to 0 and smaller or equal to 1
Reads a 32 bit floating point value written using WriteRangedSingle()
The minimum value used when writing the value
The maximum value used when writing the value
The number of bits used when writing the value
A floating point value larger or equal to MIN and smaller or equal to MAX
Reads a 32 bit integer value written using WriteRangedInteger()
The minimum value used when writing the value
The maximum value used when writing the value
A signed integer value larger or equal to MIN and smaller or equal to MAX
Reads a 64 bit integer value written using WriteRangedInteger() (64 version)
The minimum value used when writing the value
The maximum value used when writing the value
A signed integer value larger or equal to MIN and smaller or equal to MAX
Reads a string written using Write(string)
Reads a string written using Write(string) and returns true for success
Reads a value, in local time comparable to NetTime.Now, written using WriteTime() for the connection supplied
Reads a stored IPv4 endpoint description
Pads data with enough bits to reach a full byte. Decreases cpu usage for subsequent byte writes.
Pads data with enough bits to reach a full byte. Decreases cpu usage for subsequent byte writes.
Pads data with the specified number of bits.
Reads all public and private declared instance fields of the object in alphabetical order using reflection
Reads all fields with the specified binding of the object in alphabetical order using reflection
Reads all public and private declared instance fields of the object in alphabetical order using reflection
Reads all fields with the specified binding of the object in alphabetical order using reflection
Ensures the buffer can hold this number of bits
Ensures the buffer can hold this number of bits
Writes a boolean value using 1 bit
Write a byte
Writes a byte at a given offset in the buffer
Writes a signed byte
Writes 1 to 8 bits of a byte
Writes all bytes in an array
Writes the specified number of bytes from an array
Writes an unsigned 16 bit integer
Writes a 16 bit unsigned integer at a given offset in the buffer
Writes an unsigned integer using 1 to 16 bits
Writes a signed 16 bit integer
Writes a 16 bit signed integer at a given offset in the buffer
Writes a 32 bit signed integer
Writes a 32 bit signed integer at a given offset in the buffer
Writes a 32 bit unsigned integer
Writes a 32 bit unsigned integer at a given offset in the buffer
Writes a 32 bit signed integer
Writes a signed integer using 1 to 32 bits
Writes a 64 bit unsigned integer
Writes a 64 bit unsigned integer at a given offset in the buffer
Writes an unsigned integer using 1 to 64 bits
Writes a 64 bit signed integer
Writes a signed integer using 1 to 64 bits
Writes a 32 bit floating point value
Writes a 64 bit floating point value
Write Base128 encoded variable sized unsigned integer of up to 32 bits
number of bytes written
Write Base128 encoded variable sized signed integer of up to 32 bits
number of bytes written
Write Base128 encoded variable sized signed integer of up to 64 bits
number of bytes written
Write Base128 encoded variable sized unsigned integer of up to 64 bits
number of bytes written
Compress (lossy) a float in the range -1..1 using numberOfBits bits
Compress (lossy) a float in the range 0..1 using numberOfBits bits
Compress a float within a specified range using a certain number of bits
Writes an integer with the least amount of bits need for the specified range
Returns number of bits written
Writes an integer with the least amount of bits need for the specified range
Returns number of bits written
Write a string
Writes an endpoint description
Writes the current local time to a message; readable (and convertable to local time) by the remote host using ReadTime()
Writes a local timestamp to a message; readable (and convertable to local time) by the remote host using ReadTime()
Pads data with enough bits to reach a full byte. Decreases cpu usage for subsequent byte writes.
Pads data with the specified number of bits.
Append all the bits of message to this message
Writes all public and private declared instance fields of the object in alphabetical order using reflection
Writes all fields with specified binding in alphabetical order using reflection
Writes all public and private declared instance properties of the object in alphabetical order using reflection
Writes all properties with specified binding in alphabetical order using reflection
Utility struct for writing Singles
Value as a 32 bit float
Value as an unsigned 32 bit integer
Specialized version of NetPeer used for a "client" connection. It does not accept any incoming connections and maintains a ServerConnection property
Gets the connection to the server, if any
Gets the connection status of the server connection (or NetConnectionStatus.Disconnected if no connection)
NetClient constructor
Connect to a remote server
The remote endpoint to connect to
The hail message to pass
server connection, or null if already connected
Disconnect from server
reason for disconnect
Sends message to server
Sends message to server
Returns a string that represents this object
Represents a connection to a remote peer
Gets or sets the application defined object containing data about the connection
Gets the peer which holds this connection
Gets the current status of the connection (synced to the last status message read)
Gets various statistics for this connection
Gets the remote endpoint for the connection
Gets the unique identifier of the remote NetPeer for this connection
Gets the local hail message that was sent as part of the handshake
Change the internal endpoint to this new one. Used when, during handshake, a switch in port is detected (due to NAT)
Send a message to this remote connection
The message to send
How to deliver the message
Sequence channel within the delivery method
Zero windowSize indicates that the channel is not yet instantiated (used)
Negative freeWindowSlots means this amount of messages are currently queued but delayed due to closed window
Returns a string that represents this object
The message that the remote part specified via Connect() or Approve() - can be null.
Approves this connection; sending a connection response to the remote host
Approves this connection; sending a connection response to the remote host
The local hail message that will be set as RemoteHailMessage on the remote host
Denies this connection; disconnecting it
Denies this connection; disconnecting it
The stated reason for the disconnect, readable as a string in the StatusChanged message on the remote host
Disconnect from the remote peer
the message to send with the disconnect message
Gets the current average roundtrip time in seconds
Time offset between this peer and the remote peer
Gets local time value comparable to NetTime.Now from a remote value
Gets the remote time value for a local time value produced by NetTime.Now
Gets the current MTU in bytes. If PeerConfiguration.AutoExpandMTU is false, this will be PeerConfiguration.MaximumTransmissionUnit.
Statistics for a NetConnection instance
Gets the number of sent packets for this connection
Gets the number of received packets for this connection
Gets the number of sent bytes for this connection
Gets the number of received bytes for this connection
Gets the number of sent messages for this connection
Gets the number of received messages for this connection
Gets the number of resent reliable messages for this connection
Gets the number of dropped messages for this connection
Returns a string that represents this object
Status for a NetConnection instance
No connection, or attempt, in place
Connect has been sent; waiting for ConnectResponse
Connect was received, but ConnectResponse hasn't been sent yet
Connect was received and ApprovalMessage released to the application; awaiting Approve() or Deny()
Connect was received and ConnectResponse has been sent; waiting for ConnectionEstablished
Connected
In the process of disconnecting
Disconnected
All the constants used when compiling the library
Number of channels which needs a sequence number to work
Number of reliable channels
How the library deals with resends and handling of late messages
Indicates an error
Unreliable, unordered delivery
Unreliable delivery, but automatically dropping late messages
Reliable delivery, but unordered
Reliable delivery, except for late messages which are dropped
Reliable, ordered delivery
Exception thrown in the Lidgren Network Library
NetException constructor
NetException constructor
NetException constructor
Throws an exception, in DEBUG only, if first parameter is false
Throws an exception, in DEBUG only, if first parameter is false
Incoming message either sent from a remote peer or generated within the library
Gets the type of this incoming message
Gets the delivery method this message was sent with (if user data)
Gets the sequence channel this message was sent with (if user data)
endpoint of sender, if any
NetConnection of sender, if any
What local time the message was received from the network
Decrypt a message
The encryption algorithm used to encrypt the message
true on success
Reads a value, in local time comparable to NetTime.Now, written using WriteTime()
Must have a connected sender
Returns a string that represents this object
The type of a NetIncomingMessage
Error; this value should never appear
Status for a connection changed
Data sent using SendUnconnectedMessage
Connection approval is needed
Application data
Receipt of delivery
Discovery request for a response
Discovery response to a request
Verbose debug message
Debug message
Warning message
Error message
NAT introduction was successful
A roundtrip was measured and NetConnection.AverageRoundtripTime was updated
Represents a local peer capable of holding zero, one or more connections to remote peers
Send NetIntroduction to hostExternal and clientExternal; introducing client to host
Called when host/client receives a NatIntroduction message from a master server
Called when receiving a NatPunchMessage from a remote endpoint
Gets the NetPeerStatus of the NetPeer
Signalling event which can be waited on to determine when a message is queued for reading.
Note that there is no guarantee that after the event is signaled the blocked thread will
find the message in the queue. Other user created threads could be preempted and dequeue
the message before the waiting thread wakes up.
Gets a unique identifier for this NetPeer based on Mac address and ip/port. Note! Not available until Start() has been called!
Gets the port number this NetPeer is listening and sending on, if Start() has been called
Returns an UPnP object if enabled in the NetPeerConfiguration
Gets or sets the application defined object containing data about the peer
Gets a copy of the list of connections
Gets the number of active connections
Statistics on this NetPeer since it was initialized
Gets the configuration used to instanciate this NetPeer
NetPeer constructor
Binds to socket and spawns the networking thread
Get the connection, if any, for a certain remote endpoint
Read a pending message from any connection, blocking up to maxMillis if needed
Read a pending message from any connection, if any
Reads a pending message from any connection, if any.
Returns true if message was read, otherwise false.
True, if message was read.
Read a pending message from any connection, if any
Create a connection to a remote endpoint
Create a connection to a remote endpoint
Create a connection to a remote endpoint
Create a connection to a remote endpoint
Send raw bytes; only used for debugging
In DEBUG, throws an exception, in RELEASE logs an error message
Disconnects all active connections and closes the socket
Emit a discovery signal to all hosts on your subnet
Emit a discovery signal to a single known host
Emit a discovery signal to a single known host
Send a discovery response message
Gets the socket, if Start() has been called
Call this to register a callback for when a new message arrives
Call this to unregister a callback, but remember to do it in the same synchronization context!
If NetPeerConfiguration.AutoFlushSendQueue() is false; you need to call this to send all messages queued using SendMessage()
Creates a new message for sending
Creates a new message for sending and writes the provided string to it
Creates a new message for sending
initial capacity in bytes
Recycles a NetIncomingMessage instance for reuse; taking pressure off the garbage collector
Recycles a list of NetIncomingMessage instances for reuse; taking pressure off the garbage collector
Creates an incoming message with the required capacity for releasing to the application
Send a message to a specific connection
The message to send
The recipient connection
How to deliver the message
Send a message to a specific connection
The message to send
The recipient connection
How to deliver the message
Sequence channel within the delivery method
Send a message to a list of connections
The message to send
The list of recipients to send to
How to deliver the message
Sequence channel within the delivery method
Send a message to an unconnected host
Send a message to an unconnected host
Send a message to an unconnected host
Send a message to this exact same netpeer (loopback)
Outgoing message used to send data to remote peer(s)
Encrypt this message using the provided algorithm; no more writing can be done before sending it or the message will be corrupt!
Returns a string that represents this object
Partly immutable after NetPeer has been initialized
Default MTU value in bytes
NetPeerConfiguration constructor
Gets the identifier of this application; the library can only connect to matching app identifier peers
Enables receiving of the specified type of message
Disables receiving of the specified type of message
Enables or disables receiving of the specified type of message
Gets if receiving of the specified type of message is enabled
Gets or sets the behaviour of unreliable sends above MTU
Gets or sets the name of the library network thread. Cannot be changed once NetPeer is initialized.
Gets or sets the maximum amount of connections this peer can hold. Cannot be changed once NetPeer is initialized.
Gets or sets the maximum amount of bytes to send in a single packet, excluding ip, udp and lidgren headers. Cannot be changed once NetPeer is initialized.
Gets or sets the default capacity in bytes when NetPeer.CreateMessage() is called without argument
Gets or sets the time between latency calculating pings
Gets or sets if the library should recycling messages to avoid excessive garbage collection. Cannot be changed once NetPeer is initialized.
Gets or sets the maximum number of incoming/outgoing messages to keep in the recycle cache.
Gets or sets the number of seconds timeout will be postponed on a successful ping/pong
Enables UPnP support; enabling port forwarding and getting external ip
Enables or disables automatic flushing of the send queue. If disabled, you must manully call NetPeer.FlushSendQueue() to flush sent messages to network.
If true, will not send acks for unreliable unordered messages. This will save bandwidth, but disable flow control and duplicate detection for this type of messages.
Gets or sets the local ip address to bind to. Defaults to IPAddress.Any. Cannot be changed once NetPeer is initialized.
Gets or sets a value indicating whether the library should use IPv6 dual stack mode.
If you enable this you should make sure that the is an IPv6 address.
Cannot be changed once NetPeer is initialized.
Gets or sets the local broadcast address to use when broadcasting
Gets or sets the local port to bind to. Defaults to 0. Cannot be changed once NetPeer is initialized.
Gets or sets the size in bytes of the receiving buffer. Defaults to 131071 bytes. Cannot be changed once NetPeer is initialized.
Gets or sets the size in bytes of the sending buffer. Defaults to 131071 bytes. Cannot be changed once NetPeer is initialized.
Gets or sets if the NetPeer should accept incoming connections. This is automatically set to true in NetServer and false in NetClient.
Gets or sets the number of seconds between handshake attempts
Gets or sets the maximum number of handshake attempts before failing to connect
Gets or sets if the NetPeer should send large messages to try to expand the maximum transmission unit size
Gets or sets how often to send large messages to expand MTU if AutoExpandMTU is enabled
Gets or sets the number of failed expand mtu attempts to perform before setting final MTU
Gets or sets the simulated amount of sent packets lost from 0.0f to 1.0f
Gets or sets the minimum simulated amount of one way latency for sent packets in seconds
Gets or sets the simulated added random amount of one way latency for sent packets in seconds
Gets the average simulated one way latency in seconds
Gets or sets the simulated amount of duplicated packets from 0.0f to 1.0f
Creates a memberwise shallow clone of this configuration
Behaviour of unreliable sends above MTU
Sending an unreliable message will ignore MTU and send everything in a single packet; this is the new default
Old behaviour; use normal fragmentation for unreliable messages - if a fragment is dropped, memory for received fragments are never reclaimed!
Alternate behaviour; just drops unreliable messages above MTU
Statistics for a NetPeer instance
Gets the number of sent packets since the NetPeer was initialized
Gets the number of received packets since the NetPeer was initialized
Gets the number of sent messages since the NetPeer was initialized
Gets the number of received messages since the NetPeer was initialized
Gets the number of sent bytes since the NetPeer was initialized
Gets the number of received bytes since the NetPeer was initialized
Gets the number of bytes allocated (and possibly garbage collected) for message storage
Gets the number of bytes in the recycled pool
Returns a string that represents this object
Status for a NetPeer instance
NetPeer is not running; socket is not bound
NetPeer is in the process of starting up
NetPeer is bound to socket and listening for packets
Shutdown has been requested and will be executed shortly
Thread safe (blocking) expanding queue with TryDequeue() and EnqueueFirst()
Gets the number of items in the queue
Gets the current capacity for the queue
NetQueue constructor
Adds an item last/tail of the queue
Adds an item last/tail of the queue
Places an item first, at the head of the queue
Gets an item from the head of the queue, or returns default(T) if empty
Gets all items from the head of the queue, or returns number of items popped
Returns default(T) if queue is empty
Determines whether an item is in the queue
Copies the queue items to a new array
Removes all objects from the queue
NetRandom base class
Get global instance of NetRandom (uses MWCRandom)
Constructor with randomized seed
Constructor with provided 32 bit seed
(Re)initialize this instance with provided 32 bit seed
Generates a random value from UInt32.MinValue to UInt32.MaxValue, inclusively
Generates a random value that is greater or equal than 0 and less than Int32.MaxValue
Generates a random value greater or equal than 0 and less or equal than Int32.MaxValue (inclusively)
Returns random value larger or equal to 0.0 and less than 1.0
Returns random value is greater or equal than 0.0 and less than 1.0
Returns random value is greater or equal than 0.0f and less than 1.0f
Returns a random value is greater or equal than 0 and less than maxValue
Returns a random value is greater or equal than minValue and less than maxValue
Generates a random value between UInt64.MinValue to UInt64.MaxValue
Returns true or false, randomly
Fills all bytes from offset to offset + length in buffer with random values
Fill the specified buffer with random values
Multiply With Carry random
Get global instance of MWCRandom
Constructor with randomized seed
(Re)initialize this instance with provided 32 bit seed
(Re)initialize this instance with provided 64 bit seed
Generates a random value from UInt32.MinValue to UInt32.MaxValue, inclusively
Xor Shift based random
Get global instance of XorShiftRandom
Constructor with randomized seed
Constructor with provided 64 bit seed
(Re)initialize this instance with provided 32 bit seed
(Re)initialize this instance with provided 64 bit seed
Generates a random value from UInt32.MinValue to UInt32.MaxValue, inclusively
Mersenne Twister based random
Get global instance of MersenneTwisterRandom
Constructor with randomized seed
Constructor with provided 32 bit seed
(Re)initialize this instance with provided 32 bit seed
Generates a random value from UInt32.MinValue to UInt32.MaxValue, inclusively
RNGCryptoServiceProvider based random; very slow but cryptographically safe
Global instance of CryptoRandom
Seed in CryptoRandom does not create deterministic sequences
Generates a random value from UInt32.MinValue to UInt32.MaxValue, inclusively
Fill the specified buffer with random values
Fills all bytes from offset to offset + length in buffer with random values
Class for generating random seeds
Generates a 32 bit random seed
Generates a 64 bit random seed
Sender part of Selective repeat ARQ for a particular NetChannel
Result of a SendMessage call
Message failed to enqueue because there is no connection
Message was immediately sent
Message was queued for delivery
Message was dropped immediately since too many message were queued
Specialized version of NetPeer used for "server" peers
NetServer constructor
Send a message to all connections
The message to send
How to deliver the message
Send a message to all connections
The message to send
How to deliver the message
Which sequence channel to use for the message
Send a message to all connections except one
The message to send
How to deliver the message
Don't send to this particular connection
Which sequence channel to use for the message
Returns a string that represents this object
Helper methods for implementing SRP authentication
Compute multiplier (k)
Create 16 bytes of random salt
Create 32 bytes of random ephemeral value
Computer private key (x)
Creates a verifier that the server can later use to authenticate users later on (v)
Compute client public ephemeral value (A)
Compute server ephemeral value (B)
Compute intermediate value (u)
Computes the server session value
Computes the client session value
Create XTEA symmetrical encryption object from sessionValue
Time service
Given seconds it will output a human friendly readable string (milliseconds if less than 60 seconds)
Get number of seconds since the application started
Sender part of Selective repeat ARQ for a particular NetChannel
Status of the UPnP capabilities
Still discovering UPnP capabilities
UPnP is not available
UPnP is available and ready to use
UPnP support class
Status of the UPnP capabilities of this NetPeer
NetUPnP constructor
Add a forwarding rule to the router using UPnP
The external, WAN facing, port
A description for the port forwarding rule
The port on the client machine to send traffic to
Delete a forwarding rule from the router using UPnP
The external, 'internet facing', port
Retrieve the extern ip using UPnP
Utility methods
Resolve endpoint callback
Resolve address callback
Get IPv4 endpoint from notation (xxx.xxx.xxx.xxx) or hostname and port number (asynchronous version)
Get IPv4 endpoint from notation (xxx.xxx.xxx.xxx) or hostname and port number
Get IPv4 address from notation (xxx.xxx.xxx.xxx) or hostname (asynchronous version)
Get IPv4 address from notation (xxx.xxx.xxx.xxx) or hostname
Create a hex string from an Int64 value
Create a hex string from an array of bytes
Create a hex string from an array of bytes
Returns true if the endpoint supplied is on the same subnet as this host
Returns true if the IPAddress supplied is on the same subnet as this host
Returns how many bits are necessary to hold a certain number
Returns how many bits are necessary to hold a certain number
Returns how many bytes are required to hold a certain number of bits
Convert a hexadecimal string to a byte array
Converts a number of bytes to a shorter, more readable string representation
Gets the window size used internally in the library for a certain delivery method
Creates a comma delimited string from a lite of items
Copies from to . Maps to an IPv6 address
Source.
Destination.
Maps the IPEndPoint object to an IPv6 address. Has allocation
If available, returns the bytes of the physical (MAC) address for the first usable network interface
Gets my local IPv4 address (not necessarily external) and subnet mask