using System; using System.IO; using System.Xml.Serialization; using System.Linq; using System.Collections.Generic; using Lidgren.Network; namespace CoopServer { internal class Util { public static List ParseNativeArguments(params object[] args) { List result = null; if (args != null && args.Length > 0) { result = new(); foreach (object arg in args) { Type typeOf = arg.GetType(); if (typeOf == typeof(int)) { result.Add(new IntArgument() { Data = (int)arg }); } else if (typeOf == typeof(bool)) { result.Add(new BoolArgument() { Data = (bool)arg }); } else if (typeOf == typeof(float)) { result.Add(new FloatArgument() { Data = (float)arg }); } else if (typeOf == typeof(string)) { result.Add(new StringArgument() { Data = (string)arg }); } else if (typeOf == typeof(LVector3)) { result.Add(new LVector3Argument() { Data = (LVector3)arg }); } else { return null; } } } return result; } public static Client GetClientByID(long id) { Client result = Server.Clients.Find(x => x.ID == id); if (result == null) { NetConnection localConn = Server.MainNetServer.Connections.Find(x => id == x.RemoteUniqueIdentifier); if (localConn != null) { localConn.Disconnect("No data found!"); } return null; } return result; } public static NetConnection GetConnectionByUsername(string username) { Client client = Server.Clients.Find(x => x.Player.Username.ToLower() == username.ToLower()); if (client == null) { return null; } return Server.MainNetServer.Connections.Find(x => x.RemoteUniqueIdentifier == client.ID); } // Return a list of all connections but not the local connection public static List FilterAllLocal(NetConnection local) { return new(Server.MainNetServer.Connections.Where(e => e != local)); } public static List FilterAllLocal(long local) { return new(Server.MainNetServer.Connections.Where(e => e.RemoteUniqueIdentifier != local)); } // Return a list of players within range of ... public static List GetAllInRange(LVector3 position, float range) { return new(Server.MainNetServer.Connections.FindAll(e => { Client client = Server.Clients.First(x => x.ID == e.RemoteUniqueIdentifier); return client != null && client.Player.IsInRangeOf(position, range); })); } // Return a list of players within range of ... but not the local one public static List GetAllInRange(LVector3 position, float range, NetConnection local) { return new(Server.MainNetServer.Connections.Where(e => { Client client = Server.Clients.First(x => x.ID == e.RemoteUniqueIdentifier); return e != local && client != null && client.Player.IsInRangeOf(position, range); })); } public static T Read(string file) where T : new() { XmlSerializer ser = new(typeof(T)); string path = AppContext.BaseDirectory + file; T data; if (File.Exists(path)) { using (FileStream stream = File.OpenRead(path)) { data = (T)ser.Deserialize(stream); } using (FileStream stream = new(path, FileMode.Truncate, FileAccess.ReadWrite)) { ser.Serialize(stream, data); } } else { using (FileStream stream = File.OpenWrite(path)) { ser.Serialize(stream, data = new T()); } } return data; } } }