using System; using System.Collections.Generic; using CoopClient.Entities; using Lidgren.Network; using GTA; using GTA.Native; namespace CoopClient { /// /// Don't use it! /// public class Networking { internal NetClient Client; internal float Latency; internal bool ShowNetworkInfo = false; internal int BytesReceived = 0; internal int BytesSend = 0; internal void DisConnectFromServer(string address) { if (IsOnServer()) { Client.Disconnect("Bye!"); } else { // 6d4ec318f1c43bd62fe13d5a7ab28650 = GTACOOP:R NetPeerConfiguration config = new NetPeerConfiguration("6d4ec318f1c43bd62fe13d5a7ab28650") { AutoFlushSendQueue = false }; config.EnableMessageType(NetIncomingMessageType.ConnectionLatencyUpdated); Client = new NetClient(config); Client.Start(); string[] ip = new string[2]; int idx = address.LastIndexOf(':'); if (idx != -1) { ip[0] = address.Substring(0, idx); ip[1] = address.Substring(idx + 1); } if (ip.Length != 2) { throw new Exception("Malformed URL"); } // Send HandshakePacket NetOutgoingMessage outgoingMessage = Client.CreateMessage(); new HandshakePacket() { NetHandle = 0, SocialClubName = Game.Player.Name, Username = Main.MainSettings.Username, ModVersion = Main.CurrentVersion, NpcsAllowed = false }.PacketToNetOutGoingMessage(outgoingMessage); Client.Connect(ip[0], short.Parse(ip[1]), outgoingMessage); } } internal bool IsOnServer() { return Client?.ConnectionStatus == NetConnectionStatus.Connected; } internal void ReceiveMessages() { if (Client == null) { return; } NetIncomingMessage message; while ((message = Client.ReadMessage()) != null) { BytesReceived += message.LengthBytes; switch (message.MessageType) { case NetIncomingMessageType.StatusChanged: NetConnectionStatus status = (NetConnectionStatus)message.ReadByte(); string reason = message.ReadString(); switch (status) { case NetConnectionStatus.InitiatedConnect: #if !NON_INTERACTIVE Main.MainMenu.InitiateConnectionMenuSetting(); #endif GTA.UI.Notification.Show("~y~Trying to connect..."); break; case NetConnectionStatus.Connected: if (message.SenderConnection.RemoteHailMessage.ReadByte() != (byte)PacketTypes.HandshakePacket) { Client.Disconnect("Wrong packet!"); } else { Packet remoteHailMessagePacket; remoteHailMessagePacket = new HandshakePacket(); remoteHailMessagePacket.NetIncomingMessageToPacket(message.SenderConnection.RemoteHailMessage); HandshakePacket handshakePacket = (HandshakePacket)remoteHailMessagePacket; Main.LocalNetHandle = handshakePacket.NetHandle; Main.NPCsAllowed = handshakePacket.NpcsAllowed; Main.MainChat.Init(); // Send player connect packet NetOutgoingMessage outgoingMessage = Client.CreateMessage(); new PlayerConnectPacket() { NetHandle = Main.LocalNetHandle, SocialClubName = string.Empty, Username = string.Empty }.PacketToNetOutGoingMessage(outgoingMessage); Client.SendMessage(outgoingMessage, NetDeliveryMethod.ReliableOrdered); Client.FlushSendQueue(); #if !NON_INTERACTIVE Main.MainMenu.ConnectedMenuSetting(); #endif COOPAPI.Connected(); GTA.UI.Notification.Show("~g~Connected!"); } break; case NetConnectionStatus.Disconnected: // Reset all values LastPlayerFullSync = 0; Main.NPCsAllowed = false; if (Main.MainChat.Focused) { Main.MainChat.Focused = false; } Main.CleanUp(); #if !NON_INTERACTIVE Main.MainMenu.DisconnectedMenuSetting(); #endif COOPAPI.Disconnected(reason); GTA.UI.Notification.Show("~r~Disconnected: " + reason); break; } break; case NetIncomingMessageType.Data: byte packetType = message.ReadByte(); Packet packet; switch (packetType) { case (byte)PacketTypes.PlayerConnectPacket: packet = new PlayerConnectPacket(); packet.NetIncomingMessageToPacket(message); PlayerConnect((PlayerConnectPacket)packet); break; case (byte)PacketTypes.PlayerDisconnectPacket: packet = new PlayerDisconnectPacket(); packet.NetIncomingMessageToPacket(message); PlayerDisconnect((PlayerDisconnectPacket)packet); break; case (byte)PacketTypes.FullSyncPlayerPacket: packet = new FullSyncPlayerPacket(); packet.NetIncomingMessageToPacket(message); FullSyncPlayer((FullSyncPlayerPacket)packet); break; case (byte)PacketTypes.FullSyncPlayerVehPacket: packet = new FullSyncPlayerVehPacket(); packet.NetIncomingMessageToPacket(message); FullSyncPlayerVeh((FullSyncPlayerVehPacket)packet); break; case (byte)PacketTypes.LightSyncPlayerPacket: packet = new LightSyncPlayerPacket(); packet.NetIncomingMessageToPacket(message); LightSyncPlayer((LightSyncPlayerPacket)packet); break; case (byte)PacketTypes.LightSyncPlayerVehPacket: packet = new LightSyncPlayerVehPacket(); packet.NetIncomingMessageToPacket(message); LightSyncPlayerVeh((LightSyncPlayerVehPacket)packet); break; case (byte)PacketTypes.FullSyncNpcPacket: packet = new FullSyncNpcPacket(); packet.NetIncomingMessageToPacket(message); FullSyncNpc((FullSyncNpcPacket)packet); break; case (byte)PacketTypes.FullSyncNpcVehPacket: packet = new FullSyncNpcVehPacket(); packet.NetIncomingMessageToPacket(message); FullSyncNpcVeh((FullSyncNpcVehPacket)packet); break; case (byte)PacketTypes.SuperLightSyncPlayerPacket: packet = new SuperLightSyncPlayerPacket(); packet.NetIncomingMessageToPacket(message); SuperLightSyncPlayer((SuperLightSyncPlayerPacket)packet); break; case (byte)PacketTypes.ChatMessagePacket: packet = new ChatMessagePacket(); packet.NetIncomingMessageToPacket(message); ChatMessagePacket chatMessagePacket = (ChatMessagePacket)packet; if (!COOPAPI.ChatMessageReceived(chatMessagePacket.Username, chatMessagePacket.Message)) { Main.MainChat.AddMessage(chatMessagePacket.Username, chatMessagePacket.Message); } break; case (byte)PacketTypes.NativeCallPacket: packet = new NativeCallPacket(); packet.NetIncomingMessageToPacket(message); DecodeNativeCall((NativeCallPacket)packet); break; case (byte)PacketTypes.NativeResponsePacket: packet = new NativeResponsePacket(); packet.NetIncomingMessageToPacket(message); DecodeNativeResponse((NativeResponsePacket)packet); break; case (byte)PacketTypes.ModPacket: packet = new ModPacket(); packet.NetIncomingMessageToPacket(message); ModPacket modPacket = (ModPacket)packet; COOPAPI.ModPacketReceived(modPacket.NetHandle, modPacket.Mod, modPacket.CustomPacketID, modPacket.Bytes); break; } break; case NetIncomingMessageType.ConnectionLatencyUpdated: Latency = message.ReadFloat(); break; case NetIncomingMessageType.DebugMessage: case NetIncomingMessageType.ErrorMessage: case NetIncomingMessageType.WarningMessage: case NetIncomingMessageType.VerboseDebugMessage: #if DEBUG // TODO? #endif break; default: break; } Client.Recycle(message); } } #region -- GET -- #region -- PLAYER -- private void PlayerConnect(PlayerConnectPacket packet) { EntitiesPlayer player = new EntitiesPlayer() { SocialClubName = packet.SocialClubName, Username = packet.Username, LastUpdateReceived = Util.GetTickCount64() }; Main.Players.Add(packet.NetHandle, player); COOPAPI.Connected(packet.NetHandle); } private void PlayerDisconnect(PlayerDisconnectPacket packet) { if (Main.Players.ContainsKey(packet.NetHandle)) { EntitiesPlayer player = Main.Players[packet.NetHandle]; if (player.Character != null && player.Character.Exists()) { player.Character.Kill(); player.Character.Delete(); } player.PedBlip?.Delete(); COOPAPI.Disconnected(packet.NetHandle); Main.Players.Remove(packet.NetHandle); } } private void FullSyncPlayer(FullSyncPlayerPacket packet) { if (Main.Players.ContainsKey(packet.Extra.NetHandle)) { EntitiesPlayer player = Main.Players[packet.Extra.NetHandle]; player.ModelHash = packet.ModelHash; player.Props = packet.Props; player.Health = packet.Extra.Health; player.Position = packet.Extra.Position.ToVector(); player.Rotation = packet.Rotation.ToVector(); player.Velocity = packet.Velocity.ToVector(); player.Speed = packet.Speed; player.CurrentWeaponHash = packet.CurrentWeaponHash; player.WeaponComponents = packet.WeaponComponents; player.AimCoords = packet.AimCoords.ToVector(); player.IsAiming = (packet.Flag.Value & (byte)PedDataFlags.IsAiming) > 0; player.IsShooting = (packet.Flag.Value & (byte)PedDataFlags.IsShooting) > 0; player.IsReloading = (packet.Flag.Value & (byte)PedDataFlags.IsReloading) > 0; player.IsJumping = (packet.Flag.Value & (byte)PedDataFlags.IsJumping) > 0; player.IsRagdoll = (packet.Flag.Value & (byte)PedDataFlags.IsRagdoll) > 0; player.IsOnFire = (packet.Flag.Value & (byte)PedDataFlags.IsOnFire) > 0; player.IsInVehicle = false; player.LastSyncWasFull = true; player.Latency = packet.Extra.Latency; player.LastUpdateReceived = Util.GetTickCount64(); } } private void FullSyncPlayerVeh(FullSyncPlayerVehPacket packet) { if (Main.Players.ContainsKey(packet.Extra.NetHandle)) { EntitiesPlayer player = Main.Players[packet.Extra.NetHandle]; player.ModelHash = packet.ModelHash; player.Props = packet.Props; player.Health = packet.Extra.Health; player.Position = packet.Extra.Position.ToVector(); player.VehicleModelHash = packet.VehModelHash; player.VehicleSeatIndex = packet.VehSeatIndex; player.VehiclePosition = packet.VehPosition.ToVector(); player.VehicleRotation = packet.VehRotation.ToQuaternion(); player.VehicleEngineHealth = packet.VehEngineHealth; player.VehRPM = packet.VehRPM; player.VehicleVelocity = packet.VehVelocity.ToVector(); player.VehicleSpeed = packet.VehSpeed; player.VehicleSteeringAngle = packet.VehSteeringAngle; player.AimCoords = packet.VehAimCoords.ToVector(); player.VehicleColors = packet.VehColors; player.VehicleMods = packet.VehMods; player.VehDoors = packet.VehDoors; player.VehTires = packet.VehTires; player.VehLandingGear = packet.VehLandingGear; player.VehIsEngineRunning = (packet.Flag.Value & (byte)VehicleDataFlags.IsEngineRunning) > 0; player.VehAreLightsOn = (packet.Flag.Value & (byte)VehicleDataFlags.AreLightsOn) > 0; player.VehAreHighBeamsOn = (packet.Flag.Value & (byte)VehicleDataFlags.AreHighBeamsOn) > 0; player.VehIsSireneActive = (packet.Flag.Value & (byte)VehicleDataFlags.IsSirenActive) > 0; player.VehicleDead = (packet.Flag.Value & (byte)VehicleDataFlags.IsDead) > 0; player.IsHornActive = (packet.Flag.Value & (byte)VehicleDataFlags.IsHornActive) > 0; player.Transformed = (packet.Flag.Value & (byte)VehicleDataFlags.IsTransformed) > 0; player.IsInVehicle = true; player.LastSyncWasFull = true; player.Latency = packet.Extra.Latency; player.LastUpdateReceived = Util.GetTickCount64(); } } private void LightSyncPlayer(LightSyncPlayerPacket packet) { if (Main.Players.ContainsKey(packet.Extra.NetHandle)) { EntitiesPlayer player = Main.Players[packet.Extra.NetHandle]; player.Health = packet.Extra.Health; player.Position = packet.Extra.Position.ToVector(); player.Rotation = packet.Rotation.ToVector(); player.Velocity = packet.Velocity.ToVector(); player.Speed = packet.Speed; player.CurrentWeaponHash = packet.CurrentWeaponHash; player.AimCoords = packet.AimCoords.ToVector(); player.IsAiming = (packet.Flag.Value & (byte)PedDataFlags.IsAiming) > 0; player.IsShooting = (packet.Flag.Value & (byte)PedDataFlags.IsShooting) > 0; player.IsReloading = (packet.Flag.Value & (byte)PedDataFlags.IsReloading) > 0; player.IsJumping = (packet.Flag.Value & (byte)PedDataFlags.IsJumping) > 0; player.IsRagdoll = (packet.Flag.Value & (byte)PedDataFlags.IsRagdoll) > 0; player.IsOnFire = (packet.Flag.Value & (byte)PedDataFlags.IsOnFire) > 0; player.IsInVehicle = false; player.LastSyncWasFull = false; player.Latency = packet.Extra.Latency; player.LastUpdateReceived = Util.GetTickCount64(); } } private void LightSyncPlayerVeh(LightSyncPlayerVehPacket packet) { if (Main.Players.ContainsKey(packet.Extra.NetHandle)) { EntitiesPlayer player = Main.Players[packet.Extra.NetHandle]; player.Health = packet.Extra.Health; player.Position = packet.Extra.Position.ToVector(); player.VehicleModelHash = packet.VehModelHash; player.VehicleSeatIndex = packet.VehSeatIndex; player.VehiclePosition = packet.VehPosition.ToVector(); player.VehicleRotation = packet.VehRotation.ToQuaternion(); player.VehicleVelocity = packet.VehVelocity.ToVector(); player.VehicleSpeed = packet.VehSpeed; player.VehicleSteeringAngle = packet.VehSteeringAngle; player.VehIsEngineRunning = (packet.Flag.Value & (byte)VehicleDataFlags.IsEngineRunning) > 0; player.VehAreLightsOn = (packet.Flag.Value & (byte)VehicleDataFlags.AreLightsOn) > 0; player.VehAreHighBeamsOn = (packet.Flag.Value & (byte)VehicleDataFlags.AreHighBeamsOn) > 0; player.VehIsSireneActive = (packet.Flag.Value & (byte)VehicleDataFlags.IsSirenActive) > 0; player.VehicleDead = (packet.Flag.Value & (byte)VehicleDataFlags.IsDead) > 0; player.IsHornActive = (packet.Flag.Value & (byte)VehicleDataFlags.IsHornActive) > 0; player.Transformed = (packet.Flag.Value & (byte)VehicleDataFlags.IsTransformed) > 0; player.IsInVehicle = true; player.LastSyncWasFull = false; player.Latency = packet.Extra.Latency; player.LastUpdateReceived = Util.GetTickCount64(); } } private void SuperLightSyncPlayer(SuperLightSyncPlayerPacket packet) { if (Main.Players.ContainsKey(packet.Extra.NetHandle)) { EntitiesPlayer player = Main.Players[packet.Extra.NetHandle]; player.Health = packet.Extra.Health; player.Position = packet.Extra.Position.ToVector(); player.Latency = packet.Extra.Latency; player.LastUpdateReceived = Util.GetTickCount64(); } } private void DecodeNativeCall(NativeCallPacket packet) { List arguments = new List(); if (packet.Args != null && packet.Args.Count > 0) { packet.Args.ForEach(arg => { Type typeOf = arg.GetType(); if (typeOf == typeof(IntArgument)) { arguments.Add(((IntArgument)arg).Data); } else if (typeOf == typeof(BoolArgument)) { arguments.Add(((BoolArgument)arg).Data); } else if (typeOf == typeof(FloatArgument)) { arguments.Add(((FloatArgument)arg).Data); } else if (typeOf == typeof(StringArgument)) { arguments.Add(((StringArgument)arg).Data); } else if (typeOf == typeof(LVector3Argument)) { arguments.Add(((LVector3Argument)arg).Data.X); arguments.Add(((LVector3Argument)arg).Data.Y); arguments.Add(((LVector3Argument)arg).Data.Z); } else { GTA.UI.Notification.Show("[DecodeNativeCall][" + packet.Hash + "]: Type of argument not found!"); return; } }); } Function.Call((Hash)packet.Hash, arguments.ToArray()); } private void DecodeNativeResponse(NativeResponsePacket packet) { List arguments = new List(); Type typeOf = null; if (packet.Args != null && packet.Args.Count > 0) { packet.Args.ForEach(arg => { typeOf = arg.GetType(); if (typeOf == typeof(IntArgument)) { arguments.Add(((IntArgument)arg).Data); } else if (typeOf == typeof(BoolArgument)) { arguments.Add(((BoolArgument)arg).Data); } else if (typeOf == typeof(FloatArgument)) { arguments.Add(((FloatArgument)arg).Data); } else if (typeOf == typeof(StringArgument)) { arguments.Add(((StringArgument)arg).Data); } else if (typeOf == typeof(LVector3Argument)) { arguments.Add(((LVector3Argument)arg).Data.X); arguments.Add(((LVector3Argument)arg).Data.Y); arguments.Add(((LVector3Argument)arg).Data.Z); } else { GTA.UI.Notification.Show("[DecodeNativeCall][" + packet.Hash + "]: Type of argument not found!"); return; } }); } NativeArgument result = null; typeOf = packet.Type.GetType(); if (typeOf == typeof(IntArgument)) { result = new IntArgument() { Data = Function.Call((Hash)packet.Hash, arguments.ToArray()) }; } else if (typeOf == typeof(BoolArgument)) { result = new BoolArgument() { Data = Function.Call((Hash)packet.Hash, arguments.ToArray()) }; } else if (typeOf == typeof(FloatArgument)) { result = new FloatArgument() { Data = Function.Call((Hash)packet.Hash, arguments.ToArray()) }; } else if (typeOf == typeof(StringArgument)) { result = new StringArgument() { Data = Function.Call((Hash)packet.Hash, arguments.ToArray()) }; } else if (typeOf == typeof(LVector3Argument)) { result = new LVector3Argument() { Data = Function.Call((Hash)packet.Hash, arguments.ToArray()).ToLVector() }; } else { GTA.UI.Notification.Show("[DecodeNativeResponse][" + packet.Hash + "]: Type of argument not found!"); return; } NetOutgoingMessage outgoingMessage = Client.CreateMessage(); new NativeResponsePacket() { Hash = 0, Args = null, Type = result, NetHandle = packet.NetHandle }.PacketToNetOutGoingMessage(outgoingMessage); Client.SendMessage(outgoingMessage, NetDeliveryMethod.ReliableOrdered, (int)ConnectionChannel.Native); Client.FlushSendQueue(); } #endregion // -- PLAYER -- #region -- NPC -- private void FullSyncNpc(FullSyncNpcPacket packet) { lock (Main.NPCs) { if (Main.NPCs.ContainsKey(packet.NetHandle)) { EntitiesNpc npc = Main.NPCs[packet.NetHandle]; // "if" this NPC has left a vehicle npc.NPCVehHandle = 0; npc.ModelHash = packet.ModelHash; npc.Props = packet.Props; npc.Health = packet.Health; npc.Position = packet.Position.ToVector(); npc.Rotation = packet.Rotation.ToVector(); npc.Velocity = packet.Velocity.ToVector(); npc.Speed = packet.Speed; npc.CurrentWeaponHash = packet.CurrentWeaponHash; npc.AimCoords = packet.AimCoords.ToVector(); npc.IsAiming = (packet.Flag.Value & (byte)PedDataFlags.IsAiming) > 0; npc.IsShooting = (packet.Flag.Value & (byte)PedDataFlags.IsShooting) > 0; npc.IsReloading = (packet.Flag.Value & (byte)PedDataFlags.IsReloading) > 0; npc.IsJumping = (packet.Flag.Value & (byte)PedDataFlags.IsJumping) > 0; npc.IsRagdoll = (packet.Flag.Value & (byte)PedDataFlags.IsRagdoll) > 0; npc.IsOnFire = (packet.Flag.Value & (byte)PedDataFlags.IsOnFire) > 0; npc.IsInVehicle = false; npc.LastSyncWasFull = true; npc.LastUpdateReceived = Util.GetTickCount64(); } else { Main.NPCs.Add(packet.NetHandle, new EntitiesNpc() { ModelHash = packet.ModelHash, Props = packet.Props, Health = packet.Health, Position = packet.Position.ToVector(), Rotation = packet.Rotation.ToVector(), Velocity = packet.Velocity.ToVector(), Speed = packet.Speed, CurrentWeaponHash = packet.CurrentWeaponHash, AimCoords = packet.AimCoords.ToVector(), IsAiming = (packet.Flag.Value & (byte)PedDataFlags.IsAiming) > 0, IsShooting = (packet.Flag.Value & (byte)PedDataFlags.IsShooting) > 0, IsReloading = (packet.Flag.Value & (byte)PedDataFlags.IsReloading) > 0, IsJumping = (packet.Flag.Value & (byte)PedDataFlags.IsJumping) > 0, IsRagdoll = (packet.Flag.Value & (byte)PedDataFlags.IsRagdoll) > 0, IsOnFire = (packet.Flag.Value & (byte)PedDataFlags.IsOnFire) > 0, IsInVehicle = false, LastSyncWasFull = true, LastUpdateReceived = Util.GetTickCount64() }); } } } private void FullSyncNpcVeh(FullSyncNpcVehPacket packet) { lock (Main.NPCs) { if (Main.NPCs.ContainsKey(packet.NetHandle)) { EntitiesNpc npc = Main.NPCs[packet.NetHandle]; npc.NPCVehHandle = packet.VehHandle; npc.ModelHash = packet.ModelHash; npc.Props = packet.Props; npc.Health = packet.Health; npc.Position = packet.Position.ToVector(); npc.VehicleModelHash = packet.VehModelHash; npc.VehicleSeatIndex = packet.VehSeatIndex; npc.VehiclePosition = packet.VehPosition.ToVector(); npc.VehicleRotation = packet.VehRotation.ToQuaternion(); npc.VehicleEngineHealth = packet.VehEngineHealth; npc.VehRPM = packet.VehRPM; npc.VehicleVelocity = packet.VehVelocity.ToVector(); npc.VehicleSpeed = packet.VehSpeed; npc.VehicleSteeringAngle = packet.VehSteeringAngle; npc.VehicleColors = packet.VehColors; npc.VehDoors = packet.VehDoors; npc.VehTires = packet.VehTires; npc.VehLandingGear = packet.VehLandingGear; npc.VehIsEngineRunning = (packet.Flag.Value & (byte)VehicleDataFlags.IsEngineRunning) > 0; npc.VehAreLightsOn = (packet.Flag.Value & (byte)VehicleDataFlags.AreLightsOn) > 0; npc.VehAreHighBeamsOn = (packet.Flag.Value & (byte)VehicleDataFlags.AreHighBeamsOn) > 0; npc.VehIsSireneActive = (packet.Flag.Value & (byte)VehicleDataFlags.IsSirenActive) > 0; npc.VehicleDead = (packet.Flag.Value & (byte)VehicleDataFlags.IsDead) > 0; npc.IsHornActive = (packet.Flag.Value & (byte)VehicleDataFlags.IsHornActive) > 0; npc.Transformed = (packet.Flag.Value & (byte)VehicleDataFlags.IsTransformed) > 0; npc.IsInVehicle = true; npc.LastSyncWasFull = true; npc.LastUpdateReceived = Util.GetTickCount64(); } else { Main.NPCs.Add(packet.NetHandle, new EntitiesNpc() { NPCVehHandle = packet.VehHandle, ModelHash = packet.ModelHash, Props = packet.Props, Health = packet.Health, Position = packet.Position.ToVector(), VehicleModelHash = packet.VehModelHash, VehicleSeatIndex = packet.VehSeatIndex, VehiclePosition = packet.VehPosition.ToVector(), VehicleRotation = packet.VehRotation.ToQuaternion(), VehicleEngineHealth = packet.VehEngineHealth, VehRPM = packet.VehRPM, VehicleVelocity = packet.VehVelocity.ToVector(), VehicleSpeed = packet.VehSpeed, VehicleSteeringAngle = packet.VehSteeringAngle, VehicleColors = packet.VehColors, VehDoors = packet.VehDoors, VehTires = packet.VehTires, VehLandingGear = packet.VehLandingGear, VehIsEngineRunning = (packet.Flag.Value & (byte)VehicleDataFlags.IsEngineRunning) > 0, VehAreLightsOn = (packet.Flag.Value & (byte)VehicleDataFlags.AreLightsOn) > 0, VehAreHighBeamsOn = (packet.Flag.Value & (byte)VehicleDataFlags.AreHighBeamsOn) > 0, VehIsSireneActive = (packet.Flag.Value & (byte)VehicleDataFlags.IsSirenActive) > 0, VehicleDead = (packet.Flag.Value & (byte)VehicleDataFlags.IsDead) > 0, IsHornActive = (packet.Flag.Value & (byte)VehicleDataFlags.IsHornActive) > 0, Transformed = (packet.Flag.Value & (byte)VehicleDataFlags.IsTransformed) > 0, IsInVehicle = true, LastSyncWasFull = true, LastUpdateReceived = Util.GetTickCount64() }); } } } #endregion // -- NPC -- #endregion #region -- SEND -- private ulong LastPlayerFullSync = 0; internal void SendPlayerData() { Ped player = Game.Player.Character; NetOutgoingMessage outgoingMessage = Client.CreateMessage(); NetDeliveryMethod messageType; if ((Util.GetTickCount64() - LastPlayerFullSync) > 500) { messageType = NetDeliveryMethod.UnreliableSequenced; if (player.IsInVehicle()) { Vehicle veh = player.CurrentVehicle; int primaryColor = 0; int secondaryColor = 0; unsafe { Function.Call(Hash.GET_VEHICLE_COLOURS, veh, &primaryColor, &secondaryColor); } new FullSyncPlayerVehPacket() { Extra = new PlayerPacket() { NetHandle = Main.LocalNetHandle, Health = player.Health, Position = player.Position.ToLVector() }, ModelHash = player.Model.Hash, Props = player.GetPedProps(), VehModelHash = veh.Model.Hash, VehSeatIndex = (int)player.SeatIndex, VehPosition = veh.Position.ToLVector(), VehRotation = veh.Quaternion.ToLQuaternion(), VehEngineHealth = veh.EngineHealth, VehRPM = veh.CurrentRPM, VehVelocity = veh.Velocity.ToLVector(), VehSpeed = veh.Speed, VehSteeringAngle = veh.SteeringAngle, VehAimCoords = veh.IsTurretSeat((int)player.SeatIndex) ? Util.GetVehicleAimCoords().ToLVector() : new LVector3(), VehColors = new int[] { primaryColor, secondaryColor }, VehMods = veh.Mods.GetVehicleMods(), VehDoors = veh.Doors.GetVehicleDoors(), VehTires = veh.Wheels.GetBrokenTires(), VehLandingGear = veh.IsPlane ? (byte)veh.LandingGearState : (byte)0, Flag = veh.GetVehicleFlags() }.PacketToNetOutGoingMessage(outgoingMessage); } else { new FullSyncPlayerPacket() { Extra = new PlayerPacket() { NetHandle = Main.LocalNetHandle, Health = player.Health, Position = player.Position.ToLVector() }, ModelHash = player.Model.Hash, Props = player.GetPedProps(), Rotation = player.Rotation.ToLVector(), Velocity = player.Velocity.ToLVector(), Speed = player.GetPedSpeed(), AimCoords = player.GetPedAimCoords(false).ToLVector(), CurrentWeaponHash = (int)player.Weapons.Current.Hash, WeaponComponents = player.Weapons.Current.GetWeaponComponents(), Flag = player.GetPedFlags(true) }.PacketToNetOutGoingMessage(outgoingMessage); } LastPlayerFullSync = Util.GetTickCount64(); } else { messageType = NetDeliveryMethod.ReliableSequenced; if (player.IsInVehicle()) { Vehicle veh = player.CurrentVehicle; new LightSyncPlayerVehPacket() { Extra = new PlayerPacket() { NetHandle = Main.LocalNetHandle, Health = player.Health, Position = player.Position.ToLVector() }, VehModelHash = veh.Model.Hash, VehSeatIndex = (int)player.SeatIndex, VehPosition = veh.Position.ToLVector(), VehRotation = veh.Quaternion.ToLQuaternion(), VehVelocity = veh.Velocity.ToLVector(), VehSpeed = veh.Speed, VehSteeringAngle = veh.SteeringAngle, Flag = veh.GetVehicleFlags() }.PacketToNetOutGoingMessage(outgoingMessage); } else { new LightSyncPlayerPacket() { Extra = new PlayerPacket() { NetHandle = Main.LocalNetHandle, Health = player.Health, Position = player.Position.ToLVector() }, Rotation = player.Rotation.ToLVector(), Velocity = player.Velocity.ToLVector(), Speed = player.GetPedSpeed(), AimCoords = player.GetPedAimCoords(false).ToLVector(), CurrentWeaponHash = (int)player.Weapons.Current.Hash, Flag = player.GetPedFlags(true) }.PacketToNetOutGoingMessage(outgoingMessage); } } Client.SendMessage(outgoingMessage, messageType, (int)ConnectionChannel.Player); Client.FlushSendQueue(); #if DEBUG if (ShowNetworkInfo) { BytesSend += outgoingMessage.LengthBytes; } #endif } internal void SendNpcData(Ped npc) { NetOutgoingMessage outgoingMessage = Client.CreateMessage(); if (npc.IsInVehicle()) { Vehicle veh = npc.CurrentVehicle; int primaryColor = 0; int secondaryColor = 0; unsafe { Function.Call(Hash.GET_VEHICLE_COLOURS, npc.CurrentVehicle, &primaryColor, &secondaryColor); } new FullSyncNpcVehPacket() { NetHandle = Main.LocalNetHandle + npc.Handle, VehHandle = Main.LocalNetHandle + veh.Handle, ModelHash = npc.Model.Hash, Props = npc.GetPedProps(), Health = npc.Health, Position = npc.Position.ToLVector(), VehModelHash = veh.Model.Hash, VehSeatIndex = (int)npc.SeatIndex, VehPosition = veh.Position.ToLVector(), VehRotation = veh.Quaternion.ToLQuaternion(), VehEngineHealth = veh.EngineHealth, VehRPM = veh.CurrentRPM, VehVelocity = veh.Velocity.ToLVector(), VehSpeed = veh.Speed, VehSteeringAngle = veh.SteeringAngle, VehColors = new int[] { primaryColor, secondaryColor }, VehMods = veh.Mods.GetVehicleMods(), VehDoors = veh.Doors.GetVehicleDoors(), VehTires = veh.Wheels.GetBrokenTires(), VehLandingGear = veh.IsPlane ? (byte)veh.LandingGearState : (byte)0, Flag = veh.GetVehicleFlags() }.PacketToNetOutGoingMessage(outgoingMessage); } else { new FullSyncNpcPacket() { NetHandle = Main.LocalNetHandle + npc.Handle, ModelHash = npc.Model.Hash, Props = npc.GetPedProps(), Health = npc.Health, Position = npc.Position.ToLVector(), Rotation = npc.Rotation.ToLVector(), Velocity = npc.Velocity.ToLVector(), Speed = npc.GetPedSpeed(), AimCoords = npc.GetPedAimCoords(true).ToLVector(), CurrentWeaponHash = (int)npc.Weapons.Current.Hash, Flag = npc.GetPedFlags(true) }.PacketToNetOutGoingMessage(outgoingMessage); } Client.SendMessage(outgoingMessage, NetDeliveryMethod.Unreliable, (int)ConnectionChannel.NPC); Client.FlushSendQueue(); #if DEBUG if (ShowNetworkInfo) { BytesSend += outgoingMessage.LengthBytes; } #endif } internal void SendChatMessage(string message) { NetOutgoingMessage outgoingMessage = Client.CreateMessage(); new ChatMessagePacket() { Username = Main.MainSettings.Username, Message = message }.PacketToNetOutGoingMessage(outgoingMessage); Client.SendMessage(outgoingMessage, NetDeliveryMethod.ReliableOrdered, (int)ConnectionChannel.Chat); Client.FlushSendQueue(); #if DEBUG if (ShowNetworkInfo) { BytesSend += outgoingMessage.LengthBytes; } #endif } internal void SendModData(long target, string mod, byte customID, byte[] bytes) { NetOutgoingMessage outgoingMessage = Client.CreateMessage(); new ModPacket() { NetHandle = Main.LocalNetHandle, Target = target, Mod = mod, CustomPacketID = customID, Bytes = bytes }.PacketToNetOutGoingMessage(outgoingMessage); Client.SendMessage(outgoingMessage, NetDeliveryMethod.ReliableOrdered, (int)ConnectionChannel.Mod); Client.FlushSendQueue(); #if DEBUG if (ShowNetworkInfo) { BytesSend += outgoingMessage.LengthBytes; } #endif } #endregion } }