using System;
using System.IO;
using System.Reflection;
using System.Collections.Generic;
using Microsoft.ClearScript;
using Microsoft.ClearScript.V8;
using GTA;
namespace CoopClient
{
///
/// Don't use this!
///
public class JavascriptHook : Script
{
private static readonly List ScriptEngines = new List();
///
/// Don't use this!
///
public JavascriptHook()
{
Tick += Ontick;
}
private void Ontick(object sender, EventArgs e)
{
if (!Main.MainNetworking.IsOnServer() || ScriptEngines.Count == 0)
{
return;
}
lock (ScriptEngines)
{
ScriptEngines.ForEach(engine => engine.Script.API.InvokeTick());
}
}
internal static void LoadAll()
{
string serverAddress = Main.MainSettings.LastServerAddress.Replace(":", ".");
if (!Directory.Exists("scripts\\resources\\" + serverAddress))
{
try
{
Directory.CreateDirectory("scripts\\resources\\" + serverAddress);
}
catch (Exception ex)
{
GTA.UI.Notification.Show("~r~~h~Javascript Error");
Logger.Write(ex.Message, Logger.LogLevel.Server);
// Without the directory we can't do the other stuff
return;
}
}
lock (ScriptEngines)
{
foreach (string script in Directory.GetFiles("scripts\\resources\\" + serverAddress, "*.js"))
{
V8ScriptEngine engine = new V8ScriptEngine();
engine.AddHostObject("SHVDN", new HostTypeCollection(Assembly.LoadFrom("ScriptHookVDotNet3.dll")));
engine.AddHostObject("LemonUI", new HostTypeCollection(Assembly.LoadFrom("scripts\\LemonUI.SHVDN3.dll")));
engine.AccessContext = typeof(ScriptContext);
engine.AddHostObject("API", new ScriptContext());
try
{
engine.Execute(File.ReadAllText(script));
}
catch (Exception ex)
{
GTA.UI.Notification.Show("~r~~h~Javascript Error");
Logger.Write(ex.Message, Logger.LogLevel.Server);
}
finally
{
engine.Script.API.InvokeStart();
ScriptEngines.Add(engine);
}
}
}
}
internal static void StopAll()
{
lock (ScriptEngines)
{
ScriptEngines.ForEach(engine => engine.Script.API.InvokeStop());
ScriptEngines.Clear();
}
}
internal static void InvokePlayerConnect(string username, long nethandle)
{
lock (ScriptEngines)
{
ScriptEngines.ForEach(engine => engine.Script.API.InvokePlayerConnect(username, nethandle));
}
}
internal static void InvokePlayerDisonnect(string username, long nethandle, string reason = null)
{
lock (ScriptEngines)
{
ScriptEngines.ForEach(engine => engine.Script.API.InvokePlayerDisonnect(username, nethandle, reason));
}
}
internal static void InvokeChatMessage(string from, string message)
{
lock (ScriptEngines)
{
ScriptEngines.ForEach(engine => engine.Script.API.InvokeChatMessage(from, message));
}
}
}
internal class ScriptContext
{
#region DELEGATES
public delegate void EmptyEvent();
public delegate void PlayerConnectEvent(string username, long nethandle, string reason);
public delegate void ChatMessageEvent(string from, string message);
#endregion
#region EVENTS
public event EmptyEvent OnStart, OnStop, OnTick;
public event PlayerConnectEvent OnPlayerConnect, OnPlayerDisconnect;
public event ChatMessageEvent OnChatMessage;
internal void InvokeStart()
{
OnStart?.Invoke();
}
internal void InvokeStop()
{
OnStop?.Invoke();
}
internal void InvokeTick()
{
OnTick?.Invoke();
}
internal void InvokePlayerConnect(string username, long nethandle)
{
OnPlayerConnect?.Invoke(username, nethandle, null);
}
internal void InvokePlayerDisonnect(string username, long nethandle, string reason)
{
OnPlayerDisconnect?.Invoke(username, nethandle, reason);
}
internal void InvokeChatMessage(string from, string message)
{
OnChatMessage?.Invoke(from, message);
}
#endregion
public void SendLocalMessage(string message)
{
Main.MainChat.AddMessage("JAVASCRIPT", message);
}
public string GetLocalUsername()
{
return Main.MainSettings.Username;
}
public long GetLocalNetHandle()
{
return Main.LocalNetHandle;
}
}
}