EntenKoeniq
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67c4d9a694
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Don't check if the tire is punctured if it has burst
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2022-04-10 15:01:16 +02:00 |
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EntenKoeniq
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75fb2c29d3
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Code conventions. Small changes and bug fixes
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2022-04-10 14:34:55 +02:00 |
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EntenKoeniq
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6f2da854a9
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Better brake lights
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2022-01-01 17:24:55 +01:00 |
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EntenKoeniq
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3f4eeb0a32
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Parachute sync added. Small changes
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2022-01-01 04:16:24 +01:00 |
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EntenKoeniq
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24eb221f57
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Addded Climb and ClimbLadder sync. Small changes
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2021-12-28 19:14:51 +01:00 |
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EntenKoeniq
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73ac8694be
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Started with Parachute sync. Small bug fixes and new ServerScript Events
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2021-12-27 17:26:16 +01:00 |
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EntenKoeniq
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a4ffc25823
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Only take 35 NPCs to share. Don't wait any longer to send a package. Vehicle synchronization updated. Small changes
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2021-12-24 15:33:27 +01:00 |
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EntenKoeniq
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5393378317
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The VectorExtensions class has been moved to the Util.cs file. Fixed ragdoll bug and UpdateOnFootPosition() call for aim and shoot
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2021-12-24 06:33:00 +01:00 |
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EntenKoeniq
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56ab6ef284
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AimCoords also added for LightSync. Small changes
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2021-12-24 05:20:32 +01:00 |
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EntenKoeniq
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d6ef443b92
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ToVector(), ToLVector(), ToQuaternion() and ToLQuaternion() added
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2021-12-24 05:05:35 +01:00 |
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EntenKoeniq
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b9703dd612
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Bug fixes and new player movement
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2021-12-24 03:16:16 +01:00 |
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EntenKoeniq
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b9a1089fd0
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Network traffic reduced. Changes!
Bugs:
- Character rotation?
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2021-12-23 22:03:01 +01:00 |
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EntenKoeniq
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5353532360
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1.2.0
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2021-12-19 00:53:03 +01:00 |
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EntenKoeniq
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6f857daf69
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Added vehicle roof sync
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2021-12-18 09:46:42 +01:00 |
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EntenKoeniq
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7df796340f
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Small changes
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2021-12-17 01:27:42 +01:00 |
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EntenKoeniq
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bedd251385
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Util.Compare() updated
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2021-12-17 00:19:34 +01:00 |
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EntenKoeniq
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e2f5e602c8
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Small changes
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2021-12-16 22:35:37 +01:00 |
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EntenKoeniq
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6742fb9050
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Bug fixes. Compare() added to compare two Dictionary<>
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2021-12-16 22:26:45 +01:00 |
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EntenKoeniq
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6c09c10bd9
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Renamed Props to Clothes. Reduced bytes for data
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2021-12-16 22:05:40 +01:00 |
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EntenKoeniq
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3bb803f3c9
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Fixed bug with weapon components. Partial EntitiesPed.cs
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2021-12-15 03:31:57 +01:00 |
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EntenKoeniq
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26e4cb97ae
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Added synchronization of weapon components for players
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2021-12-15 01:25:16 +01:00 |
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EntenKoeniq
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4bd50a557b
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Transformation synchronization for submarine cars added
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2021-12-13 23:43:02 +01:00 |
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EntenKoeniq
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af2267f346
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Added horn sync and LastSyncWasFull flag removed
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2021-12-13 23:18:15 +01:00 |
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EntenKoeniq
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9f020c6094
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Added MarkAsNoLongerNeeded()
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2021-12-12 22:52:57 +01:00 |
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EntenKoeniq
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de81e1ad43
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new way to load the model
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2021-12-12 22:00:06 +01:00 |
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EntenKoeniq
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ad776f6f16
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Fixed freezing on model request
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2021-12-12 19:31:06 +01:00 |
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EntenKoeniq
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ccf850325a
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Added more turret vehicles and small changes
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2021-12-10 17:04:33 +01:00 |
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EntenKoeniq
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c01788c2d4
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Added CPU and RAM usage for debug build
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2021-12-10 11:31:36 +01:00 |
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EntenKoeniq
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bec80e6082
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Vehicle turret synchronization (experimental and not finished yet)
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2021-12-06 00:56:08 +01:00 |
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EntenKoeniq
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12a2ddf625
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CleanUp() removed
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2021-11-28 22:57:39 +01:00 |
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EntenKoeniq
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ed46155138
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Use the new features of SHVDN (must be created from the source code itself)
9edc0871bd
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2021-11-25 10:17:58 +01:00 |
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EntenKoeniq
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8fc16725ff
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Use TickCount64 instead of TickCount
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2021-11-19 22:08:15 +01:00 |
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EntenKoeniq
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27b7b96bfd
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We don't need that flag
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2021-11-19 09:24:06 +01:00 |
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EntenKoeniq
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5c14d2300b
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New vehicle synchronization added. Some changes
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2021-11-19 08:40:40 +01:00 |
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EntenKoeniq
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be921ba310
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LAST UPDATE
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2021-08-26 17:01:32 +02:00 |
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EntenKoeniq
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3c05b11292
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stuff
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2021-08-18 11:47:59 +02:00 |
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EntenKoeniq
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45815ba6d9
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Now it should work
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2021-08-16 16:38:52 +02:00 |
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EntenKoeniq
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de085e53e2
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Passenger bug fixed (not tested!)
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2021-08-16 13:24:32 +02:00 |
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EntenKoeniq
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ffe808d1ba
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Vehicle dead and door synchronization added
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2021-08-14 11:14:34 +02:00 |
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EntenKoeniq
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bfb697d419
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Some changes
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2021-08-13 15:20:26 +02:00 |
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EntenKoeniq
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c102d6964e
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I'm not sure this will work because it's been too long
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2021-08-02 22:03:07 +02:00 |
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EntenKoeniq
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4b1fddd64a
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Weapon/radio slowdown
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2021-07-14 08:09:26 +02:00 |
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EntenKoeniq
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c371484932
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ok...
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2021-07-13 16:30:33 +02:00 |
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EntenKoeniq
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a0fead635f
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New vehicle synchronization
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2021-07-13 12:00:37 +02:00 |
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EntenKoeniq
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6b1a7ae09c
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Vehicle sync update
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2021-07-11 03:05:07 +02:00 |
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EntenKoeniq
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7e628ce71f
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More vehicle sync
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2021-07-10 23:41:28 +02:00 |
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EntenKoeniq
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2be5375a47
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Vehicle synchronization started (only NPC and Debug)
Not finished yet!
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2021-07-10 09:41:17 +02:00 |
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EntenKoeniq
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7edb21087c
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Many weapons now fire bullets correctly
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2021-07-09 03:28:58 +02:00 |
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EntenKoeniq
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8cc3ea1e3a
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🙄
Much better...
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2021-07-07 15:37:54 +02:00 |
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EntenKoeniq
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c332b89bf7
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Initial commit
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2021-07-07 13:36:25 +02:00 |
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