18 Commits

Author SHA1 Message Date
sausage
118725e949 Made Networking and PlayerList static, changes to class hierarchy 2022-05-23 16:59:49 +08:00
sausage
a716db1ac6 Add files 2022-05-22 15:55:26 +08:00
EntenKoeniq
75fb2c29d3 Code conventions. Small changes and bug fixes 2022-04-10 14:34:55 +02:00
EntenKoeniq
a6167528dd Small changes 2022-03-28 14:49:26 +02:00
EntenKoeniq
474cba33fa Unused variables removed. MasterServer connection updated 2022-03-20 09:21:41 +01:00
Makinolo
d9e68bf0b5 Allows chat and player list use in NON_INTERACTIVE mode
Adds player list alignment choice to make it visible if the
calling mod is showing a menu where the player list appears by
default
2022-02-24 21:32:45 -07:00
EntenKoeniq
c3b054c75a NPC and Player split 2021-12-27 10:15:52 +01:00
EntenKoeniq
749a5b258d Only gta5 v1.0.1290 or newer is supported! 2021-12-14 14:20:41 +01:00
EntenKoeniq
129a4faea1 Fixed client exceptions 2021-12-03 20:30:00 +01:00
EntenKoeniq
33cda5dcfb XML documentation added (not finished yet) 2021-11-28 23:35:37 +01:00
EntenKoeniq
8fc16725ff Use TickCount64 instead of TickCount 2021-11-19 22:08:15 +01:00
Makinolo
7b467aec18 Creates interface to communicate with other mods and menus optional
The interface static class will be used from 3rd party mods to
initiate, close and configure the connection. The project can be
compiled with the NON_INTERACTIVE copiler flag to remove the menus
and leave only the interface as a controller.
This is an initial implementation, future additions will support
more operations.
2021-09-26 21:31:40 -06:00
EntenKoeniq
13f1e4afc4 NOT YET TESTED! 2021-08-17 15:04:50 +02:00
EntenKoeniq
f10f3686d3 ID (from "string" to "long") 2021-08-16 14:03:05 +02:00
EntenKoeniq
c15e671e82 Update PlayerList.cs 2021-08-16 12:43:52 +02:00
EntenKoeniq
0d2896d342 Latency update. FullSync every 500ms (previously 10 per second) 2021-08-16 12:31:49 +02:00
EntenKoeniq
bfb697d419 Some changes 2021-08-13 15:20:26 +02:00
EntenKoeniq
c332b89bf7 Initial commit 2021-07-07 13:36:25 +02:00