EntenKoeniq
06db5542cf
Fixed delegates for javascript
2022-03-31 17:31:39 +02:00
EntenKoeniq
0051504684
Small changes
2022-03-30 16:14:25 +02:00
EntenKoeniq
7d2e3705ea
Let's use the new logger
2022-03-29 00:28:57 +02:00
EntenKoeniq
90d7ae7059
Added first simple logger for CoopClient
2022-03-28 23:59:19 +02:00
EntenKoeniq
98a593daae
No more paused settings
2022-03-28 22:34:59 +02:00
EntenKoeniq
2a514357d1
Make ScriptEngines readonly. Added GetLocalUsername() for Javascript
2022-03-28 16:43:52 +02:00
EntenKoeniq
d99613445f
More small changes
2022-03-28 15:08:30 +02:00
EntenKoeniq
a6167528dd
Small changes
2022-03-28 14:49:26 +02:00
EntenKoeniq
214aed68ad
ScriptContext is now internal
2022-03-27 19:49:23 +02:00
EntenKoeniq
da45b26e77
Added more events for clientside
2022-03-26 17:50:34 +01:00
EntenKoeniq
b1325bcef8
Added LoadAll and StopAll function. Some Javascript changes
2022-03-25 21:51:29 +01:00
EntenKoeniq
26d7a4d4a5
Added TestResources and only loaded the files from ip
2022-03-25 21:07:07 +01:00
EntenKoeniq
20f0833795
Added SHV and LemonUI to Javascript
2022-03-25 20:41:59 +01:00
EntenKoeniq
50bcfabf18
Added CallNative function and OnRender event for Javascript
2022-03-25 20:30:03 +01:00
EntenKoeniq
9d356a1b57
Load all *.js files from "scripts/resources"
2022-03-25 20:09:45 +01:00
EntenKoeniq
cfca7ad412
Added ClearScript for upcoming clientside
...
Example code for "test.js": ```script.SendMessage('test message');```
2022-03-25 19:53:48 +01:00
EntenKoeniq
9c3aab008c
Added and changed documentation for some functions. Hopefully fixed #54
2022-03-25 15:45:22 +01:00
EntenKoeniq
44c04147cc
Changed MasterServer address
2022-03-20 18:49:39 +01:00
EntenKoeniq
61f9701aeb
Small changes and fixed #50
2022-03-20 14:54:48 +01:00
EntenKoeniq
474cba33fa
Unused variables removed. MasterServer connection updated
2022-03-20 09:21:41 +01:00
Makinolo
d9e68bf0b5
Allows chat and player list use in NON_INTERACTIVE mode
...
Adds player list alignment choice to make it visible if the
calling mod is showing a menu where the player list appears by
default
2022-02-24 21:32:45 -07:00
Makinolo
32ea3a0037
Adds logging to disconnection to help debugging
...
When the user is disconnected from a malformed or wrong message
it is now logged in the server for debugging purposes.
If the disconnection comes from the client itself, the reason
of disconnection will contain the offending message type.
2022-02-06 09:59:18 -07:00
EntenKoeniq
9373cb3c85
Jump, Parachute, Debug and BrakeLight bug fixed
2022-01-01 19:24:57 +01:00
EntenKoeniq
6f2da854a9
Better brake lights
2022-01-01 17:24:55 +01:00
EntenKoeniq
3f4eeb0a32
Parachute sync added. Small changes
2022-01-01 04:16:24 +01:00
EntenKoeniq
7cc91ebbbd
Split packets
2022-01-01 03:07:18 +01:00
EntenKoeniq
21a5ed2b31
try...catch added to every incoming packet
2022-01-01 02:27:30 +01:00
Makinolo
a7a71a4651
Fixes copy paste error
...
NetIncomingMessageToPacket was overwriting the
NetHandle with the value of the Target and this was making
the from Handle in the messages processed by the resources
to be zero.
2021-12-28 16:54:42 -07:00
EntenKoeniq
24eb221f57
Addded Climb and ClimbLadder sync. Small changes
2021-12-28 19:14:51 +01:00
EntenKoeniq
64dd2f5768
Small changes. ParachuteFreeFall is now working
2021-12-28 17:50:04 +01:00
EntenKoeniq
73ac8694be
Started with Parachute sync. Small bug fixes and new ServerScript Events
2021-12-27 17:26:16 +01:00
EntenKoeniq
dd80c2f323
First player animation added
2021-12-27 11:05:01 +01:00
EntenKoeniq
c3b054c75a
NPC and Player split
2021-12-27 10:15:52 +01:00
EntenKoeniq
69cca124ff
Revert changes
2021-12-27 01:26:36 +01:00
EntenKoeniq
ae0663cdd4
Small changes and bug fixes
...
Thank to @oldnapalm
2021-12-26 23:19:12 +01:00
EntenKoeniq
f4e563f93b
OnTick added. Bug fixes. Remove server created objects/vehicles/peds/checkpoints/blips on disconnect. More...
2021-12-26 03:25:00 +01:00
EntenKoeniq
a4ffc25823
Only take 35 NPCs to share. Don't wait any longer to send a package. Vehicle synchronization updated. Small changes
2021-12-24 15:33:27 +01:00
EntenKoeniq
5393378317
The VectorExtensions class has been moved to the Util.cs file. Fixed ragdoll bug and UpdateOnFootPosition() call for aim and shoot
2021-12-24 06:33:00 +01:00
EntenKoeniq
2a494a3595
Added missing XML comments
2021-12-24 05:25:31 +01:00
EntenKoeniq
56ab6ef284
AimCoords also added for LightSync. Small changes
2021-12-24 05:20:32 +01:00
EntenKoeniq
d6ef443b92
ToVector(), ToLVector(), ToQuaternion() and ToLQuaternion() added
2021-12-24 05:05:35 +01:00
EntenKoeniq
b9703dd612
Bug fixes and new player movement
2021-12-24 03:16:16 +01:00
EntenKoeniq
96d2a9ca4c
Added missing health sync
2021-12-23 22:16:20 +01:00
EntenKoeniq
b9a1089fd0
Network traffic reduced. Changes!
...
Bugs:
- Character rotation?
2021-12-23 22:03:01 +01:00
EntenKoeniq
5353532360
1.2.0
2021-12-19 00:53:03 +01:00
EntenKoeniq
a04d9eb9b3
Removed loading of multiplayer maps
2021-12-18 22:51:00 +01:00
EntenKoeniq
f07607000b
Fixed a bug where it was not possible to shoot other players
2021-12-18 20:31:10 +01:00
EntenKoeniq
6f857daf69
Added vehicle roof sync
2021-12-18 09:46:42 +01:00
EntenKoeniq
ce5868e9ac
EntitiesNpc class removed and changed to EntitiesPed
2021-12-18 08:04:17 +01:00
EntenKoeniq
d71083e770
LemonUI.SHVDN3.dll updated. MenuPool.RefreshAll() is no longer required. Small changes
2021-12-18 07:46:15 +01:00