Fix WeatherTimeSync option
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parent
edca1e2b98
commit
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@ -10,6 +10,8 @@ namespace RageCoop.Server.Scripting
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{
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{
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internal class BaseScript:ServerScript
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internal class BaseScript:ServerScript
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{
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{
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private readonly Server Server;
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public BaseScript(Server server) { Server=server; }
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public override void OnStart()
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public override void OnStart()
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{
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{
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API.RegisterCustomEventHandler(CustomEvents.NativeResponse, NativeResponse);
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API.RegisterCustomEventHandler(CustomEvents.NativeResponse, NativeResponse);
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@ -23,13 +25,16 @@ namespace RageCoop.Server.Scripting
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});
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});
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API.RegisterCustomEventHandler(CustomEvents.WeatherTimeSync, (e) =>
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API.RegisterCustomEventHandler(CustomEvents.WeatherTimeSync, (e) =>
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{
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{
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foreach(var c in API.GetAllClients().Values)
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if (Server.Settings.WeatherTimeSync)
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{
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{
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if (c==e.Sender)
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foreach (var c in API.GetAllClients().Values)
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{
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{
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continue;
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if (c==e.Sender)
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{
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continue;
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}
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c.SendCustomEventQueued(CustomEvents.WeatherTimeSync, e.Args);
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}
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}
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c.SendCustomEventQueued(CustomEvents.WeatherTimeSync,e.Args);
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}
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}
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});
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});
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}
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}
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@ -76,13 +76,8 @@
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public float PlayerStreamingDistance { get; set; } = -1;
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public float PlayerStreamingDistance { get; set; } = -1;
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/// <summary>
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/// <summary>
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/// If enabled, all clients will have same weather as host
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/// If enabled, all clients will have same weather and time as host
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/// </summary>
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/// </summary>
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public bool WeatherSync { get; set; } = true;
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public bool WeatherTimeSync { get; set; } = true;
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/// <summary>
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/// If enabled, all clients will have same time as host
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/// </summary>
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public bool TimeSync { get; set; } = true;
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}
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}
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}
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}
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