Bug fixes and new player movement
This commit is contained in:
parent
96d2a9ca4c
commit
b9703dd612
@ -48,8 +48,6 @@ namespace CoopClient.Entities
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Character.IsInvincible = false;
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Function.Call(Hash.START_ENTITY_FIRE, Character.Handle);
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return;
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}
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else if (!IsOnFire && Character.IsOnFire)
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{
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@ -74,8 +72,6 @@ namespace CoopClient.Entities
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{
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Character.CanRagdoll = true;
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Character.Ragdoll();
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return;
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}
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else if (!IsRagdoll && Character.IsRagdoll)
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{
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@ -83,8 +79,9 @@ namespace CoopClient.Entities
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Character.CanRagdoll = false;
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}
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if (IsJumping || IsOnFire)
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if (IsJumping || IsOnFire || IsRagdoll)
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{
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UpdateOnFootPosition(true, true, false);
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return;
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}
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@ -96,10 +93,8 @@ namespace CoopClient.Entities
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Character.Task.ReloadWeapon();
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}
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if (Character.IsInRange(Position, 0.5f))
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{
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return;
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}
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UpdateOnFootPosition();
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return;
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}
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if (Character.Weapons.Current.Hash != (WeaponHash)CurrentWeaponHash || !WeaponComponents.Compare(LastWeaponComponents))
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@ -166,57 +161,72 @@ namespace CoopClient.Entities
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private bool LastMoving;
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private void WalkTo()
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{
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if (!Character.IsInRange(Position, 6.0f) && (LastMoving = true))
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Vector3 predictPosition = Position + (Position - Character.Position) + Velocity;
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float range = predictPosition.DistanceToSquared(Character.Position);
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switch (Speed)
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{
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Character.Position = Position;
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Character.Rotation = Rotation;
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case 1:
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if (!Character.IsWalking || range > 0.25f)
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{
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float nrange = range * 2;
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if (nrange > 1.0f)
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{
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nrange = 1.0f;
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}
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Character.Task.GoStraightTo(predictPosition);
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Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, Character.Handle, nrange);
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}
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LastMoving = true;
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break;
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case 2:
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if (!Character.IsRunning || range > 0.50f)
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{
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Character.Task.RunTo(predictPosition, true);
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Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, Character.Handle, 1.0f);
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}
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LastMoving = true;
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break;
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case 3:
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if (!Character.IsSprinting || range > 0.75f)
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{
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Function.Call(Hash.TASK_GO_STRAIGHT_TO_COORD, Character.Handle, predictPosition.X, predictPosition.Y, predictPosition.Z, 3.0f, -1, 0.0f, 0.0f);
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Function.Call(Hash.SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER, Character.Handle, 1.49f);
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Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, Character.Handle, 1.0f);
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}
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LastMoving = true;
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break;
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default:
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if (LastMoving)
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{
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Character.Task.StandStill(2000);
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LastMoving = false;
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}
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break;
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}
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else
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UpdateOnFootPosition();
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}
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private void UpdateOnFootPosition(bool updatePosition = true, bool updateRotation = true, bool updateVelocity = true)
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{
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if (updatePosition)
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{
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Vector3 predictPosition = Position + (Position - Character.Position) + Velocity;
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float range = predictPosition.DistanceToSquared(Character.Position);
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float lerpValue = ((int)((Latency * 1000 / 2) + Main.MainNetworking.Latency * 1000 / 2)) * 2 / 50000f;
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switch (Speed)
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{
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case 1:
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if ((!Character.IsWalking || range > 0.25f) && (LastMoving = true))
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{
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float nrange = range * 2;
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if (nrange > 1.0f)
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{
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nrange = 1.0f;
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}
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Character.Task.GoStraightTo(predictPosition);
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Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, Character.Handle, nrange);
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}
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break;
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case 2:
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if ((!Character.IsRunning || range > 0.50f) && (LastMoving = true))
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{
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Character.Task.RunTo(predictPosition, true);
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Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, Character.Handle, 1.0f);
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}
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break;
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case 3:
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if ((!Character.IsSprinting || range > 0.75f) && (LastMoving = true))
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{
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Function.Call(Hash.TASK_GO_STRAIGHT_TO_COORD, Character.Handle, predictPosition.X, predictPosition.Y, predictPosition.Z, 3.0f, -1, 0.0f, 0.0f);
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Function.Call(Hash.SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER, Character.Handle, 1.49f);
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Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, Character.Handle, 1.0f);
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}
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break;
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default:
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if (!Character.IsInRange(Position, 0.5f))
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{
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Character.Task.RunTo(Position, true, 500);
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}
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else if (LastMoving && (LastMoving = false))
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{
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Character.Task.StandStill(1000);
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}
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break;
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}
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Vector2 biDimensionalPos = Vector2.Lerp(new Vector2(Character.Position.X, Character.Position.Y), new Vector2(Position.X + (Velocity.X / 5), Position.Y + (Velocity.Y / 5)), lerpValue);
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float zPos = Util.Lerp(Character.Position.Z, Position.Z, 0.1f);
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Character.PositionNoOffset = new Vector3(biDimensionalPos.X, biDimensionalPos.Y, zPos);
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}
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if (updateRotation)
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{
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Character.Rotation = Vector3.Lerp(Character.Rotation, Rotation, 0.10f);
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}
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if (updateVelocity)
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{
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Character.Velocity = Velocity;
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}
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}
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}
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@ -275,7 +275,7 @@ namespace CoopClient
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DebugSyncPed = Players[0];
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}
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if ((Util.GetTickCount64() - ArtificialLagCounter) < 56)
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if ((Util.GetTickCount64() - ArtificialLagCounter) < 30)
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{
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return;
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}
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@ -482,10 +482,10 @@ namespace CoopClient
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// Write the count of clothes
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byteArray.AddRange(BitConverter.GetBytes((ushort)Clothes.Count));
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// Loop the dictionary and add the values
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for (int i = 0; i < Clothes.Count; i++)
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foreach (KeyValuePair<byte, short> cloth in Clothes)
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{
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// Write the cloth value
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byteArray.AddRange(BitConverter.GetBytes(Clothes[(byte)i]));
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byteArray.Add(cloth.Key);
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byteArray.AddRange(BitConverter.GetBytes(cloth.Value));
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}
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// Write player velocity
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@ -517,6 +517,7 @@ namespace CoopClient
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byteArray.AddRange(BitConverter.GetBytes((ushort)WeaponComponents.Count));
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foreach (KeyValuePair<uint, bool> component in WeaponComponents)
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{
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byteArray.AddRange(BitConverter.GetBytes(component.Key));
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byteArray.AddRange(BitConverter.GetBytes(component.Value));
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}
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}
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@ -587,8 +588,7 @@ namespace CoopClient
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for (ushort i = 0; i < clothCount; i++)
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{
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// Read cloth value
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short clothValue = reader.ReadShort();
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Clothes.Add((byte)i, clothValue);
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Clothes.Add(reader.ReadByte(), reader.ReadShort());
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}
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// Read player velocity
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@ -624,10 +624,9 @@ namespace CoopClient
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{
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WeaponComponents = new Dictionary<uint, bool>();
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ushort comCount = reader.ReadUShort();
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for (ushort i = 0; i < comCount; i++)
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{
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WeaponComponents.Add(i, reader.ReadBool());
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WeaponComponents.Add(reader.ReadUInt(), reader.ReadBool());
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}
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}
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@ -706,10 +705,10 @@ namespace CoopClient
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// Write the count of clothes
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byteArray.AddRange(BitConverter.GetBytes((ushort)Clothes.Count));
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// Loop the dictionary and add the values
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for (int i = 0; i < Clothes.Count; i++)
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foreach (KeyValuePair<byte, short> cloth in Clothes)
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{
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// Write the cloth value
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byteArray.AddRange(BitConverter.GetBytes(Clothes[(byte)i]));
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byteArray.Add(cloth.Key);
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byteArray.AddRange(BitConverter.GetBytes(cloth.Value));
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}
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// Write vehicle model hash
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@ -775,7 +774,8 @@ namespace CoopClient
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foreach (KeyValuePair<int, int> mod in VehMods)
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{
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// Write the mod value
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byteArray.AddRange(BitConverter.GetBytes((short)mod.Value));
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byteArray.AddRange(BitConverter.GetBytes(mod.Key));
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byteArray.AddRange(BitConverter.GetBytes(mod.Value));
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}
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if (!VehDamageModel.Equals(default(VehicleDamageModel)))
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@ -836,11 +836,10 @@ namespace CoopClient
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// Read the count of clothes
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ushort clothCount = reader.ReadUShort();
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// For clothCount
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for (int i = 0; i < clothCount; i++)
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for (ushort i = 0; i < clothCount; i++)
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{
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// Read cloth value
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short clothValue = reader.ReadShort();
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Clothes.Add((byte)i, clothValue);
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Clothes.Add(reader.ReadByte(), reader.ReadShort());
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}
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// Read vehicle model hash
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@ -921,8 +920,7 @@ namespace CoopClient
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for (int i = 0; i < vehModCount; i++)
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{
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// Read the mod value
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short mod = reader.ReadShort();
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VehMods.Add(i, mod);
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VehMods.Add(reader.ReadInt(), reader.ReadInt());
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}
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if (reader.ReadBool())
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@ -1667,10 +1665,10 @@ namespace CoopClient
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// Write the count of clothes
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byteArray.AddRange(BitConverter.GetBytes((ushort)Clothes.Count));
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// Loop the dictionary and add the values
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for (int i = 0; i < Clothes.Count; i++)
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foreach (KeyValuePair<byte, short> cloth in Clothes)
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{
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// Write the cloth value
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byteArray.AddRange(BitConverter.GetBytes(Clothes[(byte)i]));
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byteArray.Add(cloth.Key);
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byteArray.AddRange(BitConverter.GetBytes(cloth.Value));
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}
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// Write npc health
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@ -1749,8 +1747,7 @@ namespace CoopClient
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for (ushort i = 0; i < clothCount; i++)
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{
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// Read cloth value
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short clothValue = reader.ReadShort();
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Clothes.Add((byte)i, clothValue);
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Clothes.Add(reader.ReadByte(), reader.ReadShort());
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}
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// Read npc health
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@ -1853,10 +1850,10 @@ namespace CoopClient
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// Write the count of clothes
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byteArray.AddRange(BitConverter.GetBytes((ushort)Clothes.Count));
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// Loop the dictionary and add the values
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for (int i = 0; i < Clothes.Count; i++)
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foreach (KeyValuePair<byte, short> cloth in Clothes)
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{
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// Write the cloth value
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byteArray.AddRange(BitConverter.GetBytes(Clothes[(byte)i]));
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byteArray.Add(cloth.Key);
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byteArray.AddRange(BitConverter.GetBytes(cloth.Value));
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}
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// Write vehicle model hash
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@ -1914,7 +1911,8 @@ namespace CoopClient
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foreach (KeyValuePair<int, int> mod in VehMods)
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{
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// Write the mod value
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byteArray.AddRange(BitConverter.GetBytes((short)mod.Value));
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byteArray.AddRange(BitConverter.GetBytes(mod.Key));
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byteArray.AddRange(BitConverter.GetBytes(mod.Value));
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}
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if (!VehDamageModel.Equals(default(VehicleDamageModel)))
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@ -1974,8 +1972,7 @@ namespace CoopClient
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for (int i = 0; i < clothCount; i++)
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{
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// Read cloth value
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short clothValue = reader.ReadShort();
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Clothes.Add((byte)i, clothValue);
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Clothes.Add(reader.ReadByte(), reader.ReadShort());
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}
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// Read vehicle model hash
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@ -2045,8 +2042,7 @@ namespace CoopClient
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for (int i = 0; i < vehModCount; i++)
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{
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// Read the mod value
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short mod = reader.ReadShort();
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VehMods.Add(i, mod);
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VehMods.Add(reader.ReadInt(), reader.ReadInt());
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}
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if (reader.ReadBool())
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@ -47,6 +47,12 @@ namespace CoopClient
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}
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#endregion
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// Dirty & dangerous
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public static dynamic Lerp(dynamic from, dynamic to, float fAlpha)
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{
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return ((to - from) * fAlpha + from);
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}
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public static T GetGameMs<T>() where T : IConvertible
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{
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return (T)Convert.ChangeType(1f / (Game.FPS > 60f ? 60f : Game.FPS) * 1000f, typeof(T));
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@ -422,10 +422,10 @@ namespace CoopServer
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// Write the count of clothes
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byteArray.AddRange(BitConverter.GetBytes((ushort)Clothes.Count));
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// Loop the dictionary and add the values
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for (int i = 0; i < Clothes.Count; i++)
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foreach (KeyValuePair<byte, short> cloth in Clothes)
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{
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// Write the cloth value
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byteArray.AddRange(BitConverter.GetBytes(Clothes[(byte)i]));
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byteArray.Add(cloth.Key);
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byteArray.AddRange(BitConverter.GetBytes(cloth.Value));
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}
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// Write player velocity
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@ -457,6 +457,7 @@ namespace CoopServer
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byteArray.AddRange(BitConverter.GetBytes((ushort)WeaponComponents.Count));
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foreach (KeyValuePair<uint, bool> component in WeaponComponents)
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{
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byteArray.AddRange(BitConverter.GetBytes(component.Key));
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byteArray.AddRange(BitConverter.GetBytes(component.Value));
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}
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}
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@ -527,8 +528,7 @@ namespace CoopServer
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for (ushort i = 0; i < clothCount; i++)
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{
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// Read cloth value
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short clothValue = reader.ReadShort();
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Clothes.Add((byte)i, clothValue);
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Clothes.Add(reader.ReadByte(), reader.ReadShort());
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}
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// Read player velocity
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@ -564,10 +564,9 @@ namespace CoopServer
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{
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WeaponComponents = new Dictionary<uint, bool>();
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ushort comCount = reader.ReadUShort();
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for (ushort i = 0; i < comCount; i++)
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{
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WeaponComponents.Add(i, reader.ReadBool());
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WeaponComponents.Add(reader.ReadUInt(), reader.ReadBool());
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}
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}
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@ -646,10 +645,10 @@ namespace CoopServer
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// Write the count of clothes
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byteArray.AddRange(BitConverter.GetBytes((ushort)Clothes.Count));
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// Loop the dictionary and add the values
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for (int i = 0; i < Clothes.Count; i++)
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foreach (KeyValuePair<byte, short> cloth in Clothes)
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{
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// Write the cloth value
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byteArray.AddRange(BitConverter.GetBytes(Clothes[(byte)i]));
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byteArray.Add(cloth.Key);
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byteArray.AddRange(BitConverter.GetBytes(cloth.Value));
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}
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// Write vehicle model hash
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@ -715,7 +714,8 @@ namespace CoopServer
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foreach (KeyValuePair<int, int> mod in VehMods)
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{
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// Write the mod value
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byteArray.AddRange(BitConverter.GetBytes((short)mod.Value));
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byteArray.AddRange(BitConverter.GetBytes(mod.Key));
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byteArray.AddRange(BitConverter.GetBytes(mod.Value));
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}
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if (!VehDamageModel.Equals(default(VehicleDamageModel)))
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@ -776,11 +776,10 @@ namespace CoopServer
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// Read the count of clothes
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ushort clothCount = reader.ReadUShort();
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// For clothCount
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for (int i = 0; i < clothCount; i++)
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for (ushort i = 0; i < clothCount; i++)
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{
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// Read cloth value
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short clothValue = reader.ReadShort();
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Clothes.Add((byte)i, clothValue);
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Clothes.Add(reader.ReadByte(), reader.ReadShort());
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}
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// Read vehicle model hash
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@ -861,8 +860,7 @@ namespace CoopServer
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for (int i = 0; i < vehModCount; i++)
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{
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// Read the mod value
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short mod = reader.ReadShort();
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VehMods.Add(i, mod);
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VehMods.Add(reader.ReadInt(), reader.ReadInt());
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}
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if (reader.ReadBool())
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@ -1607,10 +1605,10 @@ namespace CoopServer
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// Write the count of clothes
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byteArray.AddRange(BitConverter.GetBytes((ushort)Clothes.Count));
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// Loop the dictionary and add the values
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for (int i = 0; i < Clothes.Count; i++)
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foreach (KeyValuePair<byte, short> cloth in Clothes)
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{
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// Write the cloth value
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byteArray.AddRange(BitConverter.GetBytes(Clothes[(byte)i]));
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byteArray.Add(cloth.Key);
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byteArray.AddRange(BitConverter.GetBytes(cloth.Value));
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}
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// Write npc health
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@ -1689,8 +1687,7 @@ namespace CoopServer
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for (ushort i = 0; i < clothCount; i++)
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{
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// Read cloth value
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short clothValue = reader.ReadShort();
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Clothes.Add((byte)i, clothValue);
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Clothes.Add(reader.ReadByte(), reader.ReadShort());
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}
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// Read npc health
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@ -1793,10 +1790,10 @@ namespace CoopServer
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// Write the count of clothes
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byteArray.AddRange(BitConverter.GetBytes((ushort)Clothes.Count));
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// Loop the dictionary and add the values
|
||||
for (int i = 0; i < Clothes.Count; i++)
|
||||
foreach (KeyValuePair<byte, short> cloth in Clothes)
|
||||
{
|
||||
// Write the cloth value
|
||||
byteArray.AddRange(BitConverter.GetBytes(Clothes[(byte)i]));
|
||||
byteArray.Add(cloth.Key);
|
||||
byteArray.AddRange(BitConverter.GetBytes(cloth.Value));
|
||||
}
|
||||
|
||||
// Write vehicle model hash
|
||||
@ -1854,7 +1851,8 @@ namespace CoopServer
|
||||
foreach (KeyValuePair<int, int> mod in VehMods)
|
||||
{
|
||||
// Write the mod value
|
||||
byteArray.AddRange(BitConverter.GetBytes((short)mod.Value));
|
||||
byteArray.AddRange(BitConverter.GetBytes(mod.Key));
|
||||
byteArray.AddRange(BitConverter.GetBytes(mod.Value));
|
||||
}
|
||||
|
||||
if (!VehDamageModel.Equals(default(VehicleDamageModel)))
|
||||
@ -1914,8 +1912,7 @@ namespace CoopServer
|
||||
for (int i = 0; i < clothCount; i++)
|
||||
{
|
||||
// Read cloth value
|
||||
short clothValue = reader.ReadShort();
|
||||
Clothes.Add((byte)i, clothValue);
|
||||
Clothes.Add(reader.ReadByte(), reader.ReadShort());
|
||||
}
|
||||
|
||||
// Read vehicle model hash
|
||||
@ -1985,8 +1982,7 @@ namespace CoopServer
|
||||
for (int i = 0; i < vehModCount; i++)
|
||||
{
|
||||
// Read the mod value
|
||||
short mod = reader.ReadShort();
|
||||
VehMods.Add(i, mod);
|
||||
VehMods.Add(reader.ReadInt(), reader.ReadInt());
|
||||
}
|
||||
|
||||
if (reader.ReadBool())
|
||||
|
Loading…
x
Reference in New Issue
Block a user