Move GetWeaponComponents to WeaponUtil
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@ -81,24 +81,6 @@ namespace RageCoop.Client
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return flags;
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return flags;
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}
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}
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public static Dictionary<uint, bool> GetWeaponComponents(this Weapon weapon)
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{
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Dictionary<uint, bool> result = null;
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if (weapon.Components.Count > 0)
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{
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result = new Dictionary<uint, bool>();
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foreach (var comp in weapon.Components)
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{
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result.Add((uint)comp.ComponentHash, comp.Active);
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}
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}
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return result;
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}
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public static Dictionary<int, int> GetVehicleMods(this VehicleModCollection mods)
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public static Dictionary<int, int> GetVehicleMods(this VehicleModCollection mods)
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{
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{
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Dictionary<int, int> result = new Dictionary<int, int>();
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Dictionary<int, int> result = new Dictionary<int, int>();
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@ -21,6 +21,23 @@ namespace RageCoop.Client
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}
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}
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internal static class WeaponUtil
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internal static class WeaponUtil
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{
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{
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public static Dictionary<uint, bool> GetWeaponComponents(this Weapon weapon)
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{
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Dictionary<uint, bool> result = null;
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if (weapon.Components.Count > 0)
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{
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result = new Dictionary<uint, bool>();
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foreach (var comp in weapon.Components)
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{
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result.Add((uint)comp.ComponentHash, comp.Active);
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}
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}
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return result;
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}
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public static Vector3 GetMuzzlePosition(this Ped p)
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public static Vector3 GetMuzzlePosition(this Ped p)
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{
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{
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var w = p.Weapons.CurrentWeaponObject;
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var w = p.Weapons.CurrentWeaponObject;
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