Update docs
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index.md
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index.md
@ -32,9 +32,8 @@ ServerRoot
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This file will be generated first time you started the server, you can then change the server's configuration option by editing it, refer to [ServerSettings](api/RageCoop.Server.ServerSettings.html) for detailed description.
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This file will be generated first time you started the server, you can then change the server's configuration option by editing it, refer to [ServerSettings](api/RageCoop.Server.ServerSettings.html) for detailed description.
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## Server Reource
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## Server Resource
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To create a server resource:
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1. Create a C# class library project targeting .NET 6.0.
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1. Create a C# class library project targeting .NET 6.0.
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2. Add reference to **RageCoop.Server.dll** and **RageCoop.Core.dll**.
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2. Add reference to **RageCoop.Server.dll** and **RageCoop.Core.dll**.
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3. Add following namespace(s):
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3. Add following namespace(s):
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@ -47,7 +46,7 @@ To create a server resource:
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using RageCoop.Core;
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using RageCoop.Core;
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```
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```
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4. Inherit a class from [ServerScript](api/RageCoop.Server.Scripting.ServerScript.html).
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4. Inherit from [ServerScript](api/RageCoop.Server.Scripting.ServerScript.html).
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5. Implement `OnStart()` and `OnStop()`, your cs file should look like this:
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5. Implement `OnStart()` and `OnStop()`, your cs file should look like this:
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```
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```
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using RageCoop.Server.Scripting;
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using RageCoop.Server.Scripting;
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@ -73,3 +72,44 @@ To create a server resource:
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mklink /d ServerRoot/Resources/Server/NiceGuy.MyFirstResource C:/MyRepos/NiceGuy.MyFirstResource/bin/Debug
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mklink /d ServerRoot/Resources/Server/NiceGuy.MyFirstResource C:/MyRepos/NiceGuy.MyFirstResource/bin/Debug
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```
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```
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8. That's it! Start your server and you should see your resource loading.
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8. That's it! Start your server and you should see your resource loading.
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## Client Resource
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1. Create a C# class library project targeting .NET Framework 4.8.
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2. Add reference to **RageCoop.Client.dll** and **RageCoop.Core.dll**.
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3. Add following namespace(s):
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```
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using RageCoop.Client.Scripting;
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// Optional
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using RageCoop.Core.Scripting;
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using RageCoop.Core;
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```
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4. Inherit from [ClientScript](api/RageCoop.Client.Scripting.ClientScript.html).
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5. Implement `OnStart()` and `OnStop()`, your cs file should look like this:
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```
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using RageCoop.Server.Scripting;
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namespace NiceGuy.MyFirstClientResource
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{
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public class Main : ClientScript
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{
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public override void OnStart()
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{
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// Initiate your script here
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}
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public override void OnStop()
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{
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// Free all resources and perform cleanup
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}
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}
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}
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```
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6. Now you can use anything from SHVDN to control client behaviour by adding a reference to **ScriptHookVDotNet3.dll**
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7. For convenience, you can create a symlink in `ServerRoot/Resources/Client/NiceGuy.MyFirstResource` targeting your output folder:
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```
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mklink /d ServerRoot/Resources/Client/NiceGuy.MyFirstClientResource C:/MyRepos/NiceGuy.MyFirstClientResource/bin/Debug
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```
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8. That's it! When a client connects the resource will be sent and loaded at client side.
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