EngineHealth sync added
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45815ba6d9
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@ -51,6 +51,7 @@ namespace CoopClient
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private int[] LastVehicleColors = new int[] { 0, 0 };
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public int[] VehicleColors { get; set; }
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public bool VehicleDead { get; set; }
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public float VehicleEngineHealth { get; set; }
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public int VehicleSeatIndex { get; set; }
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public Vehicle MainVehicle { get; set; }
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public Vector3 VehiclePosition { get; set; }
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@ -303,6 +304,8 @@ namespace CoopClient
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return;
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}
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MainVehicle.EngineHealth = VehicleEngineHealth;
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if (VehicleDead && !MainVehicle.IsDead)
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{
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MainVehicle.Explode();
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@ -340,6 +340,7 @@ namespace CoopClient
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player.VehicleSeatIndex = packet.VehSeatIndex;
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player.VehiclePosition = packet.VehPosition.ToVector();
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player.VehicleRotation = packet.VehRotation.ToQuaternion();
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player.VehicleEngineHealth = packet.VehEngineHealth;
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player.VehicleVelocity = packet.VehVelocity.ToVector();
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player.VehicleSpeed = packet.VehSpeed;
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player.VehicleSteeringAngle = packet.VehSteeringAngle;
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@ -488,6 +489,7 @@ namespace CoopClient
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npc.VehicleSeatIndex = packet.VehSeatIndex;
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npc.VehiclePosition = packet.VehPosition.ToVector();
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npc.VehicleRotation = packet.VehRotation.ToQuaternion();
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npc.VehicleEngineHealth = packet.VehEngineHealth;
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npc.VehicleVelocity = packet.VehVelocity.ToVector();
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npc.VehicleSpeed = packet.VehSpeed;
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npc.VehicleSteeringAngle = packet.VehSteeringAngle;
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@ -516,6 +518,7 @@ namespace CoopClient
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VehicleSeatIndex = packet.VehSeatIndex,
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VehiclePosition = packet.VehPosition.ToVector(),
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VehicleRotation = packet.VehRotation.ToQuaternion(),
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VehicleEngineHealth = packet.VehEngineHealth,
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VehicleVelocity = packet.VehVelocity.ToVector(),
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VehicleSpeed = packet.VehSpeed,
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VehicleSteeringAngle = packet.VehSteeringAngle,
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@ -593,6 +596,7 @@ namespace CoopClient
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VehSeatIndex = (int)player.SeatIndex,
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VehPosition = player.CurrentVehicle.Position.ToLVector(),
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VehRotation = player.CurrentVehicle.Quaternion.ToLQuaternion(),
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VehEngineHealth = player.CurrentVehicle.EngineHealth,
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VehVelocity = player.CurrentVehicle.Velocity.ToLVector(),
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VehSpeed = player.CurrentVehicle.Speed,
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VehSteeringAngle = player.CurrentVehicle.SteeringAngle,
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@ -694,6 +698,7 @@ namespace CoopClient
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VehSeatIndex = (int)npc.SeatIndex,
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VehPosition = npc.CurrentVehicle.Position.ToLVector(),
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VehRotation = npc.CurrentVehicle.Quaternion.ToLQuaternion(),
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VehEngineHealth = npc.CurrentVehicle.EngineHealth,
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VehVelocity = npc.CurrentVehicle.Velocity.ToLVector(),
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VehSpeed = npc.CurrentVehicle.Speed,
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VehSteeringAngle = npc.CurrentVehicle.SteeringAngle,
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@ -396,21 +396,24 @@ namespace CoopClient
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public LQuaternion VehRotation { get; set; }
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[ProtoMember(8)]
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public LVector3 VehVelocity { get; set; }
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public float VehEngineHealth { get; set; }
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[ProtoMember(9)]
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public float VehSpeed { get; set; }
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public LVector3 VehVelocity { get; set; }
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[ProtoMember(10)]
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public float VehSteeringAngle { get; set; }
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public float VehSpeed { get; set; }
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[ProtoMember(11)]
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public int[] VehColors { get; set; }
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public float VehSteeringAngle { get; set; }
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[ProtoMember(12)]
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public VehicleDoors[] VehDoors { get; set; }
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public int[] VehColors { get; set; }
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[ProtoMember(13)]
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public VehicleDoors[] VehDoors { get; set; }
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[ProtoMember(14)]
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public byte? Flag { get; set; } = 0;
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public override void PacketToNetOutGoingMessage(NetOutgoingMessage message)
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@ -436,6 +439,7 @@ namespace CoopClient
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VehSeatIndex = data.VehSeatIndex;
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VehPosition = data.VehPosition;
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VehRotation = data.VehRotation;
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VehEngineHealth = data.VehEngineHealth;
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VehVelocity = data.VehVelocity;
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VehSpeed = data.VehSpeed;
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VehSteeringAngle = data.VehSteeringAngle;
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@ -682,21 +686,24 @@ namespace CoopClient
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public LQuaternion VehRotation { get; set; }
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[ProtoMember(10)]
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public LVector3 VehVelocity { get; set; }
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public float VehEngineHealth { get; set; }
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[ProtoMember(11)]
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public float VehSpeed { get; set; }
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public LVector3 VehVelocity { get; set; }
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[ProtoMember(12)]
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public float VehSteeringAngle { get; set; }
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public float VehSpeed { get; set; }
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[ProtoMember(13)]
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public int[] VehColors { get; set; }
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public float VehSteeringAngle { get; set; }
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[ProtoMember(14)]
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public VehicleDoors[] VehDoors { get; set; }
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public int[] VehColors { get; set; }
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[ProtoMember(15)]
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public VehicleDoors[] VehDoors { get; set; }
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[ProtoMember(16)]
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public byte? Flag { get; set; } = 0;
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public override void PacketToNetOutGoingMessage(NetOutgoingMessage message)
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@ -724,6 +731,7 @@ namespace CoopClient
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VehSeatIndex = data.VehSeatIndex;
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VehPosition = data.VehPosition;
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VehRotation = data.VehRotation;
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VehEngineHealth = data.VehEngineHealth;
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VehVelocity = data.VehVelocity;
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VehSpeed = data.VehSpeed;
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VehSteeringAngle = data.VehSteeringAngle;
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@ -328,21 +328,24 @@ namespace CoopServer
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public LQuaternion VehRotation { get; set; }
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[ProtoMember(8)]
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public LVector3 VehVelocity { get; set; }
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public float VehEngineHealth { get; set; }
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[ProtoMember(9)]
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public float VehSpeed { get; set; }
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public LVector3 VehVelocity { get; set; }
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[ProtoMember(10)]
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public float VehSteeringAngle { get; set; }
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public float VehSpeed { get; set; }
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[ProtoMember(11)]
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public int[] VehColors { get; set; }
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public float VehSteeringAngle { get; set; }
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[ProtoMember(12)]
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public VehicleDoors[] VehDoors { get; set; }
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public int[] VehColors { get; set; }
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[ProtoMember(13)]
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public VehicleDoors[] VehDoors { get; set; }
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[ProtoMember(14)]
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public byte? Flag { get; set; } = 0;
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public override void PacketToNetOutGoingMessage(NetOutgoingMessage message)
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@ -368,6 +371,7 @@ namespace CoopServer
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VehSeatIndex = data.VehSeatIndex;
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VehPosition = data.VehPosition;
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VehRotation = data.VehRotation;
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VehEngineHealth = data.VehEngineHealth;
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VehVelocity = data.VehVelocity;
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VehSpeed = data.VehSpeed;
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VehSteeringAngle = data.VehSteeringAngle;
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@ -614,21 +618,24 @@ namespace CoopServer
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public LQuaternion VehRotation { get; set; }
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[ProtoMember(10)]
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public LVector3 VehVelocity { get; set; }
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public float VehEngineHealth { get; set; }
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[ProtoMember(11)]
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public float VehSpeed { get; set; }
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public LVector3 VehVelocity { get; set; }
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[ProtoMember(12)]
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public float VehSteeringAngle { get; set; }
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public float VehSpeed { get; set; }
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[ProtoMember(13)]
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public int[] VehColors { get; set; }
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public float VehSteeringAngle { get; set; }
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[ProtoMember(14)]
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public VehicleDoors[] VehDoors { get; set; }
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public int[] VehColors { get; set; }
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[ProtoMember(15)]
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public VehicleDoors[] VehDoors { get; set; }
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[ProtoMember(16)]
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public byte? Flag { get; set; } = 0;
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public override void PacketToNetOutGoingMessage(NetOutgoingMessage message)
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@ -656,6 +663,7 @@ namespace CoopServer
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VehSeatIndex = data.VehSeatIndex;
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VehPosition = data.VehPosition;
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VehRotation = data.VehRotation;
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VehEngineHealth = data.VehEngineHealth;
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VehVelocity = data.VehVelocity;
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VehSpeed = data.VehSpeed;
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VehSteeringAngle = data.VehSteeringAngle;
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