Fix voice and add Server.Forward() and Server.SendToAll()
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@ -250,7 +250,7 @@ namespace RageCoop.Client
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case PacketType.Voice:
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{
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GTA.UI.Notification.Show("VOICE RECEIVED!");
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Main.QueueAction(() => GTA.UI.Notification.Show("VOICE RECEIVED!"));
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}
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break;
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@ -10,7 +10,7 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>RageCoop.Client</RootNamespace>
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<AssemblyName>RageCoop.Client</AssemblyName>
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<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<TargetFrameworkProfile />
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@ -10,14 +10,11 @@ namespace RageCoop.Core
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public override PacketType Type => PacketType.Voice;
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public override byte[] Serialize()
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{
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var data = new List<byte>();
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data.AddArray(Buffer);
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return data.ToArray();
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return Buffer;
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}
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public override void Deserialize(byte[] array)
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{
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var reader = new BitReader(array);
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Buffer = reader.ReadByteArray();
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Buffer = array;
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}
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}
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}
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@ -486,9 +486,7 @@ namespace RageCoop.Server
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case PacketType.Voice:
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{
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var msg = MainNetServer.CreateMessage();
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data.GetPacket<Packets.Voice>().Pack(msg);
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MainNetServer.SendMessage(msg, MainNetServer.Connections, NetDeliveryMethod.ReliableOrdered, (int)ConnectionChannel.Voice);
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SendToAll(data.GetPacket<Packets.Voice>());
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}
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break;
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@ -722,5 +720,17 @@ namespace RageCoop.Server
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p.Pack(outgoingMessage);
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MainNetServer.SendMessage(outgoingMessage, client.Connection,method,(int)channel);
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}
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internal void Forward(Packet p, Client except, ConnectionChannel channel = ConnectionChannel.Default, NetDeliveryMethod method = NetDeliveryMethod.UnreliableSequenced)
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{
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NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
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p.Pack(outgoingMessage);
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MainNetServer.SendToAll(outgoingMessage, except.Connection, method, (int)channel);
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}
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internal void SendToAll(Packet p, ConnectionChannel channel = ConnectionChannel.Default, NetDeliveryMethod method = NetDeliveryMethod.UnreliableSequenced)
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{
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NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
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p.Pack(outgoingMessage);
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MainNetServer.SendToAll(outgoingMessage, method, (int)channel);
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}
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}
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}
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