Changed lnID to netHandle (COOPAPI)
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@ -13,14 +13,24 @@ namespace CoopClient
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/// <summary>
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/// ?
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/// </summary>
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public delegate void ConnectEvent(bool connected, long fromId, string reason = null);
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/// <param name="connected"></param>
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/// <param name="from">The Lidgren-Network net handle</param>
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/// <param name="reason"></param>
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public delegate void ConnectEvent(bool connected, long from, string reason = null);
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/// <summary>
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/// ?
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/// </summary>
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/// <param name="from"></param>
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/// <param name="message">The Lidgren-Network net handle</param>
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/// <param name="args"></param>
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public delegate void ChatMessage(string from, string message, CancelEventArgs args);
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/// <summary>
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/// ?
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/// </summary>
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/// <param name="from">The Lidgren-Network net handle</param>
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/// <param name="mod"></param>
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/// <param name="customID"></param>
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/// <param name="bytes"></param>
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public delegate void ModEvent(long from, string mod, byte customID, byte[] bytes);
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#endregion
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@ -40,22 +50,22 @@ namespace CoopClient
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internal static void Connected()
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{
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OnConnection?.Invoke(true, GetLocalID());
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OnConnection?.Invoke(true, GetLocalNetHandle());
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}
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internal static void Disconnected(string reason)
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{
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OnConnection?.Invoke(false, GetLocalID(), reason);
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OnConnection?.Invoke(false, GetLocalNetHandle(), reason);
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}
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internal static void Connected(long userId)
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internal static void Connected(long netHandle)
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{
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OnConnection?.Invoke(true, userId);
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OnConnection?.Invoke(true, netHandle);
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}
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internal static void Disconnected(long userId)
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internal static void Disconnected(long netHandle)
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{
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OnConnection?.Invoke(false, userId);
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OnConnection?.Invoke(false, netHandle);
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}
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internal static void ModPacketReceived(long from, string mod, byte customID, byte[] bytes)
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@ -109,7 +119,7 @@ namespace CoopClient
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/// Get the local net handle from this Lidgren network client when connected to a server
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/// </summary>
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/// <returns>long</returns>
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public static long GetLocalID()
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public static long GetLocalNetHandle()
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{
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return Main.LocalNetHandle;
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}
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@ -209,13 +219,13 @@ namespace CoopClient
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/// <summary>
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/// Send any data (bytes) to a player
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/// </summary>
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/// <param name="lnID">The Lidgren Network Client ID that receives the data</param>
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/// <param name="netHandle">The Lidgren Network net handle that receives the data</param>
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/// <param name="mod">The name of this modification (script)</param>
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/// <param name="customID">The ID to know what the data is</param>
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/// <param name="bytes">Your class, structure or whatever in bytes</param>
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public static void SendDataToPlayer(long lnID, string mod, byte customID, byte[] bytes)
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public static void SendDataToPlayer(long netHandle, string mod, byte customID, byte[] bytes)
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{
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Main.MainNetworking.SendModData(lnID, mod, customID, bytes);
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Main.MainNetworking.SendModData(netHandle, mod, customID, bytes);
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}
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/// <summary>
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