Add Runier2 weapon, closes #18
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@ -174,6 +174,11 @@ namespace RageCoop.Client {
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weaponHash=1176362416;
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weaponHash=1176362416;
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break;
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break;
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// Ruiner2, not working for some reason
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case 50118905:
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weaponHash=1176362416;
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break;
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// SAVAGE
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// SAVAGE
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case 1638077257:
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case 1638077257:
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weaponHash=(uint)VehicleWeaponHash.PlayerLazer;
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weaponHash=(uint)VehicleWeaponHash.PlayerLazer;
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@ -66,6 +66,11 @@ namespace RageCoop.Client
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int i;
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int i;
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switch (v.Model.Hash)
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switch (v.Model.Hash)
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{
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{
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// RUINER2
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case 941494461:
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i=BulletsShot%2==0 ? 65 : 66;
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return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
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// TAMPA3
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// TAMPA3
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case -1210451983:
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case -1210451983:
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return new MuzzleInfo(v.Bones[87].Position, v.Bones[87].ForwardVector);
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return new MuzzleInfo(v.Bones[87].Position, v.Bones[87].ForwardVector);
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