Add Runier2 weapon, closes #18
This commit is contained in:
parent
6c2c7e881f
commit
47f86c098d
@ -174,6 +174,11 @@ namespace RageCoop.Client {
|
||||
weaponHash=1176362416;
|
||||
break;
|
||||
|
||||
// Ruiner2, not working for some reason
|
||||
case 50118905:
|
||||
weaponHash=1176362416;
|
||||
break;
|
||||
|
||||
// SAVAGE
|
||||
case 1638077257:
|
||||
weaponHash=(uint)VehicleWeaponHash.PlayerLazer;
|
||||
|
@ -66,6 +66,11 @@ namespace RageCoop.Client
|
||||
int i;
|
||||
switch (v.Model.Hash)
|
||||
{
|
||||
// RUINER2
|
||||
case 941494461:
|
||||
i=BulletsShot%2==0 ? 65 : 66;
|
||||
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
|
||||
|
||||
// TAMPA3
|
||||
case -1210451983:
|
||||
return new MuzzleInfo(v.Bones[87].Position, v.Bones[87].ForwardVector);
|
||||
|
Loading…
x
Reference in New Issue
Block a user