Unused variables removed. MasterServer connection updated
This commit is contained in:
parent
d64281e582
commit
474cba33fa
@ -274,7 +274,7 @@ namespace CoopClient
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/// otherwise it will align right
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/// otherwise it will align right
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/// </summary>
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/// </summary>
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/// <param name="leftAlign"></param>
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/// <param name="leftAlign"></param>
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public static void SetPlayerListLeftAlign( bool leftAlign )
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public static void SetPlayerListLeftAlign(bool leftAlign)
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{
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{
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PlayerList.LeftAlign = leftAlign;
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PlayerList.LeftAlign = leftAlign;
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}
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}
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@ -29,6 +29,7 @@ namespace CoopClient.Entities.NPC
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internal Dictionary<byte, short> Clothes { get; set; }
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internal Dictionary<byte, short> Clothes { get; set; }
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internal Vector3 Position { get; set; }
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internal Vector3 Position { get; set; }
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internal Vector3 Velocity { get; set; }
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internal Vector3 AimCoords { get; set; }
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internal Vector3 AimCoords { get; set; }
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internal void DisplayLocally()
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internal void DisplayLocally()
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@ -8,15 +8,11 @@ namespace CoopClient.Entities.NPC
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{
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{
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internal partial class EntitiesNPC
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internal partial class EntitiesNPC
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{
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{
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#region -- ON FOOT --
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#region -- VARIABLES --
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/// <summary>
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/// <summary>
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/// The latest character rotation (may not have been applied yet)
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/// The latest character rotation (may not have been applied yet)
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/// </summary>
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/// </summary>
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public Vector3 Rotation { get; internal set; }
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public Vector3 Rotation { get; internal set; }
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/// <summary>
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/// The latest character velocity (may not have been applied yet)
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/// </summary>
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public Vector3 Velocity { get; internal set; }
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internal byte Speed { get; set; }
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internal byte Speed { get; set; }
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private bool LastIsJumping = false;
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private bool LastIsJumping = false;
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internal bool IsJumping { get; set; }
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internal bool IsJumping { get; set; }
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@ -25,18 +25,7 @@ namespace CoopClient.Entities.NPC
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internal short VehicleSeatIndex { get; set; }
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internal short VehicleSeatIndex { get; set; }
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internal Vehicle MainVehicle { get; set; }
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internal Vehicle MainVehicle { get; set; }
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internal Quaternion VehicleRotation { get; set; }
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internal Quaternion VehicleRotation { get; set; }
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internal Vector3 VehicleVelocity { get; set; }
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internal float VehicleSpeed { get; set; }
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private float LastVehicleSpeed { get; set; }
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private float CurrentVehicleSpeed { get; set; }
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internal float VehicleSpeed
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{
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get => CurrentVehicleSpeed;
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set
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{
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LastVehicleSpeed = CurrentVehicleSpeed;
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CurrentVehicleSpeed = value;
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}
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}
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internal float VehicleSteeringAngle { get; set; }
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internal float VehicleSteeringAngle { get; set; }
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internal bool VehIsEngineRunning { get; set; }
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internal bool VehIsEngineRunning { get; set; }
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internal float VehRPM { get; set; }
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internal float VehRPM { get; set; }
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@ -134,15 +123,15 @@ namespace CoopClient.Entities.NPC
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if (Character.IsOnBike && MainVehicle.ClassType == VehicleClass.Cycles)
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if (Character.IsOnBike && MainVehicle.ClassType == VehicleClass.Cycles)
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{
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{
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bool isFastPedaling = Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, PedalingAnimDict(), "fast_pedal_char", 3);
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bool isFastPedaling = Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, PedalingAnimDict(), "fast_pedal_char", 3);
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if (CurrentVehicleSpeed < 0.2f)
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if (VehicleSpeed < 0.2f)
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{
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{
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StopPedalingAnim(isFastPedaling);
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StopPedalingAnim(isFastPedaling);
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}
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}
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else if (CurrentVehicleSpeed < 11f && !Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, PedalingAnimDict(), "cruise_pedal_char", 3))
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else if (VehicleSpeed < 11f && !Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, PedalingAnimDict(), "cruise_pedal_char", 3))
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{
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{
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StartPedalingAnim(false);
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StartPedalingAnim(false);
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}
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}
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else if (CurrentVehicleSpeed >= 11f && !isFastPedaling)
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else if (VehicleSpeed >= 11f && !isFastPedaling)
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{
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{
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StartPedalingAnim(true);
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StartPedalingAnim(true);
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}
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}
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@ -252,11 +241,11 @@ namespace CoopClient.Entities.NPC
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}
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}
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// Good enough for now, but we need to create a better sync
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// Good enough for now, but we need to create a better sync
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if (CurrentVehicleSpeed > 0.05f && MainVehicle.IsInRange(Position, 7.0f))
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if (VehicleSpeed > 0.05f && MainVehicle.IsInRange(Position, 7.0f))
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{
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{
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int forceMultiplier = (Game.Player.Character.IsInVehicle() && MainVehicle.IsTouching(Game.Player.Character.CurrentVehicle)) ? 1 : 3;
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int forceMultiplier = (Game.Player.Character.IsInVehicle() && MainVehicle.IsTouching(Game.Player.Character.CurrentVehicle)) ? 1 : 3;
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MainVehicle.Velocity = VehicleVelocity + forceMultiplier * (Position - MainVehicle.Position);
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MainVehicle.Velocity = Velocity + forceMultiplier * (Position - MainVehicle.Position);
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MainVehicle.Quaternion = Quaternion.Slerp(MainVehicle.Quaternion, VehicleRotation, 0.5f);
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MainVehicle.Quaternion = Quaternion.Slerp(MainVehicle.Quaternion, VehicleRotation, 0.5f);
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VehicleStopTime = Util.GetTickCount64();
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VehicleStopTime = Util.GetTickCount64();
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@ -59,6 +59,7 @@ namespace CoopClient.Entities.Player
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/// The latest character position (may not have been applied yet)
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/// The latest character position (may not have been applied yet)
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/// </summary>
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/// </summary>
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public Vector3 Position { get; internal set; }
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public Vector3 Position { get; internal set; }
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internal Vector3 Velocity { get; set; }
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internal Blip PedBlip = null;
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internal Blip PedBlip = null;
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internal Vector3 AimCoords { get; set; }
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internal Vector3 AimCoords { get; set; }
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@ -9,15 +9,11 @@ namespace CoopClient.Entities.Player
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{
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{
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public partial class EntitiesPlayer
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public partial class EntitiesPlayer
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{
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{
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#region -- ON FOOT --
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#region -- VARIABLES --
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/// <summary>
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/// <summary>
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/// The latest character rotation (may not have been applied yet)
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/// The latest character rotation (may not have been applied yet)
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/// </summary>
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/// </summary>
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public Vector3 Rotation { get; internal set; }
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public Vector3 Rotation { get; internal set; }
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/// <summary>
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/// The latest character velocity (may not have been applied yet)
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/// </summary>
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public Vector3 Velocity { get; internal set; }
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internal byte Speed { get; set; }
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internal byte Speed { get; set; }
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private bool LastIsJumping = false;
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private bool LastIsJumping = false;
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internal bool IsJumping { get; set; }
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internal bool IsJumping { get; set; }
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@ -13,20 +13,10 @@ namespace CoopClient.Entities.Player
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private ulong VehicleStopTime { get; set; }
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private ulong VehicleStopTime { get; set; }
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internal bool IsInVehicle { get; set; }
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internal bool IsInVehicle { get; set; }
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private int LastVehicleModelHash = 0;
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private int CurrentVehicleModelHash = 0;
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/// <summary>
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/// <summary>
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/// The latest vehicle model hash (may not have been applied yet)
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/// The latest vehicle model hash (may not have been applied yet)
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/// </summary>
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/// </summary>
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public int VehicleModelHash
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public int VehicleModelHash { get; internal set; }
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{
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get => CurrentVehicleModelHash;
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internal set
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{
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LastVehicleModelHash = CurrentVehicleModelHash == 0 ? value : CurrentVehicleModelHash;
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CurrentVehicleModelHash = value;
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}
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}
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private byte[] LastVehicleColors = new byte[] { 0, 0 };
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private byte[] LastVehicleColors = new byte[] { 0, 0 };
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internal byte[] VehicleColors { get; set; }
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internal byte[] VehicleColors { get; set; }
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private Dictionary<int, int> LastVehicleMods = new Dictionary<int, int>();
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private Dictionary<int, int> LastVehicleMods = new Dictionary<int, int>();
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@ -42,18 +32,7 @@ namespace CoopClient.Entities.Player
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/// The latest vehicle rotation (may not have been applied yet)
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/// The latest vehicle rotation (may not have been applied yet)
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/// </summary>
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/// </summary>
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public Quaternion VehicleRotation { get; internal set; }
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public Quaternion VehicleRotation { get; internal set; }
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internal Vector3 VehicleVelocity { get; set; }
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internal float VehicleSpeed { get; set; }
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private float LastVehicleSpeed { get; set; }
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private float CurrentVehicleSpeed { get; set; }
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internal float VehicleSpeed
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{
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get => CurrentVehicleSpeed;
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set
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{
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LastVehicleSpeed = CurrentVehicleSpeed;
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CurrentVehicleSpeed = value;
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}
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}
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internal float VehicleSteeringAngle { get; set; }
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internal float VehicleSteeringAngle { get; set; }
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private int LastVehicleAim;
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private int LastVehicleAim;
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internal bool VehIsEngineRunning { get; set; }
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internal bool VehIsEngineRunning { get; set; }
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@ -73,11 +52,11 @@ namespace CoopClient.Entities.Player
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private void DisplayInVehicle()
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private void DisplayInVehicle()
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{
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{
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if (MainVehicle == null || !MainVehicle.Exists() || MainVehicle.Model.Hash != CurrentVehicleModelHash)
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if (MainVehicle == null || !MainVehicle.Exists() || MainVehicle.Model.Hash != VehicleModelHash)
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{
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{
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bool vehFound = false;
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bool vehFound = false;
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Vehicle targetVehicle = World.GetClosestVehicle(Position, 7f, new Model[] { CurrentVehicleModelHash });
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Vehicle targetVehicle = World.GetClosestVehicle(Position, 7f, new Model[] { VehicleModelHash });
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if (targetVehicle != null)
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if (targetVehicle != null)
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{
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{
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@ -90,7 +69,7 @@ namespace CoopClient.Entities.Player
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if (!vehFound)
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if (!vehFound)
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{
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{
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Model vehicleModel = CurrentVehicleModelHash.ModelRequest();
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Model vehicleModel = VehicleModelHash.ModelRequest();
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if (vehicleModel == null)
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if (vehicleModel == null)
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{
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{
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//GTA.UI.Notification.Show($"~r~(Vehicle)Model ({CurrentVehicleModelHash}) cannot be loaded!");
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//GTA.UI.Notification.Show($"~r~(Vehicle)Model ({CurrentVehicleModelHash}) cannot be loaded!");
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@ -157,15 +136,15 @@ namespace CoopClient.Entities.Player
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if (Character.IsOnBike && MainVehicle.ClassType == VehicleClass.Cycles)
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if (Character.IsOnBike && MainVehicle.ClassType == VehicleClass.Cycles)
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{
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{
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bool isFastPedaling = Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, PedalingAnimDict(), "fast_pedal_char", 3);
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bool isFastPedaling = Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, PedalingAnimDict(), "fast_pedal_char", 3);
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if (CurrentVehicleSpeed < 0.2f)
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if (VehicleSpeed < 0.2f)
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{
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{
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StopPedalingAnim(isFastPedaling);
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StopPedalingAnim(isFastPedaling);
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}
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}
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else if (CurrentVehicleSpeed < 11f && !Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, PedalingAnimDict(), "cruise_pedal_char", 3))
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else if (VehicleSpeed < 11f && !Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, PedalingAnimDict(), "cruise_pedal_char", 3))
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{
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{
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StartPedalingAnim(false);
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StartPedalingAnim(false);
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}
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}
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else if (CurrentVehicleSpeed >= 11f && !isFastPedaling)
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else if (VehicleSpeed >= 11f && !isFastPedaling)
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{
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{
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StartPedalingAnim(true);
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StartPedalingAnim(true);
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}
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}
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@ -275,11 +254,11 @@ namespace CoopClient.Entities.Player
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}
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}
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// Good enough for now, but we need to create a better sync
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// Good enough for now, but we need to create a better sync
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if (CurrentVehicleSpeed > 0.05f && MainVehicle.IsInRange(Position, 7.0f))
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if (VehicleSpeed > 0.05f && MainVehicle.IsInRange(Position, 7.0f))
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{
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{
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int forceMultiplier = (Game.Player.Character.IsInVehicle() && MainVehicle.IsTouching(Game.Player.Character.CurrentVehicle)) ? 1 : 3;
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int forceMultiplier = (Game.Player.Character.IsInVehicle() && MainVehicle.IsTouching(Game.Player.Character.CurrentVehicle)) ? 1 : 3;
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MainVehicle.Velocity = VehicleVelocity + forceMultiplier * (Position - MainVehicle.Position);
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MainVehicle.Velocity = Velocity + forceMultiplier * (Position - MainVehicle.Position);
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MainVehicle.Quaternion = Quaternion.Slerp(MainVehicle.Quaternion, VehicleRotation, 0.5f);
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MainVehicle.Quaternion = Quaternion.Slerp(MainVehicle.Quaternion, VehicleRotation, 0.5f);
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VehicleStopTime = Util.GetTickCount64();
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VehicleStopTime = Util.GetTickCount64();
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@ -306,7 +285,7 @@ namespace CoopClient.Entities.Player
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private string PedalingAnimDict()
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private string PedalingAnimDict()
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{
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{
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switch ((VehicleHash)CurrentVehicleModelHash)
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switch ((VehicleHash)VehicleModelHash)
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{
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{
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case VehicleHash.Bmx:
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case VehicleHash.Bmx:
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return "veh@bicycle@bmx@front@base";
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return "veh@bicycle@bmx@front@base";
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@ -210,7 +210,6 @@ namespace CoopClient
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ulong currentTimestamp = Util.GetTickCount64();
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ulong currentTimestamp = Util.GetTickCount64();
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PlayerList.Pressed = (currentTimestamp - PlayerList.Pressed) < 5000 ? (currentTimestamp - 6000) : currentTimestamp;
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PlayerList.Pressed = (currentTimestamp - PlayerList.Pressed) < 5000 ? (currentTimestamp - 6000) : currentTimestamp;
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}
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}
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return;
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}
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}
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else if (Game.IsControlJustPressed(GTA.Control.MpTextChatAll))
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else if (Game.IsControlJustPressed(GTA.Control.MpTextChatAll))
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{
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{
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@ -218,7 +217,6 @@ namespace CoopClient
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{
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{
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MainChat.Focused = true;
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MainChat.Focused = true;
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}
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}
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return;
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}
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}
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break;
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break;
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}
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}
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@ -239,7 +237,6 @@ namespace CoopClient
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ulong currentTimestamp = Util.GetTickCount64();
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ulong currentTimestamp = Util.GetTickCount64();
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PlayerList.Pressed = (currentTimestamp - PlayerList.Pressed) < 5000 ? (currentTimestamp - 6000) : currentTimestamp;
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PlayerList.Pressed = (currentTimestamp - PlayerList.Pressed) < 5000 ? (currentTimestamp - 6000) : currentTimestamp;
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}
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}
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return;
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}
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}
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else if (Game.IsControlJustPressed(GTA.Control.MpTextChatAll))
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else if (Game.IsControlJustPressed(GTA.Control.MpTextChatAll))
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{
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{
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@ -247,7 +244,6 @@ namespace CoopClient
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{
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{
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MainChat.Focused = true;
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MainChat.Focused = true;
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}
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}
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return;
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}
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}
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}
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}
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#endif
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#endif
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@ -399,7 +395,7 @@ namespace CoopClient
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DebugSyncPed.VehicleRotation = veh.Quaternion;
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DebugSyncPed.VehicleRotation = veh.Quaternion;
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DebugSyncPed.VehicleEngineHealth = veh.EngineHealth;
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DebugSyncPed.VehicleEngineHealth = veh.EngineHealth;
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DebugSyncPed.VehRPM = veh.CurrentRPM;
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DebugSyncPed.VehRPM = veh.CurrentRPM;
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DebugSyncPed.VehicleVelocity = veh.Velocity;
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DebugSyncPed.Velocity = veh.Velocity;
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DebugSyncPed.VehicleSpeed = veh.Speed;
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DebugSyncPed.VehicleSpeed = veh.Speed;
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DebugSyncPed.VehicleSteeringAngle = veh.SteeringAngle;
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DebugSyncPed.VehicleSteeringAngle = veh.SteeringAngle;
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DebugSyncPed.AimCoords = veh.IsTurretSeat((int)player.SeatIndex) ? Util.GetVehicleAimCoords() : new GTA.Math.Vector3();
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DebugSyncPed.AimCoords = veh.IsTurretSeat((int)player.SeatIndex) ? Util.GetVehicleAimCoords() : new GTA.Math.Vector3();
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@ -526,7 +526,7 @@ namespace CoopClient
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player.VehicleRotation = packet.VehRotation.ToQuaternion();
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player.VehicleRotation = packet.VehRotation.ToQuaternion();
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player.VehicleEngineHealth = packet.VehEngineHealth;
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player.VehicleEngineHealth = packet.VehEngineHealth;
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player.VehRPM = packet.VehRPM;
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player.VehRPM = packet.VehRPM;
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player.VehicleVelocity = packet.VehVelocity.ToVector();
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player.Velocity = packet.VehVelocity.ToVector();
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player.VehicleSpeed = packet.VehSpeed;
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player.VehicleSpeed = packet.VehSpeed;
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player.VehicleSteeringAngle = packet.VehSteeringAngle;
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player.VehicleSteeringAngle = packet.VehSteeringAngle;
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player.AimCoords = packet.VehAimCoords.ToVector();
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player.AimCoords = packet.VehAimCoords.ToVector();
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@ -593,7 +593,7 @@ namespace CoopClient
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player.VehicleSeatIndex = packet.VehSeatIndex;
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player.VehicleSeatIndex = packet.VehSeatIndex;
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player.Position = packet.Position.ToVector();
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player.Position = packet.Position.ToVector();
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player.VehicleRotation = packet.VehRotation.ToQuaternion();
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player.VehicleRotation = packet.VehRotation.ToQuaternion();
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player.VehicleVelocity = packet.VehVelocity.ToVector();
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player.Velocity = packet.VehVelocity.ToVector();
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player.VehicleSpeed = packet.VehSpeed;
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player.VehicleSpeed = packet.VehSpeed;
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player.VehicleSteeringAngle = packet.VehSteeringAngle;
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player.VehicleSteeringAngle = packet.VehSteeringAngle;
|
||||||
player.AimCoords = packet.AimCoords.ToVector();
|
player.AimCoords = packet.AimCoords.ToVector();
|
||||||
@ -829,7 +829,7 @@ namespace CoopClient
|
|||||||
npc.VehicleRotation = packet.VehRotation.ToQuaternion();
|
npc.VehicleRotation = packet.VehRotation.ToQuaternion();
|
||||||
npc.VehicleEngineHealth = packet.VehEngineHealth;
|
npc.VehicleEngineHealth = packet.VehEngineHealth;
|
||||||
npc.VehRPM = packet.VehRPM;
|
npc.VehRPM = packet.VehRPM;
|
||||||
npc.VehicleVelocity = packet.VehVelocity.ToVector();
|
npc.Velocity = packet.VehVelocity.ToVector();
|
||||||
npc.VehicleSpeed = packet.VehSpeed;
|
npc.VehicleSpeed = packet.VehSpeed;
|
||||||
npc.VehicleSteeringAngle = packet.VehSteeringAngle;
|
npc.VehicleSteeringAngle = packet.VehSteeringAngle;
|
||||||
npc.VehicleColors = packet.VehColors;
|
npc.VehicleColors = packet.VehColors;
|
||||||
@ -864,7 +864,7 @@ namespace CoopClient
|
|||||||
VehicleRotation = packet.VehRotation.ToQuaternion(),
|
VehicleRotation = packet.VehRotation.ToQuaternion(),
|
||||||
VehicleEngineHealth = packet.VehEngineHealth,
|
VehicleEngineHealth = packet.VehEngineHealth,
|
||||||
VehRPM = packet.VehRPM,
|
VehRPM = packet.VehRPM,
|
||||||
VehicleVelocity = packet.VehVelocity.ToVector(),
|
Velocity = packet.VehVelocity.ToVector(),
|
||||||
VehicleSpeed = packet.VehSpeed,
|
VehicleSpeed = packet.VehSpeed,
|
||||||
VehicleSteeringAngle = packet.VehSteeringAngle,
|
VehicleSteeringAngle = packet.VehSteeringAngle,
|
||||||
VehicleColors = packet.VehColors,
|
VehicleColors = packet.VehColors,
|
||||||
|
@ -19,7 +19,7 @@ namespace CoopClient
|
|||||||
private ulong LastUpdate = Util.GetTickCount64();
|
private ulong LastUpdate = Util.GetTickCount64();
|
||||||
internal static ulong Pressed { get; set; }
|
internal static ulong Pressed { get; set; }
|
||||||
|
|
||||||
public static bool LeftAlign = true;
|
internal static bool LeftAlign = true;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Don't use it!
|
/// Don't use it!
|
||||||
@ -56,7 +56,7 @@ namespace CoopClient
|
|||||||
)
|
)
|
||||||
{
|
{
|
||||||
Function.Call(Hash.DRAW_SCALEFORM_MOVIE, MainScaleform.Handle,
|
Function.Call(Hash.DRAW_SCALEFORM_MOVIE, MainScaleform.Handle,
|
||||||
LeftAlign? LEFT_POSITION:RIGHT_POSITION, 0.3f,
|
LeftAlign ? LEFT_POSITION : RIGHT_POSITION, 0.3f,
|
||||||
0.28f, 0.6f,
|
0.28f, 0.6f,
|
||||||
255, 255, 255, 255, 0);
|
255, 255, 255, 255, 0);
|
||||||
}
|
}
|
||||||
|
@ -94,7 +94,7 @@ namespace CoopServer
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
string data = await httpClient.GetStringAsync("https://wimip.info/json");
|
string data = await httpClient.GetStringAsync("https://ipinfo.io/json");
|
||||||
|
|
||||||
info = JsonConvert.DeserializeObject<IpInfo>(data);
|
info = JsonConvert.DeserializeObject<IpInfo>(data);
|
||||||
}
|
}
|
||||||
@ -103,8 +103,6 @@ namespace CoopServer
|
|||||||
info = new() { ip = MainNetServer.Configuration.LocalAddress.ToString(), country = "?" };
|
info = new() { ip = MainNetServer.Configuration.LocalAddress.ToString(), country = "?" };
|
||||||
}
|
}
|
||||||
|
|
||||||
byte errorCounter = 3;
|
|
||||||
|
|
||||||
while (!Program.ReadyToStop)
|
while (!Program.ReadyToStop)
|
||||||
{
|
{
|
||||||
string msg =
|
string msg =
|
||||||
@ -133,7 +131,7 @@ namespace CoopServer
|
|||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Logging.Error(ex.Message);
|
Logging.Error($"MasterServer: {ex.Message}");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -141,21 +139,11 @@ namespace CoopServer
|
|||||||
{
|
{
|
||||||
Logging.Error($"MasterServer: [{(int)response.StatusCode}]{response.StatusCode}");
|
Logging.Error($"MasterServer: [{(int)response.StatusCode}]{response.StatusCode}");
|
||||||
|
|
||||||
if (errorCounter != 0)
|
// Wait 5 seconds before trying again
|
||||||
{
|
Thread.Sleep(5000);
|
||||||
Logging.Error($"MasterServer: Remaining attempts {errorCounter--} ...");
|
continue;
|
||||||
|
|
||||||
// Wait 5 seconds before trying again
|
|
||||||
Thread.Sleep(5000);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Reset errorCounter
|
|
||||||
errorCounter = 3;
|
|
||||||
|
|
||||||
// Sleep for 12.5s
|
// Sleep for 12.5s
|
||||||
Thread.Sleep(12500);
|
Thread.Sleep(12500);
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user