Unused variables removed. MasterServer connection updated

This commit is contained in:
EntenKoeniq 2022-03-20 09:21:41 +01:00
parent d64281e582
commit 474cba33fa
11 changed files with 34 additions and 88 deletions

View File

@ -274,7 +274,7 @@ namespace CoopClient
/// otherwise it will align right
/// </summary>
/// <param name="leftAlign"></param>
public static void SetPlayerListLeftAlign( bool leftAlign )
public static void SetPlayerListLeftAlign(bool leftAlign)
{
PlayerList.LeftAlign = leftAlign;
}

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@ -29,6 +29,7 @@ namespace CoopClient.Entities.NPC
internal Dictionary<byte, short> Clothes { get; set; }
internal Vector3 Position { get; set; }
internal Vector3 Velocity { get; set; }
internal Vector3 AimCoords { get; set; }
internal void DisplayLocally()

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@ -8,15 +8,11 @@ namespace CoopClient.Entities.NPC
{
internal partial class EntitiesNPC
{
#region -- ON FOOT --
#region -- VARIABLES --
/// <summary>
/// The latest character rotation (may not have been applied yet)
/// </summary>
public Vector3 Rotation { get; internal set; }
/// <summary>
/// The latest character velocity (may not have been applied yet)
/// </summary>
public Vector3 Velocity { get; internal set; }
internal byte Speed { get; set; }
private bool LastIsJumping = false;
internal bool IsJumping { get; set; }

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@ -25,18 +25,7 @@ namespace CoopClient.Entities.NPC
internal short VehicleSeatIndex { get; set; }
internal Vehicle MainVehicle { get; set; }
internal Quaternion VehicleRotation { get; set; }
internal Vector3 VehicleVelocity { get; set; }
private float LastVehicleSpeed { get; set; }
private float CurrentVehicleSpeed { get; set; }
internal float VehicleSpeed
{
get => CurrentVehicleSpeed;
set
{
LastVehicleSpeed = CurrentVehicleSpeed;
CurrentVehicleSpeed = value;
}
}
internal float VehicleSpeed { get; set; }
internal float VehicleSteeringAngle { get; set; }
internal bool VehIsEngineRunning { get; set; }
internal float VehRPM { get; set; }
@ -134,15 +123,15 @@ namespace CoopClient.Entities.NPC
if (Character.IsOnBike && MainVehicle.ClassType == VehicleClass.Cycles)
{
bool isFastPedaling = Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, PedalingAnimDict(), "fast_pedal_char", 3);
if (CurrentVehicleSpeed < 0.2f)
if (VehicleSpeed < 0.2f)
{
StopPedalingAnim(isFastPedaling);
}
else if (CurrentVehicleSpeed < 11f && !Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, PedalingAnimDict(), "cruise_pedal_char", 3))
else if (VehicleSpeed < 11f && !Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, PedalingAnimDict(), "cruise_pedal_char", 3))
{
StartPedalingAnim(false);
}
else if (CurrentVehicleSpeed >= 11f && !isFastPedaling)
else if (VehicleSpeed >= 11f && !isFastPedaling)
{
StartPedalingAnim(true);
}
@ -252,11 +241,11 @@ namespace CoopClient.Entities.NPC
}
// Good enough for now, but we need to create a better sync
if (CurrentVehicleSpeed > 0.05f && MainVehicle.IsInRange(Position, 7.0f))
if (VehicleSpeed > 0.05f && MainVehicle.IsInRange(Position, 7.0f))
{
int forceMultiplier = (Game.Player.Character.IsInVehicle() && MainVehicle.IsTouching(Game.Player.Character.CurrentVehicle)) ? 1 : 3;
MainVehicle.Velocity = VehicleVelocity + forceMultiplier * (Position - MainVehicle.Position);
MainVehicle.Velocity = Velocity + forceMultiplier * (Position - MainVehicle.Position);
MainVehicle.Quaternion = Quaternion.Slerp(MainVehicle.Quaternion, VehicleRotation, 0.5f);
VehicleStopTime = Util.GetTickCount64();

View File

@ -59,6 +59,7 @@ namespace CoopClient.Entities.Player
/// The latest character position (may not have been applied yet)
/// </summary>
public Vector3 Position { get; internal set; }
internal Vector3 Velocity { get; set; }
internal Blip PedBlip = null;
internal Vector3 AimCoords { get; set; }

View File

@ -9,15 +9,11 @@ namespace CoopClient.Entities.Player
{
public partial class EntitiesPlayer
{
#region -- ON FOOT --
#region -- VARIABLES --
/// <summary>
/// The latest character rotation (may not have been applied yet)
/// </summary>
public Vector3 Rotation { get; internal set; }
/// <summary>
/// The latest character velocity (may not have been applied yet)
/// </summary>
public Vector3 Velocity { get; internal set; }
internal byte Speed { get; set; }
private bool LastIsJumping = false;
internal bool IsJumping { get; set; }

View File

@ -13,20 +13,10 @@ namespace CoopClient.Entities.Player
private ulong VehicleStopTime { get; set; }
internal bool IsInVehicle { get; set; }
private int LastVehicleModelHash = 0;
private int CurrentVehicleModelHash = 0;
/// <summary>
/// The latest vehicle model hash (may not have been applied yet)
/// </summary>
public int VehicleModelHash
{
get => CurrentVehicleModelHash;
internal set
{
LastVehicleModelHash = CurrentVehicleModelHash == 0 ? value : CurrentVehicleModelHash;
CurrentVehicleModelHash = value;
}
}
public int VehicleModelHash { get; internal set; }
private byte[] LastVehicleColors = new byte[] { 0, 0 };
internal byte[] VehicleColors { get; set; }
private Dictionary<int, int> LastVehicleMods = new Dictionary<int, int>();
@ -42,18 +32,7 @@ namespace CoopClient.Entities.Player
/// The latest vehicle rotation (may not have been applied yet)
/// </summary>
public Quaternion VehicleRotation { get; internal set; }
internal Vector3 VehicleVelocity { get; set; }
private float LastVehicleSpeed { get; set; }
private float CurrentVehicleSpeed { get; set; }
internal float VehicleSpeed
{
get => CurrentVehicleSpeed;
set
{
LastVehicleSpeed = CurrentVehicleSpeed;
CurrentVehicleSpeed = value;
}
}
internal float VehicleSpeed { get; set; }
internal float VehicleSteeringAngle { get; set; }
private int LastVehicleAim;
internal bool VehIsEngineRunning { get; set; }
@ -73,11 +52,11 @@ namespace CoopClient.Entities.Player
private void DisplayInVehicle()
{
if (MainVehicle == null || !MainVehicle.Exists() || MainVehicle.Model.Hash != CurrentVehicleModelHash)
if (MainVehicle == null || !MainVehicle.Exists() || MainVehicle.Model.Hash != VehicleModelHash)
{
bool vehFound = false;
Vehicle targetVehicle = World.GetClosestVehicle(Position, 7f, new Model[] { CurrentVehicleModelHash });
Vehicle targetVehicle = World.GetClosestVehicle(Position, 7f, new Model[] { VehicleModelHash });
if (targetVehicle != null)
{
@ -90,7 +69,7 @@ namespace CoopClient.Entities.Player
if (!vehFound)
{
Model vehicleModel = CurrentVehicleModelHash.ModelRequest();
Model vehicleModel = VehicleModelHash.ModelRequest();
if (vehicleModel == null)
{
//GTA.UI.Notification.Show($"~r~(Vehicle)Model ({CurrentVehicleModelHash}) cannot be loaded!");
@ -157,15 +136,15 @@ namespace CoopClient.Entities.Player
if (Character.IsOnBike && MainVehicle.ClassType == VehicleClass.Cycles)
{
bool isFastPedaling = Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, PedalingAnimDict(), "fast_pedal_char", 3);
if (CurrentVehicleSpeed < 0.2f)
if (VehicleSpeed < 0.2f)
{
StopPedalingAnim(isFastPedaling);
}
else if (CurrentVehicleSpeed < 11f && !Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, PedalingAnimDict(), "cruise_pedal_char", 3))
else if (VehicleSpeed < 11f && !Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, PedalingAnimDict(), "cruise_pedal_char", 3))
{
StartPedalingAnim(false);
}
else if (CurrentVehicleSpeed >= 11f && !isFastPedaling)
else if (VehicleSpeed >= 11f && !isFastPedaling)
{
StartPedalingAnim(true);
}
@ -275,11 +254,11 @@ namespace CoopClient.Entities.Player
}
// Good enough for now, but we need to create a better sync
if (CurrentVehicleSpeed > 0.05f && MainVehicle.IsInRange(Position, 7.0f))
if (VehicleSpeed > 0.05f && MainVehicle.IsInRange(Position, 7.0f))
{
int forceMultiplier = (Game.Player.Character.IsInVehicle() && MainVehicle.IsTouching(Game.Player.Character.CurrentVehicle)) ? 1 : 3;
MainVehicle.Velocity = VehicleVelocity + forceMultiplier * (Position - MainVehicle.Position);
MainVehicle.Velocity = Velocity + forceMultiplier * (Position - MainVehicle.Position);
MainVehicle.Quaternion = Quaternion.Slerp(MainVehicle.Quaternion, VehicleRotation, 0.5f);
VehicleStopTime = Util.GetTickCount64();
@ -306,7 +285,7 @@ namespace CoopClient.Entities.Player
private string PedalingAnimDict()
{
switch ((VehicleHash)CurrentVehicleModelHash)
switch ((VehicleHash)VehicleModelHash)
{
case VehicleHash.Bmx:
return "veh@bicycle@bmx@front@base";

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@ -210,7 +210,6 @@ namespace CoopClient
ulong currentTimestamp = Util.GetTickCount64();
PlayerList.Pressed = (currentTimestamp - PlayerList.Pressed) < 5000 ? (currentTimestamp - 6000) : currentTimestamp;
}
return;
}
else if (Game.IsControlJustPressed(GTA.Control.MpTextChatAll))
{
@ -218,7 +217,6 @@ namespace CoopClient
{
MainChat.Focused = true;
}
return;
}
break;
}
@ -239,7 +237,6 @@ namespace CoopClient
ulong currentTimestamp = Util.GetTickCount64();
PlayerList.Pressed = (currentTimestamp - PlayerList.Pressed) < 5000 ? (currentTimestamp - 6000) : currentTimestamp;
}
return;
}
else if (Game.IsControlJustPressed(GTA.Control.MpTextChatAll))
{
@ -247,7 +244,6 @@ namespace CoopClient
{
MainChat.Focused = true;
}
return;
}
}
#endif
@ -399,7 +395,7 @@ namespace CoopClient
DebugSyncPed.VehicleRotation = veh.Quaternion;
DebugSyncPed.VehicleEngineHealth = veh.EngineHealth;
DebugSyncPed.VehRPM = veh.CurrentRPM;
DebugSyncPed.VehicleVelocity = veh.Velocity;
DebugSyncPed.Velocity = veh.Velocity;
DebugSyncPed.VehicleSpeed = veh.Speed;
DebugSyncPed.VehicleSteeringAngle = veh.SteeringAngle;
DebugSyncPed.AimCoords = veh.IsTurretSeat((int)player.SeatIndex) ? Util.GetVehicleAimCoords() : new GTA.Math.Vector3();

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@ -526,7 +526,7 @@ namespace CoopClient
player.VehicleRotation = packet.VehRotation.ToQuaternion();
player.VehicleEngineHealth = packet.VehEngineHealth;
player.VehRPM = packet.VehRPM;
player.VehicleVelocity = packet.VehVelocity.ToVector();
player.Velocity = packet.VehVelocity.ToVector();
player.VehicleSpeed = packet.VehSpeed;
player.VehicleSteeringAngle = packet.VehSteeringAngle;
player.AimCoords = packet.VehAimCoords.ToVector();
@ -593,7 +593,7 @@ namespace CoopClient
player.VehicleSeatIndex = packet.VehSeatIndex;
player.Position = packet.Position.ToVector();
player.VehicleRotation = packet.VehRotation.ToQuaternion();
player.VehicleVelocity = packet.VehVelocity.ToVector();
player.Velocity = packet.VehVelocity.ToVector();
player.VehicleSpeed = packet.VehSpeed;
player.VehicleSteeringAngle = packet.VehSteeringAngle;
player.AimCoords = packet.AimCoords.ToVector();
@ -829,7 +829,7 @@ namespace CoopClient
npc.VehicleRotation = packet.VehRotation.ToQuaternion();
npc.VehicleEngineHealth = packet.VehEngineHealth;
npc.VehRPM = packet.VehRPM;
npc.VehicleVelocity = packet.VehVelocity.ToVector();
npc.Velocity = packet.VehVelocity.ToVector();
npc.VehicleSpeed = packet.VehSpeed;
npc.VehicleSteeringAngle = packet.VehSteeringAngle;
npc.VehicleColors = packet.VehColors;
@ -864,7 +864,7 @@ namespace CoopClient
VehicleRotation = packet.VehRotation.ToQuaternion(),
VehicleEngineHealth = packet.VehEngineHealth,
VehRPM = packet.VehRPM,
VehicleVelocity = packet.VehVelocity.ToVector(),
Velocity = packet.VehVelocity.ToVector(),
VehicleSpeed = packet.VehSpeed,
VehicleSteeringAngle = packet.VehSteeringAngle,
VehicleColors = packet.VehColors,

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@ -19,7 +19,7 @@ namespace CoopClient
private ulong LastUpdate = Util.GetTickCount64();
internal static ulong Pressed { get; set; }
public static bool LeftAlign = true;
internal static bool LeftAlign = true;
/// <summary>
/// Don't use it!
@ -56,7 +56,7 @@ namespace CoopClient
)
{
Function.Call(Hash.DRAW_SCALEFORM_MOVIE, MainScaleform.Handle,
LeftAlign? LEFT_POSITION:RIGHT_POSITION, 0.3f,
LeftAlign ? LEFT_POSITION : RIGHT_POSITION, 0.3f,
0.28f, 0.6f,
255, 255, 255, 255, 0);
}

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@ -94,7 +94,7 @@ namespace CoopServer
try
{
string data = await httpClient.GetStringAsync("https://wimip.info/json");
string data = await httpClient.GetStringAsync("https://ipinfo.io/json");
info = JsonConvert.DeserializeObject<IpInfo>(data);
}
@ -103,8 +103,6 @@ namespace CoopServer
info = new() { ip = MainNetServer.Configuration.LocalAddress.ToString(), country = "?" };
}
byte errorCounter = 3;
while (!Program.ReadyToStop)
{
string msg =
@ -133,7 +131,7 @@ namespace CoopServer
}
catch (Exception ex)
{
Logging.Error(ex.Message);
Logging.Error($"MasterServer: {ex.Message}");
break;
}
@ -141,21 +139,11 @@ namespace CoopServer
{
Logging.Error($"MasterServer: [{(int)response.StatusCode}]{response.StatusCode}");
if (errorCounter != 0)
{
Logging.Error($"MasterServer: Remaining attempts {errorCounter--} ...");
// Wait 5 seconds before trying again
Thread.Sleep(5000);
continue;
}
break;
// Wait 5 seconds before trying again
Thread.Sleep(5000);
continue;
}
// Reset errorCounter
errorCounter = 3;
// Sleep for 12.5s
Thread.Sleep(12500);
}