RAGECOOP-V/RageCoop.Core/CoreUtils.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GTA.Math;
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using System.Net;
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namespace RageCoop.Core
{
public class CoreUtils
{
public static (byte, byte[]) GetBytesFromObject(object obj)
{
switch (obj)
{
case byte _:
return (0x01, BitConverter.GetBytes((byte)obj));
case short _:
return (0x02, BitConverter.GetBytes((short)obj));
case ushort _:
return (0x03, BitConverter.GetBytes((ushort)obj));
case int _:
return (0x04, BitConverter.GetBytes((int)obj));
case uint _:
return (0x05, BitConverter.GetBytes((uint)obj));
case long _:
return (0x06, BitConverter.GetBytes((long)obj));
case ulong _:
return (0x07, BitConverter.GetBytes((ulong)obj));
case float _:
return (0x08, BitConverter.GetBytes((float)obj));
case bool _:
return (0x09, BitConverter.GetBytes((bool)obj));
default:
return (0x0, null);
}
}
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}
public static class Extensions
{
public static void AddVector3(this List<byte> bytes, Vector3 vec3)
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{
bytes.AddRange(BitConverter.GetBytes(vec3.X));
bytes.AddRange(BitConverter.GetBytes(vec3.Y));
bytes.AddRange(BitConverter.GetBytes(vec3.Z));
}
public static void AddQuaternion(this List<byte> bytes, Quaternion quat)
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{
bytes.AddRange(BitConverter.GetBytes(quat.X));
bytes.AddRange(BitConverter.GetBytes(quat.Y));
bytes.AddRange(BitConverter.GetBytes(quat.Z));
bytes.AddRange(BitConverter.GetBytes(quat.W));
}
public static void AddInt(this List<byte> bytes,int i)
{
bytes.AddRange(BitConverter.GetBytes(i));
}
public static void AddUint(this List<byte> bytes, uint i)
{
bytes.AddRange(BitConverter.GetBytes(i));
}
public static void AddLong(this List<byte> bytes, long i)
{
bytes.AddRange(BitConverter.GetBytes(i));
}
public static void AddUlong(this List<byte> bytes, ulong i)
{
bytes.AddRange(BitConverter.GetBytes(i));
}
public static void AddFloat(this List<byte> bytes, float i)
{
bytes.AddRange(BitConverter.GetBytes(i));
}
public static byte ToByte(this bool[] source)
{
byte result = 0;
// This assumes the array never contains more than 8 elements!
int index = 8 - source.Length;
// Loop through the array
foreach (bool b in source)
{
// if the element is 'true' set the bit at that position
if (b)
result |= (byte)(1 << (7 - index));
index++;
}
return result;
}
public static bool[] ToBoolArray(this byte b)
{
bool[] result = new bool[8];
// check each bit in the byte. if 1 set to true, if 0 set to false
for (int i = 0; i < 8; i++)
result[i] = (b & (1 << i)) != 0;
// reverse the array
Array.Reverse(result);
return result;
}
}
}